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Wheel of Fortune and Crazy Slot Machine

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  • Registered: 2017-07-24
  • Topics: 104
  • Posts: 138
On 2017-11-07 12:43:52Show this Author Only
41#

my clone spun the wheel 4 times and got Edo Deidara for free.

so I think the wheel is fair.

  • Registered: 2017-07-24
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On 2017-11-07 20:17:56Show this Author Only
42#

When people recharge or spend at least $1000 they should at least get first price once. Shouldn't be hard to code in spin counter and drop at spin #.

Same could be said about people spending 30k ingots in a chance based event to get ninja worth 20k ingots. Not implementing such a system will result in heavy spenders quitting or not spending/recharging on rng events(happened to our server).Compare that to some random player winning 1st price and re charging $20 once more.....not much of a gain to the company. For ex: if i recharged $1000 and won 1st prize i won't mind recharging again in that event next month.But if didn't get 1st prize ,then i wouldn't recharge even $1 on that event again.


Just my 2 cents.Feel free to disagree or delete but take this opinion into consideration because it is good for oasis.








This post was last edited by JustSaying on 2017-11-07 20:18:48.
  • Registered: 2017-07-24
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On 2017-11-07 23:12:19Show this Author Only
43#
  • JustSaying On 2017-11-07 20:17:56
  • When people recharge or spend at least $1000 they should at least get first price once. Shouldn't be hard to code in spin counter and drop at spin #.

    Same could be said about people spending 30k ingots in a chance based event to get ninja worth 20k ingots. Not implementing such a system will result in heavy spenders quitting or not spending/recharging on rng events(happened to our server).Compare that to some random player winning 1st price and re charging $20 once more.....not much of a gain to the company. For ex: if i recharged $1000 and won 1st prize i won't mind recharging again in that event next month.But if didn't get 1st prize ,then i wouldn't recharge even $1 on that event again.


    Just my 2 cents.Feel free to disagree or delete but take this opinion into consideration because it is good for oasis.





you are so wise bro :). I hope the staffs would take this into consideration


  • Registered: 2017-07-24
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On 2017-11-08 00:16:29Show this Author Only
44#
  • JustSaying On 2017-11-07 20:17:56
  • When people recharge or spend at least $1000 they should at least get first price once. Shouldn't be hard to code in spin counter and drop at spin #.

    Same could be said about people spending 30k ingots in a chance based event to get ninja worth 20k ingots. Not implementing such a system will result in heavy spenders quitting or not spending/recharging on rng events(happened to our server).Compare that to some random player winning 1st price and re charging $20 once more.....not much of a gain to the company. For ex: if i recharged $1000 and won 1st prize i won't mind recharging again in that event next month.But if didn't get 1st prize ,then i wouldn't recharge even $1 on that event again.


    Just my 2 cents.Feel free to disagree or delete but take this opinion into consideration because it is good for oasis.





I like this but there is a huge flaw in this simply because if they were to implement spending X amount ensures a prize, then its no longer chance based. Creating a system like this would indefinitely create and entice heavier spending for an even lower % chance to receive X prize. Also, I never tell people how to spend money but why drop 500+ spins into a wheel when you could've put that towards buying them straight through another event. I'm no whale but I am a fairly moderate spender and take luck based things very lightly in this game. While yes, Ive been very fortunate to win some big prizes, I was never expecting to get them. There is always a chance you may hit the jackpot, it isn't as likely. With this wheel event, spend into it because you need other things out of it, and not for the prize itself.. I don't know what the return value is like on the wheel but it doesn't look promising imo. People's frustration at not winning certain things in chance based events have only themselves to blame as callous as that may sound. Spend smart and you get better results. Be patient and you'll get better values eventually i.e. wishing tree hanzo vs lucky board or wishing tree clothing vs lucky star. If they implement anything I think it should be better all around rewards for chance based events. Maybe returning a certain %(lets say 30) of ingots as coupons after spending X amount or something. Maybe give players a certain portion of frags for spending X amount. So maybe 35%-40% of the lotto characters frags. The system could use tweaking but as players we also have to be mindful of events like these.





