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[ Help ] Question regarding buffs

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  • Registered: 2017-07-24
  • Topics: 48
  • Posts: 1614
On 2017-11-25 09:58:18Show this Author OnlyDescending Order
1# Go To

How do they work?

I get that they add a percentage of X stat, but when they get removed, HOW is it calculated? Do they take the stat and subtract X% from it? Or do they just redo the math excluding the buff? Because I've been looking at my Kage Minato, doing the math on his attack for 9 tails at the end of round 4. Asuma's is one of the 3 (Tobirama and Wind main's being the other), but I know that kage's gonna get the 9% scaling, so I accounted this. But I'm just wondering, mainly out of pure curiosity, does it subtract X% or redo the math without said buff, but with all others?


If that makes sense


Edit-Also, regarding buffs. How do they stack? Do they add on the percentage? Like they add on lets say....

Wind's 40%, then Tobirama's 30%, then Asuma's 30%? Do they add the percentages based off the new value? Or add them onto the new value based off of the original?

(Example, Minato has 10k attack (Mine actually has 10385, but still, for example), he gets 40% from wind. 14000 now., when Tobirama's is added, does it...

A-Add on 4200 (30% of 14000)

or B-Add on 3000 (30% of the original)





This post was last edited by Resilliance on 2017-11-25 09:58:18.
  • Registered: 2017-07-24
  • Topics: 104
  • Posts: 138
On 2017-11-25 21:55:45Show this Author Only
2#

I hate math XD

Anyway, from what I know all buffs compute for your base stats. So let's say you have 1000 atk and get buffed by 40% and 30% that would add 400 and 300 respectively so your final stats would be 1700.

  • Registered: 2017-07-24
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  • Posts: 2514
On 2017-11-26 08:58:18Show this Author Only
3#

It's pretty simple.

Lets say you are an azure fang and you run Tobirama (+30% atk), Iruka (+30% atk/+30% nin), Mei lineup (+40% atk/+40% nin) (horrible one, but lets go with this one...) and you also use Water Enhancement (+40% atk/+40% nin), Skewering and Reserve Seal (+8% atk per hit suffered).

If your Azure Fang owns 10000 ninjutsu and 10000 taijutsu (i won't say 'attack' if not we could fall in misunderstandings), when everything is up you are considered like if you had (+140% atk, +110% nin) so you are like if you owned effectively 24000 taijutsu and 21000 ninjutsu.

Lets say in round 1 you get hit 4 times, then you get +8% atk per hit endured thanks to reserve seal passive, but +8% of what? Of that 10000 basic taijutsu you own, so you get a +3200 taijutsu and in round 2 you are like if you had 27200 taijutsu and 21000 ninjutsu.

Lets say in round 2 you use Skewering and that you are able to land it without enduring more hits.

Skewering is half tai/half nin, but how it scales with tai and nin? The formula is something like: damage = 0.5*(0.5*TAI + 0.5*NIN)*#RAN(0.75,1.25). So, the damage you land in that case will be (if the numbers are those ones) within the range of (9038, 15062).

Beware that those are numbers fully guessed but if are not the real ones are not far from them and would be the outcomes you would get against the extreme rich field cat (that owns 0 defense, 0 resistance, 0 elemental weaknesses and 0 damage reduction), not against a player.

What happens at the start of round 4?

You lose the bonus of the barrier, but iruka's, tobirama's and water enhancement are stil up for round 4 and 5, and lets say you were hit another 7 times.

So what's your bonus now?

+100% atk, +70% nin from the buffs and + 88% atk from reserve seal boost.

So you are considered like if you had: 28800 taijutsu and 17000 ninjutsu. So what will be the damage your skewering will land (given for good the numbers i said)?

11450 in average and you'll get numbers within the range of (8588, 14312).

What happens at the start of round 6?

You lose all the bonuses except for the stacked buff from reserve seal. Lets say you were hit another 8 times.

So right now you own only a +152% atk.

So at that point you are considered like if you had: 25200 taijutsu and 10000 ninjutsu.

what will be the damage of your skewering?

8800 in average and values in a range of (6600, 11000).





This post was last edited by Garv on 2017-11-26 09:01:20.
  • Registered: 2017-07-24
  • Topics: 15
  • Posts: 211
On 2017-11-26 15:25:53Show this Author Only
4#
  • Garv On 2017-11-26 08:58:18
  • It's pretty simple.

    Lets say you are an azure fang and you run Tobirama (+30% atk), Iruka (+30% atk/+30% nin), Mei lineup (+40% atk/+40% nin) (horrible one, but lets go with this one...) and you also use Water Enhancement (+40% atk/+40% nin), Skewering and Reserve Seal (+8% atk per hit suffered).

