I was wondering about that, it seems backwards. They should make us want to stay.
They do have to weight that against the very real possibility of many, if not most, of the players from server you merge with end up quitting as a result. Not only does that mean potentially losing a number of lesser spenders, but it also means that you are back where you started, in a dead-ish server. There are a number of already merged server requesting merge again due to the server dying again for whatever reason, and high ptw could very well be such a reason.
It's hardly any particular parties' fault, but that is the nature of such ptw games. I wonder if things would be better if the huge spenders promises to not plunder as well as make certain compromises in GNW. While not exactly fair for the spender, it would certainly minimize the impact and thus allow the merged server to sustain longer.
I understand about the 1st time merged servers where it dies quickly due to groups deciding to merging with other groups and creating an imbalance. However, what about servers that haven't even got a merge. So far, the merge updates list new servers each time these updates are posted and not both new and old.
Hopefully, these servers are the first-timers and it signals much newer servers that are first timers that they could get a merge soon. If older servers do get added or merged into other merged servers (if this is what Oasis is doing), they should at least include in the updates otherwise it's going to be a surprise for those affected.
I was responding to the "observation" of ptw server not being merged, not necessarily age of server thou significant ptw tend to be on somewhat aged servers.
As far as age goes, I agree that it should not be only new servers. Thou I imagine older servers might be more problematic due to likely bigger disparity between servers and it's possible the people in charge just don't want to handle the harder problems.
It makes sense a ptw server would wait much longer for a merge due to the impact it can create in a merged server. Either the other servers are close in terms of ptw or the ptw server would just be most benefiting from the merge.
Onto the age of a server, just like how servers get merged with servers within their cross-server bracket, shouldn't a server (let's say 345) be able to be added to a merged server (let's say 340,341,342). I wasn't expecting an older server merge with a newer server since #1 both most likely aren't in the same bracket and #2 the large time disparity that can create disadvantages for the newer server. Hopefully, Oasis has added servers in this matter in the past instead of neglecting a first-time server that needs a merge and wait for the right amount of servers in the bracket to be added into a new merged server since that's would take a lot longer than matching a first-time server with a merged server.
It's not the same.
For one, older server, on average, are more active than newer servers. This means if there is a specific level of inactivity needed to qualify for merge, a larger % of newer server would qualify. This would mean that there for say 6 consecutive servers of a region, there are like 4-5 that qualifies and therefore have a reasonable merge between those where the age difference between the youngest and oldest server is small. On the other hand, for older servers, it might require a span of say 10 or more consecutive server to find 4-5 qualifying servers, creating a bigger age disparity.
For another, apparently they care about top player power. Fact of the matter is, player progress at different rate, including top player of one server versus another. And if we consider power growth like any other static problem, that is to say there is a mean growth and a standard deviation to the growth, you will easily see that it makes sense that as the mean increases over time, so does the standard deviation. Therefore, between a cluster of consecutive server, the older the age of the server, the bigger the difference between the lowest highest power of a server and the highest highest power of a server. This could further dilute suitable candidates for merger.
As a result, a "fair" merger ba
On the other hand, if you ignore the above, then you will receive complaints from players of server that never asked for a merger but is forced into it or complaints from the "weak" servers about being merged with a much stronger server.
So unlike the merger of newer server, older server merger would be problematic and prune to complaint no matter how they do it, because of the inherent bigger disparity between consecutive servers and therefore being less suitable of being blindly merged together. So no, it's not the same, it's not just picking consecutive servers out of a cluster.
Chances are, they have to bite the bullet eventually and live with one complaint or another. But the question still remains, just which bullet do they bite?
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