Reply
Views: 28320 | Replies: 11
[ Player Guide ] Tactics system growth/stats and tips

 [

Copy Link

]

  • Registered: 2017-07-24
  • Topics: 822
  • Posts: 939
On 2018-02-16 18:06:59Show All PostsDescending Order
1# Go To

Hey guys!

Screenshot_4


So this thread will be about showing you all of Tactic system stats for each level, their growth point needed as well as some tips for newer players about the system itself.

Let's divide it into 3 categories: "Tactics Stats" , "Tactics Growth" , "General talk about the system (tips and suggestions)"




1. Tactics Stats

Screenshot_2

So I will write detailed stats for Ghost Kill and Sun Move tactics, but before writing I have to note this:

All the atk/nin are same in all tactics, all the res/def are same in all tactics, all hp is same in all tactics (therefore no need to write details about all other tactics)


GHOST KILL:

1: +240 life (80 life for each position) , +120 atk/nin (40 atk/nin for each position)

2: +840 life (280 life for each position), +420 atk/nin (140 atk/nin for each position)

3: +1500 life (500 life for each position), +750 atk/nin (250 atk/nin for each position)

4: +2250 life (750 life for each position), +1125 atk/nin (375 atk/nin for each position)

5: +3060 life (1020 life for each position), +1530 atk/nin (510 atk/nin for each position)

6: +3960 life (1320 life for each position), +1980 atk/nin (660 atk/nin for each position)

7: +5520 life (1840 life for each position), +2760 atk/nin (920 atk/nin for each position)

8: +7620 life (2540 life for each position), +3810 atk/nin (1270 atk/nin for each position)

9: +10020 life (3340 life for each position), +5010 atk/nin (1670 atk/nin for each position)

10: +12810 life (4270 life for each position), +6405 atk/nin (2135 atk/nin for each position)

11: +16068 life (5356 life for each position), +8034 atk/nin (2678 atk/nin for each position)

12: +20028 life (6676 life for each position), +10014 atk/nin (3338 atk/nin for each position)



SUN MOVE:

1: +240 life (80 life for each position) , +120 nin (40 nin for each position), +180 resistance (60 res for each position)

2: +840 life (280 life for each position), +420 nin (140 nin for each position), +630 resistance (210 res for each position)

3: +1500 life (500 life for each position), +750 nin (250 nin for each position), +1125 resistance (375 res for each position)

4: +2250 life (750 life for each position), +1125 nin (375 nin for each position), +1689 resistance (563 res for each position)

5: +3060 life (1020 life for each position), +1530 nin (510 nin for each position), +2295 resistance (765 res for each position)

6: +3960 life (1320 life for each position), +1980 nin (660 nin for each position), +2970 resistance (990 res for each position)

7: +5520 life (1840 life for each position), +2760 nin (920 nin for each position), +4140 resistance (1380 res for each position)

8: +7620 life (2540 life for each position), +3810 nin (1270 nin for each position), +5715 resistance (1905 res for each position)

9: +10020 life (3340 life for each position), +5010 nin (1670 nin for each position), +7515 resistance (2505 res for each position)

10: +12810 life (4270 life for each position), +6405 nin (2135 nin for each position), +9609 resistance (3203 res for each position)

11: +16068 life (5356 life for each position), +8034 nin (2678 nin for each position), +12051 resistance (4017 res for each position)

12: +20028 life (6676 life for each position), +10014 nin (3338 nin for each position), +15021 resistance (5007 res for each position)



We can see that the power gain can be quite big, but for what price and how much is it worth?



2. Tactics Growth

Screenshot_2

1>2 = 20 growth rate (max 500 price)

2>3 = 30 growth rate (max 750 price)

3>4 = 40 growth rate (max 1000 price)

4>5 = 70 growth rate (max 1750 price)

5>6 = 100 growth rate (max 2500 price)

6>7 = 300 growth rate (max 7500 price)

7>8 = 500 growth rate (max 12500 price)

8>9 = 1000 growth rate (max 25000 price)

9>10 = 1200 growth rate (max 30000 price)

10>11 = 1500 growth rate (max 37500 price)

11>12 = 2000 growth rate (max 50000 price)


TOTAL: 6760 growth rate (max 169000 price)

*the prices are calculated without any discount on tactics pages and with max amount of required growth rate*




3. General Talk about the system (Tips and Suggestions)


So after seeing all the stats and prices/growth let's talk a bit about it all.


The system itself is sure a nice way to gain main stats and increase your power, however it's not an optimal way.

In a lot of cases you would prefer actually focusing refines/charms/cave runes/magatama or even myoboku/summon cultivation/clothing before focusing on tactics.


"What is optimal level?"

Optimal level for start is level 5 because it's very easy to obtain and you will find the most worth in getting there.

After that it's very optional and I wouldn't recommend going a lot higher, for example let's say that at 100k power you might want to consider making it level 7, before that there is no real use of making it as you will get more gains stat-wise from even clothings which are cheaper than 6>7 tactic.


"What tactic to choose?"

So this system has biggest problems when it comes to this, it's very limited and if you want to use a lot of different teams you will need different tactics which can become very expensive.

I will say in my personal opinion there are simply 3 best tactics to choose and those are:


-Ghost Kill

This is the most basic one, It has atk / nin / life, making it suitable for a lot of ninjas/teams and making it the best one to use in events such as 9 Tails where you need the most damage.

However the problem in this tactic arises when you plan to use Ninjutsu-based position 1 ninjas, as this tactic doesn't allow that.


-Sun Move

This is the semi-defensive one, due to it providing insane amounts of resistance making your support ninjas in back row much more tanky.

This tactic is suited perfectly for position 1 Ninjutsu-based ninjas and Shield Provider ninjas due to big resistance increase (Ideal for Earth Main)

The problem being the opposite of Ghost Kill, the fact that this tactic doesn't give additional damage to any Attack-based Ninjas.


-Thunder God

This tactic is purely damage based, supporting both position 1 attack and ninjutsu ninjas is what makes it great.

However the problem in this tactic arises that there is no life/resistance which are more important than defense making this tactic only good if you plan to use pure damage teams.




That would be all for now, hope you guys found it helpful!

If you have any questions or feel that I missed something important feel free to comment




This post was last edited by ICExx on 2018-02-16 18:06:59.
  • Registered: 2017-07-24
  • Topics: 822
  • Posts: 939
On 2018-02-17 02:07:47Show All Posts
4#
  • Shryke On 2018-02-16 22:52:40
  • I strongly believe that, in this regards, the most asked question would be if we will get % tactics like in germany and how all this sistem would be translated in what the CN server has.


    And i also know the answer, since you mods couldn't share this info, due to the simple fact that you aren't informed.

Yes I have no info about the % system.


However I know a bit about it from my Germany server friends, and it gives insane amounts of additional stats and power which becomes pretty unfair because for example your ninja well get +2k power purely in Attack stats and nowhere else.

Imagine 25k attack vs 10k def/res

Reply
Quicky Post
Reply

Log in in order to Post. | Register