You c*ways do something like this. Run the following lineup:
x x x
Kurenai W.Main Hinata
x Sasori x
(Lineup can be switched, but this is just a basis.)
Hinata working that shield, and kurenai providing shields allow you to stay bulky in case you start losing health. She can recover 50% of chakra for mystery used by the enemy team, and clear off first time debuffs that the enemy can give to you. While Sasori works his magic with healing his puppets, poisoning the front lines, and Paralyzing with his mystery.
The wind main set up would be: 2, 3, (1 or 2), 1, 2. Depending on your chase variates the pet you end up using. (Either white tiger, or Ninja dog shiba) Adds up another combo, and very well causes Poison + acupuncture.
As for sasori's mystery cooldown, I have no idea since I don't have him. However you'll be at a loss if you get debuffed hard. I'd honestly prefer using Dance but if you have a high enough AoE damage and good bulk, you should be okay. You can try it if you want, and if you don't like it, I can try and fit around another build.