    If your Azure Fang owns 10000 ninjutsu and 10000 taijutsu (i won't say 'attack' if not we could fall in misunderstandings), when everything is up you are considered like if you had (+140% atk, +110% nin) so you are like if you owned effectively 24000 taijutsu and 21000 ninjutsu.

    Lets say in round 1 you get hit 4 times, then you get +8% atk per hit endured thanks to reserve seal passive, but +8% of what? Of that 10000 basic taijutsu you own, so you get a +3200 taijutsu and in round 2 you are like if you had 27200 taijutsu and 21000 ninjutsu.

    Lets say in round 2 you use Skewering and that you are able to land it without enduring more hits.

    Skewering is half tai/half nin, but how it scales with tai and nin? The formula is something like: damage = 0.5*(0.5*TAI + 0.5*NIN)*#RAN(0.75,1.25). So, the damage you land in that case will be (if the numbers are those ones) within the range of (9038, 15062).

    Beware that those are numbers fully guessed but if are not the real ones are not far from them and would be the outcomes you would get against the extreme rich field cat (that owns 0 defense, 0 resistance, 0 elemental weaknesses and 0 damage reduction), not against a player.

    What happens at the start of round 4?

    You lose the bonus of the barrier, but iruka's, tobirama's and water enhancement are stil up for round 4 and 5, and lets say you were hit another 7 times.

    So what's your bonus now?

    +100% atk, +70% nin from the buffs and + 88% atk from reserve seal boost.

    So you are considered like if you had: 28800 taijutsu and 17000 ninjutsu. So what will be the damage your skewering will land (given for good the numbers i said)?

    11450 in average and you'll get numbers within the range of (8588, 14312).

    What happens at the start of round 6?

    You lose all the bonuses except for the stacked buff from reserve seal. Lets say you were hit another 8 times.

    So right now you own only a +152% atk.

    So at that point you are considered like if you had: 25200 taijutsu and 10000 ninjutsu.

    what will be the damage of your skewering?

    8800 in average and values in a range of (6600, 11000).


"It`s preety simple."

  • Registered: 2017-07-24
  • Topics: 42
  • Posts: 692
On 2017-11-26 15:33:08Show this Author Only
5#

All buffs are additive, operated on your base stat. Having a two +40% buffs and a +30% buff give you a +110% buff in total. If one +40% buff is removed, you are left with +70%.


The only exception is wb asuma buff. This is a 1.3x damage multiplier, applied after all other damage calculations are done.




This post was last edited by IamAscrub on 2017-11-26 15:35:49.
  • Registered: 2017-07-24
  • Topics: 48
  • Posts: 1614
On 2017-11-27 04:52:33Show this Author Only
6#

Ah, okay then, thanks to everyone who responded with an answer!

(Was mainly wondering due to how op it'd be if Minato's was a multiplier. Though...that wb fact seems interesting.)

Though, if I may ask...

Regarding buffs, do they expire if the ninja giving the buff dies? For example

If Tobirama died, would the team keep the buff until it expired?

If Asuma died, but Minato was at full hp, would he keep WB's buff?




This post was last edited by Resilliance on 2017-11-27 04:54:12.
  • Registered: 2017-09-19
  • Topics: 19
  • Posts: 126
On 2017-11-27 05:03:39Show this Author Only
7#

Answer this question and you should find out, does you ninjas keep leeching hp after your light main dies ?

  • Registered: 2017-07-24
  • Topics: 48
  • Posts: 1614
On 2017-11-28 09:14:16Show this Author Only
8#
  • Voidium On 2017-11-27 05:03:39
  • Answer this question and you should find out, does you ninjas keep leeching hp after your light main dies ?

Well...I haven't checked, I main water, so...I know poison Tai wears off after water's dead, though...so...hmm..

Well, thanks!

  • Registered: 2017-07-24
  • Topics: 44
  • Posts: 1571
On 2017-11-28 09:26:44Show this Author Only
9#
  • Resilliance On 2017-11-28 09:14:16
  • Well...I haven't checked, I main water, so...I know poison Tai wears off after water's dead, though...so...hmm..

    Well, thanks!

same goes with MB. :3

  • Registered: 2017-07-24
  • Topics: 15
  • Posts: 211
On 2017-11-28 11:32:02Show this Author Only
10#
  • IamAscrub On 2017-11-26 15:33:08
  • All buffs are additive, operated on your base stat. Having a two +40% buffs and a +30% buff give you a +110% buff in total. If one +40% buff is removed, you are left with +70%.


    The only exception is wb asuma buff. This is a 1.3x damage multiplier, applied after all other damage calculations are done.

So for example the lightning main blitz team, lets say the main has 10k attack, with main`s lightning enhancement plus danzo barrier plus iruka buff it adds up to 110% attack increase, which is 11k so a total of 21k, then wb asuma buffs is 1.3x21k? which would mean a total of 27.3k attack?

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