I believe this game would be better off without 3 support immortal teams that win on poisons.
Seeing what you said in here https://forum-narutoen.oasgames.com/page/show-post-32254-1.html
The game would be better without you instead of healer teams.
Seeing what you said in here https://forum-narutoen.oasgames.com/page/show-post-32254-1.html
The game would be better without you instead of healer teams.
Hmm, post a screenshot? I have no idea what you're talking about :p I think the game likes me playing it. I'm not here for you to like me btw.
Been playing online games for more than 10 years now . And it safe for me to say that you have no idea about balance . the only balance changes that may be needed is adding a c*ra cost to dance of impetus , remove the splash damage of shishui , remove the 40 percent res buff of minato and maybe the rework of all extra attk mechanics
Been playing online games for more than 10 years now . And it safe for me to say that you have no idea about balance . the only balance changes that may be needed is adding a c*ra cost to dance of impetus , remove the splash damage of shishui , remove the 40 percent res buff of minato and maybe the rework of all extra attk mechanics
Do this matter for how much u play online games? Dance of impetus is unbalanced, and cancers aren't?:p
Been playing online games for more than 10 years now . And it safe for me to say that you have no idea about balance . the only balance changes that may be needed is adding a c*ra cost to dance of impetus , remove the splash damage of shishui , remove the 40 percent res buff of minato and maybe the rework of all extra attk mechanics
the 40% buff of minato is fine because there are a ton of ways to remove it, about the other things you said you are perfectly right.
Do this matter for how much u play online games? Dance of impetus is unbalanced, and cancers aren't?:p
dance of impetus is unbalanced because not only resets the CD of the mysteris but also removes all the debuffs from your lineup once every 3 rounds (making eventual succesful interuptions useless).
To make it balanced it should be or a not prompt mystery or should cost 60-80 chakra or should have a very big side effect, like reducing the damage landed by mysteries in the same round DoI is used by 50% or increasing the damage suffered by the whole lineup by 50% in that specific round.
dance of impetus is unbalanced because not only resets the CD of the mysteris but also removes all the debuffs from your lineup once every 3 rounds (making eventual succesful interuptions useless).
To make it balanced it should be or a not prompt mystery or should cost 60-80 chakra or should have a very big side effect, like reducing the damage landed by mysteries in the same round DoI is used by 50% or increasing the damage suffered by the whole lineup by 50% in that specific round.
Nah, Dance of Impetus is good as it is since Wind Main is pretty squishy and still isn't enough to defeat Kushina Habanero with 3 supports since they heal everything back.
Been playing online games for more than 10 years now . And it safe for me to say that you have no idea about balance . the only balance changes that may be needed is adding a c*ra cost to dance of impetus , remove the splash damage of shishui , remove the 40 percent res buff of minato and maybe the rework of all extra attk mechanics
I bet you never faced Kushina Habanero team with Sailor Sakura, Water Main and Kurenai, heals at this point are way too strong, defense/resistance/health stack more than attack and ninjutsu. The more power you have the harder it is to finish off a healer in one full combo, since finishing off one of the healers or CC'ing 3 supports or killing the main damage dealer in round 1 are the only 3 ways to defeat that team.
I don't care if you played online games for more than 10 years, if it's not Naruto Online it's irrelevant.
Also Dance of Impetus costing 0 chakra is a counter to Kisame Samehada, I understand everyone wants their mains to have advantages over the other mains. Making all of your replies pretty biased, but think about it, water mains in my bracket always get top 3 spots in sage world and it's been like that since mei mabui 1010, everyone complained about them and even with the new ninjas they are annoying to deal with. It's time for a nerf.
water main top 3 sage? like wut?? are u still living on pre-masked man era? there's so many counters for typical water main cancer now..Water main kinda fell of the chart than other main like wind,earth and lightning now since the release of many new ninjas. dodge is the annoying one now rather than immortal xd
asking a nerf just because u cant beat that team is such a joke. get power, get ninjas, be smarter when u play.
Also Dance of Impetus costing 0 chakra is a counter to Kisame Samehada, I understand everyone wants their mains to have advantages over the other mains. Making all of your replies pretty biased, but think about it, water mains in my bracket always get top 3 spots in sage world and it's been like that since mei mabui 1010, everyone complained about them and even with the new ninjas they are annoying to deal with. It's time for a nerf.
I have faced all the Kushina Habanero - water variations and played all of them (with the exception of Kushina-Hokage Minato duo's as i don't have Hokage Minato) . Kushina is an answer to the immunity me
well in time the game will get a bunch of immune stat ninja that will be op in the soon future, even i have a team now that crushes cancer and the majority of other teams... But yea not everyone has the possibilities i have, but i think in time cancer will be obliterated completely...
well in time the game will get a bunch of immune stat ninja that will be op in the soon future, even i have a team now that crushes cancer and the majority of other teams... But yea not everyone has the possibilities i have, but i think in time cancer will be obliterated completely...
I have no problem vs Han Roshi Sailor Water teams, but it's when there is a third support other than Sailor and Water that it's a problem, Kushina spreads poisons and no matter how close to death one of the healers is, they just use Kurenai on her and then heal everything off.
I have no problem vs Han Roshi Sailor Water teams, but it's when there is a third support other than Sailor and Water that it's a problem, Kushina spreads poisons and no matter how close to death one of the healers is, they just use Kurenai on her and then heal everything off.
And to win vs that team, I need a very specific team but then everyone else wins vs me. So I choose the team that wins vs the most in this me
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