This post was last edited by veelocity on 2017-11-08 00:24:25.
  • Registered: 2017-07-24
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On 2017-11-08 00:28:47Show this Author Only
45#
  • veelocity On 2017-11-08 00:16:29
  • I like this but there is a huge flaw in this simply because if they were to implement spending X amount ensures a prize, then its no longer chance based. Creating a system like this would indefinitely create and entice heavier spending for an even lower % chance to receive X prize. Also, I never tell people how to spend money but why drop 500+ spins into a wheel when you could've put that towards buying them straight through another event. I'm no whale but I am a fairly moderate spender and take luck based things very lightly in this game. While yes, Ive been very fortunate to win some big prizes, I was never expecting to get them. There is always a chance you may hit the jackpot, it isn't as likely. With this wheel event, spend into it because you need other things out of it, and not for the prize itself.. I don't know what the return value is like on the wheel but it doesn't look promising imo. People's frustration at not winning certain things in chance based events have only themselves to blame as callous as that may sound. Spend smart and you get better results. Be patient and you'll get better values eventually i.e. wishing tree hanzo vs lucky board or wishing tree clothing vs lucky star. If they implement anything I think it should be better all around rewards for chance based events. Maybe returning a certain %(lets say 30) of ingots as coupons after spending X amount or something. Maybe give players a certain portion of frags for spending X amount. So maybe 35%-40% of the lotto characters frags. The system could use tweaking but as players we also have to be mindful of events like these.


the point I'm talking about here is not how much you spend the coupons for each event but how low level and low BP players are seen getting jackpots more often, is not that weird?





This post was last edited by HastaLaVista on 2017-11-08 00:29:52.
  • Registered: 2017-07-24
  • Topics: 34
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On 2017-11-08 03:35:06Show this Author Only
46#
  • HastaLaVista On 2017-11-08 00:28:47
  • the point I'm talking about here is not how much you spend the coupons for each event but how low level and low BP players are seen getting jackpots more often, is not that weird?


It's not.

Low Spenders and Low BP are the vast majority. It's statistically always gonna favor the masses in terms of these events. However, ALOT of high BP players got Deidara as well. Jori 120k, Flawless 170kish, Memo 200+k. Additionally it was all in low spins.


It's not weird when the math fits


@Above Y'all are completely ignoring the wheel rewards and focusing directly on y the grand prize. The wheel only had % returns higher than 20%. There was NO drawbacks from the wheel itself. That's completely and utterly tomfoolery ignoring the amount of gain from 10k, 20k etc. Not getting the grand prize isn't the end of the world like previous wheels.

  • Registered: 2017-07-24
  • Topics: 27
  • Posts: 741
On 2017-11-08 16:13:09Show this Author Only
47#
  • veelocity On 2017-11-08 00:16:29
  • I like this but there is a huge flaw in this simply because if they were to implement spending X amount ensures a prize, then its no longer chance based. Creating a system like this would indefinitely create and entice heavier spending for an even lower % chance to receive X prize. Also, I never tell people how to spend money but why drop 500+ spins into a wheel when you could've put that towards buying them straight through another event. I'm no whale but I am a fairly moderate spender and take luck based things very lightly in this game. While yes, Ive been very fortunate to win some big prizes, I was never expecting to get them. There is always a chance you may hit the jackpot, it isn't as likely. With this wheel event, spend into it because you need other things out of it, and not for the prize itself.. I don't know what the return value is like on the wheel but it doesn't look promising imo. People's frustration at not winning certain things in chance based events have only themselves to blame as callous as that may sound. Spend smart and you get better results. Be patient and you'll get better values eventually i.e. wishing tree hanzo vs lucky board or wishing tree clothing vs lucky star. If they implement anything I think it should be better all around rewards for chance based events. Maybe returning a certain %(lets say 30) of ingots as coupons after spending X amount or something. Maybe give players a certain portion of frags for spending X amount. So maybe 35%-40% of the lotto characters frags. The system could use tweaking but as players we also have to be mindful of events like these.


I meant keep it rng but if you don't get it after you spent like $1000 drop it .Everyone wins. As for diedara wheel roi is good same could be said about recent lucky stars , couldn't say same about some other events.





