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[ Azure Fang ] Might as well make Mei super rare

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  • Registered: 2017-07-24
  • Topics: 29
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On 2017-11-06 11:25:22Show All Posts
12#

Kage treasure is just terribly inconsistent due to the number of rare it contains. Almost everyone is missing at least one of the rares. Heck, I won't be surprised if someone is missing a rare AFTER they've pulled a super rare from it. Coupon collection problem dictates that getting the full set is REALLY expensive.

  • Registered: 2017-07-24
  • Topics: 29
  • Posts: 2271
On 2017-11-07 03:25:12Show All Posts
31#
  • Voidium On 2017-11-07 01:35:01
  • [OFF topic]

    Something that have to do with the "predetermined" fact in the game which did happens to me many times, it's the Team Instance item pulls; i noticed whenever i got a new item, it show up in main game screen right behind the pull screen BEFORE i even decide which one to pick and obviously once i pick one it's the one i saw behind the pulls popping up in the background beforehand.

    [/OFF topic]

Yes, TI reward is determined at the moment of TI completion, the flip is fluff. Some say the same applies to survival breakthrough, that the order in which you get the potential reward is already determined and the flip is fluff. Thou this I have no way of proving.

Not that it makes any difference, assuming that the pool is what we see it is and the chances are fair. That is to say the pool of item you don't get have same probability as the pool of item you do get. But there is no way to really prove that beyond collecting HUGE amount of data. Given the variance, I'm talking about tens of thousands of rolls.

  • Registered: 2017-07-24
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On 2017-11-07 03:31:13Show All Posts
32#
  • RenjiAsuka On 2017-11-07 01:19:30
  • I think everyone's pulls are predetermined the moment a person makes a character.

    On my alt I got Killer Bee 7 Sword as first rare yet the first common was Mabui (only on free pulls as I threw every seal scroll into Edo Treasure (cause its *t and kind of want to try to 3 star as many things as possible from it).

That's extremely unlikely. Because that means generating a character would come with a LOT of baggage.

That said, if there is a random hash per player that is then parsed somehow, then there would be some amount of pre-deterministic nature to it. But given all the different RNG elements, we would be looking at a large number of uniquely different de-hashing method. Mere offsets won't do because then there would be very observable patterns.

So while possible, it is hardly feasible from a programming standpoint. Not that it's extremely difficult, but there just aren't justification for spending hundreds if not more man hour on something like this. Contrary to what you might think, not everyone is out to get you.


On another note, according to the coupon collector's problem, the number of rare you need to get before getting all the rares, on average, is 21.74. Now, it seems that the first 3 or so are guaranteed non-repeats, but even with that it's still 21.26, which hardly makes a difference (since it is the last ones that have the biggest weight. The last two takes, on average, 4 and 8 respectively)

Considering the average of ~60 pull per rare, that puts you at around 1200 pull or so, in other words, the time at which you get the full collection is roughly the time when you get the super rare. So no, missing one or two is not a conspiracy, it's a normality.

  • Registered: 2017-07-24
  • Topics: 29
  • Posts: 2271
On 2017-11-07 11:44:07Show All Posts
35#
  • RenjiAsuka On 2017-11-07 10:29:26
  • Considering the TI rewards are predetermined as well as Survival Trial Rewards it wouldn't that far of a stretch to assume everything in the game is predetermined.


The question is, WHEN it is determined. Fact of the matter is, as far as TI/Survival goes, the reward is probably determined when the "cards" are generated and not when they are flipped. It is STILL randomly generated at the moment of card generation, so it isn't predetermined in the sense that you think they are.

By the same token, treasure draws are probably generated at the time you click the *on and not when the animation slowly plays through. So the game could be somewhat ahead of you.

Still, they are randomly generated at SOME POINT, they are not predetermined at time of character creation.

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