Why is this kushina critting for sooooooo much damage?
I mean her basic attack usually deals 2k damage(2011 to be more specific), and while she crits she deals 8.067 damage...Usually the crits deal about max 2.0x the usual damage, why is she dealing 4x the usual damage??
Is this a bug?
Well that's a good theory, except for the fact that i have tested injury with a friend, and aparently a 5k injury difference gives a max of 10% crit damage...so unless my enemy had 200k extra injury, is not injury.
But the test i did helped me draw 2 conclusions:
1.Either injury is not working properly but somehow it does work properly on kushina
2.Injury is working properly, but kushina is bugged
No matter how you turn it, it comes down to one of these 2.
But if you guys have more opinions and/or facts I would love hearing them.
On another note: Why is no one batting an eye?HOW the hell did no one notice yet?Am I the only one who cares, or have you given up trying to get replies from mods?
Read her passive and her scaling. You'll find your answer.
Her passive is increasing critical by 3%...If you check what critical is doing you can see how it clearly states "Increases your chances of landing a critical hit, and decreases enemy's chances of landing a critical hit on you". It was not a discussion about crits, the discussion was about the damage of the crit.
Jib Edit: The players from the community is only trying to help, let's be nice =p
To avoid further nuissances I will tell you my tests:
1.I noticed that when units combo they tend to deal slightly more damage, it first occured to me on 9 tails, when my hashirama would deal with 1 hit 75k dmg crit, but when he comboed, he actually crits for 18.5kX5 dmg that equals 92.5k dmg, so in order to remove this random slightly bigger damage occurance from my test i went with a ninja that does not combo at all(Sailor sakura)
2. I first tested damage of sailor sakura on crits(me and the groupmate had the exact same injury), 20 instance of crit, with an average of 2.5k crit dmg
3. I had my friend remove all his injury from sakura, leaving him with only 600 injury(because of group skills), while i had 5.8k, we noticed that the new average of crits, was 2.7k damage(we double checked, he had the exact same armor and magic resistance as before), from this we drew the conclusion that 5.2k injury difference(Because in this game is all about the difference in stats) would only amount to aproximatively 10% bonus crit damage
4. I do not have kushina to test her damage, but i fought against her, and with her normal hits she would deal 2k dmg(nothing serious), but when she crits...Man oh man, that's where it gets broken. HER DAMAGE RAISED TO AN ASTOUNING 8K....
Now i am a bit of a nerd myself, and i am proud to tell you that i do have a master's degree in Management(It does not make any sense for the case, except for the fact that for my license and master's degree I have learned what you need to do not to taint the results of a certain situation that you want to test(it's called methodology), so my methodology is in good shape)
That's where you are wrong, my friend.
Her passive enhances critical hit rate, ergo her injury. I don't really know why it is spelled this way here, but i have checked with a few people in CN servers and for them it's the critical damage that is increased with each hit. Basically, the more you hit her, the harder she hit you back.
Finally something that makes sense...Thank you sir, you are one of the few people here that actually are able to take all the facts into consideration, and give an honest answer about the issue, instead of just throwing stuff and hope that something stiicks
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