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[ Updates ] Main Character Talents - Changes in 4.0!

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  • Registered: 2017-07-24
  • Topics: 26
  • Posts: 290
On 2017-11-30 22:44:52Show All Posts
36#
  • John Dravis On 2017-11-30 22:36:22
  • Wanna hear something funny? She actually got buffed. Now her basic attack can heal 1-2 units and thanks to her new passive, she can spam her special heal every 2 rounds unlike any other healer. Nerf my @$$. It's an insane buff.

That's what he is saying... why you are stating something a person just read for himself lol... If he knows she didn't got nerfed, he knows what are the changes. Wtf bro.

Anyway... when we needed water nerf the most, they buff her more than ever... GG WP OG/Tencent, you got too many underaged pervs I suppose, in the development team.





This post was last edited by smaddeus on 2017-11-30 22:45:06.
  • Registered: 2017-07-24
  • Topics: 26
  • Posts: 290
On 2017-11-30 23:04:23Show All Posts
38#

"Now:Recovers 30 Chakra points and increases Ninjutsu by 15% every time a unit dies. Can be triggered up to 2 times each round. Furthermore, this unit will receive "Senjutsu User" attribute. "

Every time a unit dies...including summons like GNW Sakura Katsuya's, and other clones? or just ninja? since if it includes clones and such, why the hell Lightning Main doesn't have it on his Hearth Flux skill by gaining 20% attack for each clone being taken out? I wonder...what is considered a unit in this game, clones and summons + ninjas, or just ninjas? because this is unfair if for watermain she gains Ninjutsu by 15% every time some clone or summon dies, where Lightning main with similar skill but only having 20% attack increase, does not get the same from clones and summons, only from ninja's being defeated...
Explain me this.


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