I think Kushimaru is a little bit op because he c*e his mystery each round until out of technique points, and each time he can disable two ninjas...two.... I think he needs a small balance, either the cost of the mystery, or better, 1 round cooldown, but since his mystery depends on his technique points, then such cooldown does not really exist for such ninjas, so maybe increase the cost of technique points when he uses mystery? That would seem to balance him out considering his double standard, ability to disable two ninjas, which is a lot, and being able to do it until runs out of technique points...basically he can do it for 2-3 rounds straight, and especially he is a nuisance when enemy has higher initiative.
Kushimaru is rather squishy. After using his mystery for 2 rounds, he'll be a bit useless. Just immobilize or chaos him so that he cant use his standard and his chase, that way he wont get any technique points. I use him, and when my opponent is smart enough, he is targeted and killed on round 2. He is OP with Jinpachi though.
He's very squishy and he needs to be in the front line to be effective so taking him down is not that hard.
IMO as a solo ninja, he's a glass cannon that can't do much alone; So in a sense, he's not OP unlike other ninjas like Roshi and Mei who is overpowered considering how easy it is to get them.
He is too squishy and can be easily dealt with.The only thing that SHOULD be balanced is the Mei,1010,Mabui team.
o_O
This team still exists? I felt like that was last patch.
Anyway, Han is going to make his come back.
Put Han vs Kushimaru, then he's done for.
Round 1 you need to control Edo Sasori.
or those who have Masked Man.
Just immobile Kushimaru (if that team doens't have sasori) and disperse his immune.
---
SB Kurenai, Han, Roshi, Water will do just fine for those who doesnt have Sailor.
In some cases SB Kurenai works better than Sailor, rely Kurenai for CC and improve healing with Healing Tip for stronger heal and shield from Kurenai and other units.
It's pretty insane when your front liners do self-healing 1500+ hp.
o_O
This team still exists? I felt like that was last patch.
Anyway, Han is going to make his come back.
Put Han vs Kushimaru, then he's done for.
Round 1 you need to control Edo Sasori.
or those who have Masked Man.
Just immobile Kushimaru (if that team doens't have sasori) and disperse his immune.
---
SB Kurenai, Han, Roshi, Water will do just fine for those who doesnt have Sailor.
In some cases SB Kurenai works better than Sailor, rely Kurenai for CC and improve healing with Healing Tip for stronger heal and shield from Kurenai and other units.
It's pretty insane when your front liners do self-healing 1500+ hp.
This. "Han is going to make his come back". Remember me posting a thread asking if Han is still relevant? That was the time when GNW treasure was just released, and I had no other ways of countering that hidden mist team than thinking of Han's buff removal. I'm still happy with the Roshi/Fuguki combo though, as it got me into six paths pretty quickly, albeit luckily. Still thinking of aiming for Han and reshape my server's me
The me
Squishy beyond belief. Never use him in arena.
This. "Han is going to make his come back". Remember me posting a thread asking if Han is still relevant? That was the time when GNW treasure was just released, and I had no other ways of countering that hidden mist team than thinking of Han's buff removal. I'm still happy with the Roshi/Fuguki combo though, as it got me into six paths pretty quickly, albeit luckily. Still thinking of aiming for Han and reshape my server's me
The me
I hardly used my Han either.
I took Han, because back in the day when Blitz Konoha was so popular just 1 shot everything Round 1.
But as soon as I see a lot of MB and Earth in SWB I switched my page to Han's team to play safe.
Generally, I go Roshi, SB Kurenai, Sailor, water team.
Han is still relevant against Ay 3rd team, remove that massive shield can give at little upper hand.
Cos there is no way Fuguki/Roshi can break through round 1 even with ignite/poison.
Now there are many types of teams exist. It becomes harder to rely on 1 team.
I guess you need to look at what your server and swb play the most and counter it.
Main reason I am currently still using this old team, because I've not pulled anything from GNW box yet. XD
I hardly used my Han either.
I took Han, because back in the day when Blitz Konoha was so popular just 1 shot everything Round 1.
But as soon as I see a lot of MB and Earth in SWB I switched my page to Han's team to play safe.
Generally, I go Roshi, SB Kurenai, Sailor, water team.
Han is still relevant against Ay 3rd team, remove that massive shield can give at little upper hand.
Cos there is no way Fuguki/Roshi can break through round 1 even with ignite/poison.
Now there are many types of teams exist. It becomes harder to rely on 1 team.
I guess you need to look at what your server and swb play the most and counter it.
Main reason I am currently still using this old team, because I've not pulled anything from GNW box yet. XD
Good thing you dropped the Sailor/Roshi/Han team. Kurenai, indeed, does way much better overall. The former team is literally a free food for Roshi/Fuguki team, no other way around it, they utterly decimate the one's so-called immortal/cancer team.
