I still remember, my very first banner ninja from Five Kage Treasure is Chojuro .. I got the Assistants first before getting the Kages, Chojuro, then Akatsuchi, Ao, Kurotsuchi, and the other GNW Ninjas, I just got my very first Kage last month, Onoki and this past 3 weeks, darui .. Kazekage Gaara, Mei Terumi, Danzo, Killer Bee, Ay Raikage and Sasuke Susanoo are the ninjas i dont have yet :|
HI there bro! Yeah, i kinda support this theory of yours .. In my server, me and my groupmate observed the "Mei Terumi Appearance" in both Free and Seal Scroll Draws .. Most of our servers Free Draw Mei Terumi was pulled between 22:00 to 22:30 Server Time and it happened almost 4 times or more, and that's including his Mei Terumi and our other 1 member .. While the Seal Scroll consumption was pulled between 02:00 to 02:30 Server Time and it happened 3 times .. But, i dunno, i always pull on this times but i still don't have and i still can't get Mei T_T
conspiracy confirmed
someone need to make a list and post on forum which ninjas can be found more often depending on the given day
conspiracy confirmed
someone need to make a list and post on forum which ninjas can be found more often depending on the given day
Hi! It is all about chance. I still haven't gotten mifune or kazekage gaara but got mei like 2 times. Every rare ninja has an equal chance of pulling. Kage treasure just has a large pool. Pulling one of the rare ninjas does not guarantee another, every rare pull gives the same chance out of the pool of rares in their respective treasure.
~Jib
Slightly off topic, but I have a theory that everyone has a unique designated common in Kage that has a hugely lower pull chance.
For my groupmate/servermate Dosu up there it's Fu Yamanaka, he's never been able to pull one of those.
For me, it's Kurotsuchi though.
I think everyone's pulls are predetermined the moment a person makes a character.
On my alt I got Killer Bee 7 Sword as first rare yet the first common was Mabui (only on free pulls as I threw every seal scroll into Edo Treasure (cause its *t and kind of want to try to 3 star as many things as possible from it).
[OFF topic]
Something that have to do with the "predetermined" fact in the game which did happens to me many times, it's the Team Instance item pulls; i noticed whenever i got a new item, it show up in main game screen right behind the pull screen BEFORE i even decide which one to pick and obviously once i pick one it's the one i saw behind the pulls popping up in the background beforehand.
[/OFF topic]
[OFF topic]
Something that have to do with the "predetermined" fact in the game which did happens to me many times, it's the Team Instance item pulls; i noticed whenever i got a new item, it show up in main game screen right behind the pull screen BEFORE i even decide which one to pick and obviously once i pick one it's the one i saw behind the pulls popping up in the background beforehand.
[/OFF topic]
Yes, TI reward is determined at the moment of TI completion, the flip is fluff. Some say the same applies to survival breakthrough, that the order in which you get the potential reward is already determined and the flip is fluff. Thou this I have no way of proving.
Not that it makes any difference, assuming that the pool is what we see it is and the chances are fair. That is to say the pool of item you don't get have same probability as the pool of item you do get. But there is no way to really prove that beyond collecting HUGE amount of data. Given the variance, I'm talking about tens of thousands of rolls.
I think everyone's pulls are predetermined the moment a person makes a character.
On my alt I got Killer Bee 7 Sword as first rare yet the first common was Mabui (only on free pulls as I threw every seal scroll into Edo Treasure (cause its *t and kind of want to try to 3 star as many things as possible from it).
That's extremely unlikely. Because that means generating a character would come with a LOT of baggage.
That said, if there is a random hash per player that is then parsed somehow, then there would be some amount of pre-deterministic nature to it. But given all the different RNG elements, we would be looking at a large number of uniquely different de-hashing method. Mere offsets won't do because then there would be very observable patterns.
So while possible, it is hardly feasible from a programming standpoint. Not that it's extremely difficult, but there just aren't justification for spending hundreds if not more man hour on something like this. Contrary to what you might think, not everyone is out to get you.
