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[ Help ] Are interrupts useful?

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  • Registered: 2017-07-24
  • Topics: 7
  • Posts: 158
On 2018-01-02 06:47:29Show All Posts
10#
  • Perona56 On 2018-01-02 04:46:07
  • How would they even fix something like that? If the server could only go as fast as the slowest client every interaction would be perceived as lag.

4 3 2 1 - 1 2 3 4

So each number has their own turn, 1 - 1 roughly go at the same time with the obvious exception to the rule being initiative, then 2 - 2 go, so on & so fourth.
Both sides take turns in that order regardless of where the ninjas are placed, if you have an interrupt in slot 2, you can never land your interrupt on slot 1 that's just the basics of how the mechanics work. Slot 2 can interrupt slot 2 & below, but if slot 2 uses his mystery exactly on his turn, he will go- regardless of initiative & this goes for all numbers below, slot 2 interrupt can't actually interrupt anyone if they use their mystery on their own turn, a perfect way to replicate this & notice it, is with Mei- on Mei's turn she uses her fog to poison, if you use her mystery precisely during this fog she will proceed to use her Mystery & you can't stop it.

To fix it, you'd have to implement some sort of delay & check factor during the point a mystery is used- so the entire board would stop for a split second allowing time for the game to pick up an enemy interrupt.

I could be wrong, but since starting this game all I've done is Arena because it's like the only thing to do & this is basically what I've noticed.





This post was last edited by DigitalRelease on 2018-01-02 06:47:37.
  • Registered: 2017-07-24
  • Topics: 7
  • Posts: 158
On 2018-01-03 01:04:37Show All Posts
12#
  • Garv On 2018-01-02 09:39:34
  • the issue is that standard attacks landing time server side is preset and don't get any delay when you select a mystery, so if you are able to use a mystery very close to the moment the following standard attack gets to land the mystery is more or less uninterruptable unless your enemy is on auto in the same exact frame of time (so if he clicked on auto during the previous standard attack action).

Yea, that's what I was saying as a potential fix, there should be a delay added into the position before a Mystery right when a mystery is being used, so that if someone decides to use that mystery when their round(attack) is queued, it'll add a "Pause" and then it should give enough time to pick up on wither the enemy has used an interrupt or not.
Now obviously I don't know the ins & outs of the system, this just seems like a logical fix- but it may not be as easy as it appears as we don't know much more than what we can see during a battle.

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