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[ Bugs ] Broken Initiative

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  • Registered: 2017-09-21
  • Topics: 1
  • Posts: 9
On 2018-01-04 18:27:00Show All Posts
12#
  • smaddeus On 2018-01-04 15:24:56
  • After 4.0 I've noticed some bs stuff about the way how ninjas attack, which seems clunky, late, and so on, and when you activate a skill sometimes, it takes 2-3 other ninjas to do their turns just so that your skill could be initiated, where in fact it should have had been instant or soon after current action or current ninja regular attack ends. Sometimes it doesn't even show that enemy activates mystery, it just insta activates without the small icon indicator, like there is 0 chance in disabling with a ninja that sits one place in front, meaning that the ninja should always be faster, meaning that it should show the indicator of mystery skill being activated for a brief moment, but it never does, It is especially with mains, Hidan DP, Bee 7 sword mostly, and few others whose mystery can be done fast, though 7 Sword uses a buff before, and then activates, it still tends to be fast and leaves no time for counter attack with a ninja that sits rows beforehead, such him standing in 3rd place, and I have a ninja who can disable in 2nd or 1st place, yet I still can't do it no matter what because it shows no indicator, and it gives no time.

    I have a really good internet connection, optical up to 250Mbit, so there shouldn't be any lags or such at my side, plus, like I said, never happened before 4.0.

Yup, and super frustrating, as it takes away an important aspect of the game, namely actually planning and executing a tactic in a fight.


I don't know much about game design, but to me it seems that after 4.0 was launched, the game "precalculates" further down the line of the fight, and any mysteries that are queued up will have to wait until after this precalculation sequence is over. This can be seen when you try to launch a mystery but get "system error" because the game has already calculated your character to be either dead or controlled.


I think they had the same issues in CN, and it has been fixed there, so hopefully it will be fixed here too.

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