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[ Player Guide ] Chases Guide

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  • Registered: 2017-07-24
  • Topics: 822
  • Posts: 939
On 2018-04-26 21:43:00Show All PostsDescending Order
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Hey guys!


So this is a thread which will aim to help newer players understand how chases work and how they can easily make chases for themselves and not have to rely on other people or a simulator.




First of, there are 5 main types of statuses caused by chases:

-Knockdown

-Repulse

-High Float

-Low Float

-Hits



Nothing is much important about the statuses themselves except for the fact that *Repulse* is the best one generally since it does damage to ninjas behind the ninja you are repulsing.






Some General rules that you need to know:


-You always follow the statuses (for example 1st chase is Knockdown to Repulse, 2nd chase that follows will be Repulse to High Float , 3rd chase that follows will be High Float to Knockdown and then you can repeat the cycle) (Notice how the first status caused is always the same as next status chased)


-When the enemy you are chasing is dead the chases stop (that goes for the 10-20-30 hit ones also, the 10-20-30 hit chases will be stopped also if one enemy ninja dodges them)


-Paralyzed ninjas can't chase


-The chase priorities are same as position priority (Position 1 ninja will always chase first, Position 2 ninja second etc etc) (However keep in mind that a Position 4 ninja CAN chase before Position 1 IF position 1 ninja doesn't have the chases needed to continue the combo)


-The 10-20-30 hit combo chases always go LAST (after the normal chases)






Now what better way to learn than thru examples, we'll take a super easy team for first example (only 1 ninja + main chasing, 6 chases max):

Screenshot_14

So first of, Enma and Naruto don't have any chases therefore they aren't important to the topic

Screenshot_15

Main mystery causes Knockdown therefore triggering a Knockdown chase first which is her own talent as you see in the screenshot above, this is the order:


Knockdown (Mystery) > Knockdown to High Float (Water Main talent) > High Float to Low Float (Sasuke chase) > Low Float to Repulse (Sasuke 2nd chase) > Repulse to Knockdown (Water Main summon Gamachu) > 10 hit combo chase (Sasuke 3rd Chase)




I think it shouldn't be hard to recognize a pattern from this, keep in mind that Sasuke 2nd chase does a 10 hit combo as bonus therefore the 10 hit combo chase at end was easily triggered.

Since there wasn't anything else to follow after Gamachu a 10 hit combo chase was done as last.






Let's see a 2nd more complicated example: (all 4 ninjas chasing, 11 chases)

Screenshot_16

Screenshot_17

Repulse (Ay Mystery) > Repulse to High Float (Ay 1st Chase) > High Float to Knockdown (Ay 2nd Chase) > Knockdown to Low Float (Samui Chase) > Low Float to High Float (Earth Main summon) > High Float to Knockdown (Earth Main talent) > Knockdown to Low Float (Samui Chase) > Low Float to High Float (Earth Main summon) > High Float to Repulse (Darui Chase) > Repulse to High Float (Ay 1st Chase) > 10 Hit combo chase (Darui 2nd Chase)



As you notice in this example there are 3 different High Float chases however Darui is pos4 and Earth Main is pos3 while Ay is on pos1, therefore the one from Ay is going first, and then Earth Main jumped somewhere in middle, and Darui at very end.






Hope this helps you guys , if there is something you feel I forgot to mention or if you have any questions please feel free to comment or pm me!




This post was last edited by ICExx on 2018-04-26 21:43:00.
  • Registered: 2017-07-24
  • Topics: 822
  • Posts: 939
On 2018-04-26 21:42:28Show All Posts
3#
  • Shryke On 2018-04-26 04:31:00
  • You forget to add that if a multi-hits chase targets a ninja with a dodge, the chain will be interrupted, even if you hit the other target(s). If one of targets dies and you have hit at least one other ninja, the chain won't stop.

Good one, I'll edit it thank you!

  • Registered: 2017-07-24
  • Topics: 822
  • Posts: 939
On 2018-07-28 21:58:44Show All Posts
7#
  • Akidonoki On 2018-07-28 21:04:09
  • can you link the german rednubes/chinese combo simulator since your showing images of it and confusing the people who play

Why is it confusing ? the images are important, the language I have it described anyway


Well I tried linking the Chinese Simulator but it's impossible due to it having the word "b4ng" and it's censored, tried replacing the words of the link and it doesn't work still

Just google "Naruto Online chinese simulator"




This post was last edited by ICExx on 2018-07-28 22:00:55.
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