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[ Suggestions ] Healing Mysteries And Poison Tai Passive

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  • Registered: 2017-07-24
  • Topics: 163
  • Posts: 2514
On 2017-12-01 23:08:59Show All Posts
2#

when they'll nerf dance of impetus, illusion mirroring vision, root of warrior and pose of duel you'll get also what you hope for.

  • Registered: 2017-07-24
  • Topics: 163
  • Posts: 2514
On 2017-12-03 22:40:58Show All Posts
9#
  • Shadoblaze On 2017-12-02 00:08:36
  • illusion mirror was nerfed, so lets nerf poison tai to balance that out.

    when poison hits for 8k thats alot more than a 30% damage buff like pose of duel gives you.

    poison tai lasts 10 rounds and cant be removed except by killing the wm, root can be removed by wind main, han, masked man, and temari(the list will grow later), plus it only lasts 2 rounds anyway

    dance - personaly i would be fine nerfing them both by making them use chakra for their mysteries

in what way illusion mirroring shield was nerfed? still costs 0 chakra, still can be used in round 1 with no harm for SBs, still make the whole team immune, still removes all the debuffs and still shields for 20% of the sb resistance.

What was nerfed is the passive that reduced resistance, death mirage.

Poison hits for 7996 only if you own 0 resistance.

Mine against comparable power enemies (so people with 11-12k resistance) hits for 2-3k per round once is stacked 4 times, not per stack (against people whose ninjas own 18k+ hp).

One Ay 3rd boosted with pose of duel hits me for 8-9k on comparable power, 12k if his darui barrier is up.





This post was last edited by Garv on 2017-12-03 22:49:25.
  • Registered: 2017-07-24
  • Topics: 163
  • Posts: 2514
On 2017-12-21 03:32:25Show All Posts
20#
  • RyuHattori On 2017-12-20 08:35:12
  • First off, thank you for at least being mature and respectful despite disagreeing with me, and even somewhat seeing my point for the suggestion. Still, I think maybe Poison Tai or Poison in general needs to be nerfed somewhat. I mean, when an AF team using Poison Tai c*most kill a team with 30k more BP than it simply because of Poison, that kinda shows that Poison needs to be nerfed if not the Passive itself. And with Fuguki Suikazan, the Poison Tai Passive is even worse since of how many times he c*e his Mystery since his Passive lets it cooldown whenever he takes damage. And Sealing and/or Immobilizing him won't do any good since the AF can heal. And if you're up against a team with both AF and Sailor Sakura, it's even harder to prevent ninjas from causing Poison damage to your team. So this is why I think Poison/Poison Tai needs nerfed in some way. Whether only AF can cause it, or Poison can't stack; something should be nerfed about it. And I don't know if you've seen any of my other replies to the hypocrites on this thread, but even heavy P2W players with BP ranging from 90k-140k that have ninjas that make Poison Tai no concern feel it needs to be nerfed. I don't see why players that have no problem with something would agree it needs nerfed if there wasn't some legitimate reason it should, y'know? In any case, that's my opinion and I thank you for sharing yours in a mature and respectful manner! ^_^

the main reason why poison is there is because azure fang doesn't own a passive that boosts ninjas that aren't water.

Breeze dancer owns wind dance, Midnight Blade owns anbu special tactics, Crimson Fist owns pose of duel and Scarlet Blaze owns the leaching passive that gives also +15% ninjutsu (forgot the name).

Poison lasts longer and could be more annoying, but on the other hand doesn't work on immune ninjas and can be reflected back or healed, so, theoretically, depending on the enemy lineup, is weaker than CF, SB or MB boost.

  • Registered: 2017-07-24
  • Topics: 163
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On 2017-12-23 00:55:33Show All Posts
22#
  • Water Queen On 2017-12-21 05:58:48
  • if you guys are mad about that what about the fire main stack of ignition which by they way can't be healed and it hits so hard you only hate about AF but if you look carefully all of them are equal with the right system and you understanding what you doing not just copy teams or go from fire to light to wind etc

    so please chill and look carefully before you want them to nerf something and especially the AF poison tai it wont be nerfed at all

+1

  • Registered: 2017-07-24
  • Topics: 163
  • Posts: 2514
On 2017-12-23 04:17:22Show All Posts
24#
  • HanselAndGretel On 2017-12-23 01:59:39
  • The original 4.0 breeze's flower guard was at 80% ratio b4 get nerf in china ver, 4.0 patch came to our server and we get the nerf version :3.

was 80% but disappeared as soon as the girl used a mystery... don't forget that part

  • Registered: 2017-07-24
  • Topics: 163
  • Posts: 2514
On 2017-12-30 23:26:05Show All Posts
27#
  • Hinu Hyuga On 2017-12-30 21:50:38
  • I don't see any changes coming for Azure Fang on her healing and poison Tai. Really without those 2 major factors of her skills she is pretty useless. Unless you are running the neurotoxin cancer team with 1 turn chaos. Her other skills just really don't cut it for damage. She's meant to be a supportive ninjar, and her healing and poison tai gives her that ability.


    And yes before you say anything. I am a Azure Main.


honestly speaking if a change should be made on azure fang is to boost her against fire ninjas and immune ninjas.

Azure Fang should be strong against Scarlet Blaze but actually is the only main against which she is weak and makes really no sense.

Or you add a way for any fire ninjas that target her to fail a lot in controlling her (50%+ default chance to fail regardless your secondary stats) or you add an impossibility for her chaos/poison to be reflected back by gengetsu effects or you add a very big boost to her damage against full immune ninjas, otherwise is really embrassing.

what's the point of owning a nice set of passives/skills if every time they could be useful you can't use them at all?

P.S. personally speaking i'm really annoyed by facing all those whales that run only SB + immune/evading ninjas (almost always all fire ninjas) only for that reason, Really, a full fire team vs a full water team should always lose on par power, but instead on high tier ninjas there's not even a chance to move.





This post was last edited by Garv on 2017-12-30 23:47:11.
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