As for the Ay cloud team, it depends. If it's SWB, then truly Roshi/Fuguki cannot breakthrough those shields, BUT if both of them survives through round 3, the enemy should start to worry. Ay cloud team of the same, or at most >2k power than me can still lose if an earth main is too clumsy to get himself combo'ed by Fuguki, surely chaos'ed and unable to cleanse the massive DoT. If either of them dies within 2 rounds, it's almost a sure loss for me, unless Roshi does his miracles. Now with arena, it also depends if the enemy is smart enough to complete his 2x team standard attack. Otherwise, the enemy can only watch his ninjas melt away by poison-burn. The Roshi/Fuguki team's very weakness is immunity. I lost to Fire main's immune shield almost 70% of the time while climbing to six path. The Mabui/Tenten/Mei team can do some damage, but if one knows what he's doing, even that team will seem like a thing of the past. As soon as main azure finishes standard, unleash Fuguki's combo on Mabui to carry the chaos over to the next round. Next round, Roshi will surely be the first to move, so chaos the enemy azure to ensure no cleansing of the precious poison-burn, BUT be careful not to kill the azure clone, as it will give Mei enough chakra to ignite the entire team, rendering healing useless (unless you're faster than Mei). I've beaten some fire main with susano'o itachi, all because they weren't using the immunity shield, otherwise Roshi/Fuguki would be the ones biting the dust.
So yeah, one of the weakness of my current lineup are the immunity teams. Funny enough, after several of us posted the Roshi/Fuguki lineups, there have been more of them in arena lately, making it impossible for Han/Roshi/Sailor teams to climb up.
Good thing you dropped the Sailor/Roshi/Han team. Kurenai, indeed, does way much better overall. The former team is literally a free food for Roshi/Fuguki team, no other way around it, they utterly decimate the one's so-called immortal/cancer team.
As for the Ay cloud team, it depends. If it's SWB, then truly Roshi/Fuguki cannot breakthrough those shields, BUT if both of them survives through round 3, the enemy should start to worry. Ay cloud team of the same, or at most >2k power than me can still lose if an earth main is too clumsy to get himself combo'ed by Fuguki, surely chaos'ed and unable to cleanse the massive DoT. If either of them dies within 2 rounds, it's almost a sure loss for me, unless Roshi does his miracles. Now with arena, it also depends if the enemy is smart enough to complete his 2x team standard attack. Otherwise, the enemy can only watch his ninjas melt away by poison-burn. The Roshi/Fuguki team's very weakness is immunity. I lost to Fire main's immune shield almost 70% of the time while climbing to six path. The Mabui/Tenten/Mei team can do some damage, but if one knows what he's doing, even that team will seem like a thing of the past. As soon as main azure finishes standard, unleash Fuguki's combo on Mabui to carry the chaos over to the next round. Next round, Roshi will surely be the first to move, so chaos the enemy azure to ensure no cleansing of the precious poison-burn, BUT be careful not to kill the azure clone, as it will give Mei enough chakra to ignite the entire team, rendering healing useless (unless you're faster than Mei). I've beaten some fire main with susano'o itachi, all because they weren't using the immunity shield, otherwise Roshi/Fuguki would be the ones biting the dust.
So yeah, one of the weakness of my current lineup are the immunity teams. Funny enough, after several of us posted the Roshi/Fuguki lineups, there have been more of them in arena lately, making it impossible for Han/Roshi/Sailor teams to climb up.
who are you using as your 4th ninja in the fuguki/roshi lineup? and what talents are you using with azure fang?
I'm just curious.
who are you using as your 4th ninja in the fuguki/roshi lineup? and what talents are you using with azure fang?
I'm just curious.
Generally the Fuguki/Roshi/Water main line ups use Sailor Sakura with neurotoxin, poison tai, healing mystery/standard and chakra dissection blade with Monkey King.
I doubt anyone is using Snake Cloak Kabuto though since he is initially a 2 star ninja. But he is an option if you want revival to bring back fuguki should she die.
who are you using as your 4th ninja in the fuguki/roshi lineup? and what talents are you using with azure fang?
I'm just curious.
Kurenai semi-full SB (frees me the burden of using neurotoxin, totally makes Masked Man teams think twice of initiating with his mystery) with emergency massive heal. I still need her 2nd mystery skillbreak though to remove all debuffs on *ly. The massive heal/shield (with healing tips boosting it and Roshi's self-heal) just saves Roshi/Fuguki from most blitz teams, even the Mei/Tenten teams. As for the latter team, I usually just wait until main azure does her standard healing and then chaos Mabui. Round 2, She can't do anything other than heal with her mystery, so I chaos enemy azure then. If the enemy azure clone dies, it gives chakra for Mei, so I try to avoid that. Experimentation works 100% on that team, as it ignores tenten's dmg and also you would not likely kill the enemy clone coz no more poison tai, so it's a sure win. Never lost to that team ever again with experimentation. One thing though, I don't stay with that passive for too long, as poison tai kills way more kinds of lineups than just focusing on beating Mei/Tenten teams.
In short:
This team with 3-2-4-3-2 with Gamaken/Gamachu is a hard counter to sailor/han/roshi teams. 99% win, even with around 2-8k power difference in favor of enemy team.
This team with 3-2-4-3-3 with Gamaken/Gamachu is a hard counter to Mabui/Tenten/Mei teams. 80-90% (100% in arena) win even with 3-5k power difference in favor of enemy team.
In arena, the chances of winning is even better, as the ba
I'm seeing more of this lineup lately, and I hope it continues so it drives away the mabui/tenten teams eventually.
It's funny when I start fighting my own lineup in ranked arena 3 out of 10 battles. Lol
People do listen in forums. Sad thing is, I'm starting to lose to the lineups I tried to promote. :D
Squishy beyond belief. Never use him in arena.
I did and guess what?
Only one more rank and I'm at six paths. ;)
Speed matters most in arena and not the units...
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