On another note, according to the coupon collector's problem, the number of rare you need to get before getting all the rares, on average, is 21.74. Now, it seems that the first 3 or so are guaranteed non-repeats, but even with that it's still 21.26, which hardly makes a difference (since it is the last ones that have the biggest weight. The last two takes, on average, 4 and 8 respectively)
Considering the average of ~60 pull per rare, that puts you at around 1200 pull or so, in other words, the time at which you get the full collection is roughly the time when you get the super rare. So no, missing one or two is not a conspiracy, it's a normality.
That's extremely unlikely. Because that means generating a character would come with a LOT of baggage.
That said, if there is a random hash per player that is then parsed somehow, then there would be some amount of pre-deterministic nature to it. But given all the different RNG elements, we would be looking at a large number of uniquely different de-hashing method. Mere offsets won't do because then there would be very observable patterns.
So while possible, it is hardly feasible from a programming standpoint. Not that it's extremely difficult, but there just aren't justification for spending hundreds if not more man hour on something like this. Contrary to what you might think, not everyone is out to get you.
On another note, according to the coupon collector's problem, the number of rare you need to get before getting all the rares, on average, is 21.74. Now, it seems that the first 3 or so are guaranteed non-repeats, but even with that it's still 21.26, which hardly makes a difference (since it is the last ones that have the biggest weight. The last two takes, on average, 4 and 8 respectively)
Considering the average of ~60 pull per rare, that puts you at around 1200 pull or so, in other words, the time at which you get the full collection is roughly the time when you get the super rare. So no, missing one or two is not a conspiracy, it's a normality.
Considering the TI rewards are predetermined as well as Survival Trial Rewards it wouldn't that far of a stretch to assume everything in the game is predetermined.
That's extremely unlikely. Because that means generating a character would come with a LOT of baggage.
That said, if there is a random hash per player that is then parsed somehow, then there would be some amount of pre-deterministic nature to it. But given all the different RNG elements, we would be looking at a large number of uniquely different de-hashing method. Mere offsets won't do because then there would be very observable patterns.
So while possible, it is hardly feasible from a programming standpoint. Not that it's extremely difficult, but there just aren't justification for spending hundreds if not more man hour on something like this. Contrary to what you might think, not everyone is out to get you.
On another note, according to the coupon collector's problem, the number of rare you need to get before getting all the rares, on average, is 21.74. Now, it seems that the first 3 or so are guaranteed non-repeats, but even with that it's still 21.26, which hardly makes a difference (since it is the last ones that have the biggest weight. The last two takes, on average, 4 and 8 respectively)
Considering the average of ~60 pull per rare, that puts you at around 1200 pull or so, in other words, the time at which you get the full collection is roughly the time when you get the super rare. So no, missing one or two is not a conspiracy, it's a normality.
The treasure draw system seems to have changed after 3.0 came out for kage treasure. My f2p char was getting nothing but dupes upon dupes before 3.0, without a single copy of gaara/danzo/darui/mei. After 3.0 hit, every time I reached 60 draws without pulling a rng rare, I had a non-dupe. The 2 times I got a dupe, was from getting the rare before 60 scrolls through rng.
The super rares were also changed.. instead of being fixed at every 900 draws, it now enters the rare pool at 1000+ scrolls. The first time I reached 60 draws with no rare after 1k scrolls, I got ay. Pretty sure the next time I reach 60 without a rare would give sasuke. While the first super rare comes later, the second one now comes much sooner.
Considering the TI rewards are predetermined as well as Survival Trial Rewards it wouldn't that far of a stretch to assume everything in the game is predetermined.
The question is, WHEN it is determined. Fact of the matter is, as far as TI/Survival goes, the reward is probably determined when the "cards" are generated and not when they are flipped. It is STILL randomly generated at the moment of card generation, so it isn't predetermined in the sense that you think they are.
By the same token, treasure draws are probably generated at the time you click the *on and not when the animation slowly plays through. So the game could be somewhat ahead of you.
Still, they are randomly generated at SOME POINT, they are not predetermined at time of character creation.
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