I dont understand what's your problem with fire main. For me, oboro is actually a buff in most cases. You can cast 1st mystery r1 and r2 in addition to your normal combo starter, also +1 auto but no imprison. In normal 1v1 pvp I actually feel stronger with current oboro than before. 9tails already looks like oboro > unparalelled. Death mirage can be tricky, since it was used in addition to tag for Cat, to procc dodge of dodge ninjas so theres a nerf, but a reliable source of tags opens up a lot more hidan and minato teams. Test it first, then complain.
Ok. What about in general use, huh?
As someone who has been loyal to Crimson ever since I played the game, can't help but cry over the changes...
...Cry in glee that is because I think he is balanced... for now. Keep it up, Oasis!
Now for Rock Lee's breakthrough to arrive. LOL!
And I'm being sarcastic. RIP Crimson Fist 4.0
Ok. What about in general use, huh?
I was talking about general use. Hp of oboro was actually changed somewhere in 3.0, so now only tooltip updated. The only real change is lower cd on mystery and +auto instead of imprison + repulse at the end of the turn. If you were using oboro before, it was mostly as a meatshield. That's a worthy trade-off in my opinion. Bani chakra, unparalelled for general use stays the same, they werent changed at all. The only buff/nerf to certain teams is death mirage, since as I said before it doesnt auto procc dodge ninjas anymore. Tag on the other hand allows different playstyles like better use of kage minato, konan, dpb hidan or 4Ay.
Still mostly nerfes for the earth class, dont really see why you suddenly wanna switch when they change a "never used mystery" or a passive that buffs 9 people insted of your lineup only.
I also heard from alot of people that earth main will get buffed, a plain lie.
If they need to nerf something its the poison Tai or the passive that increases everyones healing on azure fangs.
Well said. Everytime Earth suffers. This is the second time they reduced Earth's stats. I agree with you one hundred percent. They buff a skill no one uses. They already reduced half of the Earth mains stat during the first update. Now they are taking it down more. SMH! That's what happens when you get people working on programs who don't actually play the game. So once again Earth gets the short end!
wow why all the hate toward water main i mean she s harmless lol :p
Harmless? Your whole team is under chaos from the second round on. The shark bomb plus human experiment and Neurotoxin combo let water main chaos your whole team every round.
Harmless? Your whole team is under chaos from the second round on. The shark bomb plus human experiment and Neurotoxin combo let water main chaos your whole team every round.
agreed water desperately needs a nerf the new pgrades are outright ridiculous, even more cancerous than before.
I can understand EM being slightly nerfed, but the fact that every other main got significant buffs while earth main only got nerfed definitely threw off the balance. No more reason to play earth main, as almost every team that used him c*e another main better now(except for maybe edo deidara).
"Now:Recovers 30 Chakra points and
increases Ninjutsu by 15% every time a unit dies. Can be triggered up to
2 times each round. Furthermore, this unit will receive "Senjutsu User"
attribute. "
Every time a unit dies...including summons like GNW Sakura Katsuya's, and other clones? or just ninja? since if it includes clones and such, why the hell Lightning Main doesn't have it on his Hearth Flux skill by gaining 20% attack for each clone being taken out? I wonder...what is considered a unit in this game, clones and summons + ninjas, or just ninjas? because this is unfair if for watermain she gains Ninjutsu by 15% every time some clone or summon dies, where Lightning main with similar skill but only having 20% attack increase, does not get the same from clones and summons, only from ninja's being defeated...
Explain me this.
"every time a UNIT dies" .. of course, it includes summons and clones.
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