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  • Registered: 2017-07-24
  • Topics: 9
  • Posts: 77
On 2017-12-01 22:08:06Show All PostsDescending Order
1# Go To

So Basically this was already a thing in the previous Game versions but now it's somewhat of a big thing. The game is already finishing the round even though the Position 2 just attacked, so you can't use any mysteries during that round because it "ended" already for the system. In the end your channeled mystery from said round will be queued up for the next round and might be useless or countered. This happened so often yesterday and even today it's not even funny.


There is literally no point in trying to use Ninjas like Iruka to counter a mystery if his own mystery will only be used the round after.

  • Registered: 2017-07-24
  • Topics: 9
  • Posts: 77
On 2017-12-02 08:35:46Show All Posts
5#

So it's all just a coincidence that this happens so frequently.. of the usual Iruka counters which were hitting at the right time pretty often to not getting a single one and almost always pushing it back to the next round? Sounds fishy...


Edit: An example of this would be my Arena ranked battles which is speed x1 obviously, normally using Iruka's Mystery when the chakra bar of the enemy goes down would have been enough. But his Mystery never worked right, in some fights his mystery went off the next round or after the enemy mystery and several standard attacks of both sides.


Also if you lag during a fight the game tries to wait on the lagging person everytime before the next round starts which is not the case during my battles so i assume that there is no heavy lags on my side.





This post was last edited by S81-Avacyn on 2017-12-02 08:40:14.
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