This post was last edited by JustSaying on 2017-11-08 16:13:41.
  • Registered: 2017-10-12
  • Topics: 4
  • Posts: 18
On 2017-11-08 19:54:12Show this Author Only
48#

i got Ay in this Slot machine event after 8 pulls. then 30 frag of susano sasuke at my 15th pull. After that, all my luck went to zero.


PS: i dont have edo deidara yet.


  • Registered: 2017-07-24
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On 2017-11-08 20:07:18Show this Author Only
49#
  • HastaLaVista On 2017-11-07 01:41:33
  • it's so unfair what the oasis does to us, keep playing for a year more but is this a reward given to your loyal players? why every event such as wheel, lucky *, lucky draw is only low level player who always win ,, i know you deliberately do this to attract new player with low power to keep playing but what about old player especially free player? this becomes unfair to them .. I hope later on every event becomes fairer for every player .. thank you ..


Hi! The events are actually made equal for everyone. Everyone has the same chance, there are just a lot more lower levels than higher levels so based on probability, you will see some lower levels get them too, since everyone gets the same chance.


~Jib

  • Registered: 2017-07-24
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On 2017-11-08 21:30:34Show this Author Only
50#
Note: Sorry,the post does not exist or has been deleted
  • Registered: 2017-07-24
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On 2017-11-08 21:48:57Show this Author Only
51#

well, i feel the urge to comment since i already posted before about my pull for the grand prize that was under 25 spins with just 400 coupons. I disagree with those saying that its unfair and so on at least from my perspective to what i've seen in our merged server i could say its fair based on below:

1- Both High BP or Ninja Collecting enthusiasts who spent in wheel as well as normal f2p who just did free pull managed to get the grand prize at a fair chance

2- The wheel itself offers very good value as most of the rewards are more valuable than 20 coupons/ingots worth for each spin

3- Even those who didnt get the grand prize still will get even extra magatamas or runes (1st rank) for their ac*ulated points.

4- The grand prize was already offered in other ponts-to-redeem events like the konaha tree; so it would have been more wisely to spend in that event and have actual redeemable frags as well as the other rewards from that event rather than spending in a chance based event like the wheel.





This post was last edited by Rinzļer on 2017-11-08 22:13:22.
  • Registered: 2017-07-24
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On 2017-11-08 21:57:14Show this Author Only
52#

Has gotten him around 100~150 pull

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On 2017-11-09 01:27:45Show this Author Only
53#
  • Tobei On 2017-11-08 03:35:06
  • It's not.

    Low Spenders and Low BP are the vast majority. It's statistically always gonna favor the masses in terms of these events. However, ALOT of high BP players got Deidara as well. Jori 120k, Flawless 170kish, Memo 200+k. Additionally it was all in low spins.


    It's not weird when the math fits


    @Above Y'all are completely ignoring the wheel rewards and focusing directly on y the grand prize. The wheel only had % returns higher than 20%. There was NO drawbacks from the wheel itself. That's completely and utterly tomfoolery ignoring the amount of gain from 10k, 20k etc. Not getting the grand prize isn't the end of the world like previous wheels.

depends on how many rolls the whale do.

if a whale rolls 1000 times, you need 1000 players to have the statistic on the free to play side XD

  • Registered: 2017-07-24
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On 2017-11-09 01:29:28Show this Author Only
54#
Note: Sorry,the post does not exist or has been deleted
  • Registered: 2017-07-24
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On 2017-11-09 03:01:21Show this Author Only
55#
Note: Sorry,the post does not exist or has been deleted
Note: Sorry,the post does not exist or has been deleted
  • Registered: 2017-07-24
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On 2017-11-09 05:04:39Show this Author Only
56#
  • Garv On 2017-11-09 01:27:45
  • depends on how many rolls the whale do.

    if a whale rolls 1000 times, you need 1000 players to have the statistic on the free to play side XD

No, 142.

Because each player get one free spin per day.

And there will be a few player who buys 3 more spins to get the 2 extra free spin, because that's decent value. So realistically, we are looking at around 100-120.

And as it were, there will be some random join and quit soon "visitor" noobs, some alts and what not that does the spin too. If we say each server, on average, have say 20 active player (note I know there are sub-10s, but there are also a couple dozen 50+), we are probably looking at around 30-50 character per server who does spins.

