I am not posting this as my assumption and solely ba
We had 6 fairly big spenders/whales/whatever you want to call it.
- 3 of the 6 player quit the game already
(mostly over RNG disappointment i.e going deep into an event, unable to back out and further gambling on the event b/c they feel like the ninja will drop)
- 1 of the 6 stopped recharging all together over RNG disappointment and payback ratio (seeing low lvls get money ninjas off free draws is depressing at a certain point)
@jiburiru, I would like to challenge your statement:
"there are just a lot more lower levels than higher levels so ba
I can provide you with an in depth *ysis and data table on the amount of active f2ps to the amount of active heavy p2ps investing into an event (i.e. deidara wheel), with the heavy p2ps greatly outnumbering f2ps in total draws, however f2ps clearly coming out as the real winners. Our servers 2 big remaining spenders went almost 1000+ spins deep into the wheel, no Deidara, but 2 3 casual players that rarely or never spent got him in less than 20/30/80 spins. Our servers drastically dying in population and I should be able to statiscally back up my statement that overall f2p/casual players ac*ulative draws < these top 2 spenders, however 2 3 f2p/casuals got deidara in under 130 combined total draw.
This does not apply to this event, it's something we've come to conclude and noticed as the last remaining group in our server.
- remaining 2 of the 6 claims they will slow down spending.
- ALL of the big spenders between our merged servers S174 and S180 QUIT (not solely b/c of this reason, but bad RNG is partially to blame)
The current argument is whether or not heavy spenders or big spenders towards and single event should be "entitled" to the grand prize.
Short answer is no (got to keep this game "fair", but long answer is yes (or else people will quit/already quit).
This game is already heavily skewed in favor of p2p's and from our merged 3 servers statistics, p2p's are more likely to quit than f2p's majority contributing to bad decisions investing too much into RNG events. When you see x and y player get grand prizes in low # of attempts, ofc every spender will give it a shot.
It's not fair that all spenders should acquire these grand prize ninjas in a low amount of attempts however it's something we see week to week happen with f2p's, whether its through Lucky Dice Ninja Packs, Mission Mobilization Packs, Lucky *, Wheel of Fortune, Lucky Stars, etc etc obtain these valueable grand prize ninjas practically free. I can speak on behalf of most p2p's, we spend too b/c player x and y got them free. Many times we come out 100% disappointed wishing our cp's could be reverted back. We tell each other, do not get baited again, yet we keep falling into the same "trap" each week.
The obvious choice for top spenders is to acquire these ninjas through 30/40/50k recharge/spending events, but why would we recharge/spend $600-1000 when we see f2p/casuals acquire these expensive ninjas effortlessly and (almost) freely. And it goes back to the cycle of spending into each RNG event hoping to land on the grand prize. All in all, props to OAS for the genius business strat however it does seem like it comes at a cost.
Slightly off topic, we as a server are even more concerned over the state of the game, more than any bad RNG event at this moment, and confused to why Naruto Online chooses to populate this game with new servers rather than keeping current customers (on older servers) happy. Merged servers are dying out, and it would be justifiable to do a second round of mergers ASAP. It should be OAS job to keep track on our server population and activity status, rather than have players come onto forums to report our status. FYI 9/10 do not even know a forum exists and the other 1/10 is too lazy to request a merge. However this is another issue unrelated to this OP's discussion which I will not discuss but of great concern.
All in all, from 1 year of my playing experience which I still greatly enjoy any incentives to recharge is out the window (as great as recharge events are now).
Bad RNG towards higher BP/spenders is one however not strictly the reason why i chose to stop recharging.
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