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[ Bugs ] Huge problem of pre-calculation is ruining all pvp.

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  • Registered: 2017-07-24
  • Topics: 26
  • Posts: 290
On 2018-01-21 02:05:41Show All Posts
7#
  • PraiseLuka On 2018-01-19 06:13:37
  • No it didn't pop up just a while ago, the problem have been around since at least 2.0. I discovered it on 2.0 due to the new talent which requires me to use some mysteries mid-turn. Before that, most of my cast are up-front, so I can't be sure. So with the newly discovered lag, I tried a number of things to figure out where it actually came from, and it was discovered that chase is the root cause. Similar thing might have happened to you, your previous team or opponent might have had no need to have mid-turn cast such that even thou it's there, you didn't notice it.

    Don't assume a problem didn't exist because you didn't personally notice it.

    Thou to be fair, I have minimal amount of experience using ONLY animated mystery. Because most of my mystery and that of my opponent leads to chase afterwards. And if you intersect with the need to cast mystery in middle of turn, the amount of experience is small on that end. The server may or may not wait an appropriate amount of time for animated mystery w/o chase trigger.
    I don't know if the problem exists in CN/DE/RU, but that's hardly relevant.


    On the other hand, If you have random lags w/o chase, then that's probably you(again, not sure if animated mystery might be a cause, but if you have neither that nor chase...), either due to internet or flash.


    And then there is the interesting bit about CPU spike.

    Guess what, you SHOULD have CPU spike in combat. Because the battle is hardly "even" in terms of resource consumption. Normal attack that leads nowhere are the cheapest while flashy mystery should cause spikes compared to that. So if you are not spiking, that might mean you are maxing out your CPU utilization which means that during the time when you should have spike, you are lagging due to insufficient CPU horsepower.

    And no, not having 100% CPU utilization does not mean you are not maxed out. CPU utilization that you see means the amount utilized across all cores. But this game only uses one. This means you could have one core spinning at 100% while the others are at the nominal 10-20% so over all, for a 4 core CPU for example, you'd only see 30-40% CPU utilization. Feel free to verify this by observing the per-core performance of your CPU.

    And that is, of course, assuming that your bottleneck is not your flash player or browser, which might have a lower resource cap than your hardware.

I beg to differ, it only happened literally after 4.0 update, I just wanted to write the same problem here since I have fed up with it. IT NEVER HAPPENED BEFORE, and I've been playing more than a year, joined up back in 2016 October, game had problems since then, but not this mystery delay problem which is significant problem here, specifically after 4.0, and I have a lot of people that can back me up on this from my server.

I have a PC from 2012, from high end it went to mid-high end since better stuff comes out etc. GTX680, 8GB ram, SSD, i7 2600k, etc. nothing that actually matter in how stuff is being rendered in this simple game unless I have some celeron, which shouldn't matter as well regarding renders imo, since this is not that kind of game, where it has nothing near Crysis level of graphics or stuff to load at all. Imo is all network based, and my network is up to 250mb/s fiber/optical cable, can run * like piece of cake, low ping and so on, I wont explain everything to prove that I know what I am talking about.

I am not sure where is the problem exactly, but it's Flash Player related, and they created and implemented something in the 4.0 that is demanding for Flash and cannot do it at once, or there is some sort of conflicting going on with the codes or something, not sure, but those are my guesses, and it only happened after 4.0, so don't throw that crap at us with sprinkles and rainbows. This update gave a lot of cool stuff, but at the same time, technically wise it's broken now.

  • Registered: 2017-07-24
  • Topics: 26
  • Posts: 290
On 2018-01-21 02:17:55Show All Posts
8#
  • Shryke On 2018-01-19 22:57:01
  • And, if i can add my 2 cents, you don't have this problem anymore in CN becaused they released a fix a few months ago, around nov - dec.


    Just hope we are getting this as fast as we can. There are a few vids in CN where interruptions casted by a pos 2-3 would override a pos 1 ninja, even if they didn't have the 10k more init required to do so.

I would like to know when this will come out for us. I can't understand why for China server the fix came out on Nov-Dec when for them, 4.0 update came out ages ago unlike us, where we have to wait for 3-4 months, and 2 months usually for stuff after it has been in German servers. What I want to say is, why they released 4.0 for us knowing the problems, and they released a fix on dates when we got 4.0 basically....and we have same problems and have to wait for that fix? where is the problem to have that fix soon after? I am sure it's some code that can be copy pasted and sent, unless they need to translate the Chinese code letters into English, depending how they code it visually, since universally such things are the same if not mistaken.

Sometimes it feels that we're living in the past, because why fixes are not instantly delivered thorough the servers at once, but only China first? I understand events, ninjas and such being first for China, but fixes are something that at least for us should come instantly with the latest update, to have it optimally running where China for us should work like a beta testing place where stuff is being tested and then carried later over to german, and from german to rest of us here with fixed and workable stuff, but noo... OG is being lazy as always regarding such stuff. They will help you with support such as lost item or missed log in day, you know, the simple stuff, but when game can run, but has problems that they do not consider huge, they wont do it themselves... -_-




This post was last edited by smaddeus on 2018-01-21 02:19:02.
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