So given the about 800 servers, we are looking at about over 30k ftp/lowbie/etc spinners enough to match, therefore, 300 of them 1k spin whales.

Are there 300 1k spin whales between all the servers? I don't think so.

  • Registered: 2017-07-24
  • Topics: 14
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On 2017-11-09 17:05:05Show this Author Only
57#

I am not posting this as my assumption and solely based on S177's experience with this wheel and any RNG event in general

We had 6 fairly big spenders/whales/whatever you want to call it.


- 3 of the 6 player quit the game already

(mostly over RNG disappointment i.e going deep into an event, unable to back out and further gambling on the event b/c they feel like the ninja will drop)


- 1 of the 6 stopped recharging all together over RNG disappointment and payback ratio (seeing low lvls get money ninjas off free draws is depressing at a certain point)

@jiburiru, I would like to challenge your statement:

"there are just a lot more lower levels than higher levels so based on probability, you will see some lower levels get them too, since everyone gets the same chance"

I can provide you with an in depth *ysis and data table on the amount of active f2ps to the amount of active heavy p2ps investing into an event (i.e. deidara wheel), with the heavy p2ps greatly outnumbering f2ps in total draws, however f2ps clearly coming out as the real winners. Our servers 2 big remaining spenders went almost 1000+ spins deep into the wheel, no Deidara, but 2 3 casual players that rarely or never spent got him in less than 20/30/80 spins. Our servers drastically dying in population and I should be able to statiscally back up my statement that overall f2p/casual players ac*ulative draws < these top 2 spenders, however 2 3 f2p/casuals got deidara in under 130 combined total draw.

This does not apply to this event, it's something we've come to conclude and noticed as the last remaining group in our server.


- remaining 2 of the 6 claims they will slow down spending.


- ALL of the big spenders between our merged servers S174 and S180 QUIT (not solely b/c of this reason, but bad RNG is partially to blame)


The current argument is whether or not heavy spenders or big spenders towards and single event should be "entitled" to the grand prize.
Short answer is no (got to keep this game "fair", but long answer is yes (or else people will quit/already quit).


This game is already heavily skewed in favor of p2p's and from our merged 3 servers statistics, p2p's are more likely to quit than f2p's majority contributing to bad decisions investing too much into RNG events. When you see x and y player get grand prizes in low # of attempts, ofc every spender will give it a shot.


It's not fair that all spenders should acquire these grand prize ninjas in a low amount of attempts however it's something we see week to week happen with f2p's, whether its through Lucky Dice Ninja Packs, Mission Mobilization Packs, Lucky *, Wheel of Fortune, Lucky Stars, etc etc obtain these valueable grand prize ninjas practically free. I can speak on behalf of most p2p's, we spend too b/c player x and y got them free. Many times we come out 100% disappointed wishing our cp's could be reverted back. We tell each other, do not get baited again, yet we keep falling into the same "trap" each week.

The obvious choice for top spenders is to acquire these ninjas through 30/40/50k recharge/spending events, but why would we recharge/spend $600-1000 when we see f2p/casuals acquire these expensive ninjas effortlessly and (almost) freely. And it goes back to the cycle of spending into each RNG event hoping to land on the grand prize. All in all, props to OAS for the genius business strat however it does seem like it comes at a cost.


Slightly off topic, we as a server are even more concerned over the state of the game, more than any bad RNG event at this moment, and confused to why Naruto Online chooses to populate this game with new servers rather than keeping current customers (on older servers) happy. Merged servers are dying out, and it would be justifiable to do a second round of mergers ASAP. It should be OAS job to keep track on our server population and activity status, rather than have players come onto forums to report our status. FYI 9/10 do not even know a forum exists and the other 1/10 is too lazy to request a merge. However this is another issue unrelated to this OP's discussion which I will not discuss but of great concern.


All in all, from 1 year of my playing experience which I still greatly enjoy any incentives to recharge is out the window (as great as recharge events are now).

Bad RNG towards higher BP/spenders is one however not strictly the reason why i chose to stop recharging.





This post was last edited by s177 Kira on 2017-11-10 00:25:16.
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