Experimentation makes impossible for that Mei/Mabui/Tenten team. Yes, you lose Poison Tai (which is a blessing in disguise).
Round 1, you wait for enemy azure to finish standard healing, unleash Fuguki's mystery on Mabui to carry the chaos over into the next round.
Round 2, NO ONE else from the enemy can do anything except for the enemy azure to use mystery, which is impossible, as you start combo with Roshi and chaos enemy azure. This is where no-poison tai-is-a-blessing as it is almost impossible for you to kill enemy azure clone with only Roshi's mystery. If you ever kill that clone, it gives enough chakra for Mei's mystery, impairing your team healing (unless your main is faster), thus Tenten can wreck you next round. Otherwise, having both Mabui and enemy azure locked down, Tenten/Mei keep getting ignited, and Mabui would probably be dead by round 3.
Also, I highly suggest using Kurenai instead of Sailor. You will need your massive heal/shield to save either Roshi or Fuguki from being blitz'ed, plus you can freely use Healing Tips and give the CC role to Kurenai. That healing buff passive utterly ignores Tenten's round 1 dmg, and in arena, Kurenai heals for almost 4k HP and clears all debuff on whoever gets combo'ed (Wait for your main to cleanse an ignite and do Kurenai's). Sailor loses much usefulness on this team as you no longer rely on poison tai, and she can't save any of you in round 1 blitz. Your heals go weaker as you will be forced to take neurotoxin, thus, putting you at risk if you face LM blitz teams.
this team is what i use on my sage world, with skillbroken kurenai instead of sailor.. the chaos and the shield with the debuff removal from the skillbroken kurenai works well to protect either fuguki or water main being controlled and roshi being killed on 1st round by blitz o/ u can freely do fuguki or roshi mystery also on round 2 with chaos chase from kurenai.
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