If you drop it on "auto battle" as soon as you think someone is about to cast a jutsu but don't know who, the "auto battle" will automatically go for them, regarding non promp jutsu, just try to parry it when they would normally auto attack, if they trow it they will be interrupted if they don't then they miss out on their jutsu for one turn.
I wish "auto battle" was smarter. Don't get me wrong, I want there to be a gap so a better player can beat a computer, but I just wish there were better commands given to the AI when using auto. My biggest thing when I ran an Interrupt team (granted, early on before some of the better control ninja showed up) was that the AI would only wait until about the third or fourth auto attack (so about half way through the first round) before just using it as a damage dealer on the lowest life ninja. It was even worse in Ranked battle. My biggest wish at the time was that they would tweak the AI to wait until the end of the round, or better yet, not use an interrupt move unless it was need.
It should also be noted, that if you have two interrupts on your team, 'auto battle" may use both to stop an attack if you have enough chakra. And if you only have enough for 1, hope that you set your team up right (in when you placed them) so the AI uses the one in the highest slot to interrupt.... and last I checked, the AI still used a "main" over any other ninja when it came to uses an interrupt... so if your main was in slot 4, it would waste your move trying to stop someone who could be in a faster slot.
Anyways, I really wish interrupts were more user friendly, with out flat out shifting the shift in balance in their favor (adding a delay to every mystery to allow counter play could make it impossible to... well out play). Even in the current me
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