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  • Registered: 2017-11-12
  • Topics: 4
  • Posts: 19
On 2017-12-01 04:39:38Show this Author OnlyDescending Order
1# Go To

1. SWB name's of everyone are in display it's been a very pleasurable experience being camped by two different players during half an hour thank you for that.
2. Tenten GNW. You know where I'm heading to right?
Formation Mabui-GNW Tenten-Mei-Water main is the most disgusting thing this game could've ever put together, but you see in v3.0 we could stop it, just control Tenten for the initial burst and that's it. Well that's not anymore possible, since water main can now use the heal in turn 1 there's no virtual way to stop Tenten of blasting your team in 1st turn. It'd take 2 inmobilize in your team ready to use in first turn to stop that.


Jib Edit: Hi, I understand that it is sometimes difficult to find counters to new things, especially when something you knew so well changed. If you have concerns regarding it, you need to create a post in the correct thread. If you want to ask for strategies on how to counter the team, please use this thread. If you have concerns with the ninjas and want to make a suggestion, please use this thread.

I have edited your post to better fall in line with forum rules. Thanks for your understanding!





This post was last edited by Jiburiru on 2017-12-01 04:39:38.
  • Registered: 2017-10-12
  • Topics: 2
  • Posts: 4
On 2017-12-01 04:21:20Show this Author Only
2#

i mean... you can still stop turn one by immoblizing mabui..

  • Registered: 2017-08-26
  • Topics: 9
  • Posts: 43
On 2017-12-01 04:25:14Show this Author Only
3#

agreed

  • Registered: 2017-11-12
  • Topics: 4
  • Posts: 19
On 2017-12-01 04:29:27Show this Author Only
4#

No? Water main mystery can be launched at turn 1 and Mabui gets free of debuffs again.

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