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OH WELL(GG Tendo)

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  • Registered: 2017-07-24
  • Topics: 48
  • Posts: 1614
On 2017-10-22 04:49:34Show All Posts
5#

YES!!!

I c*e my extra Tendo frags!!


What do they do!??

  • Registered: 2017-07-24
  • Topics: 48
  • Posts: 1614
On 2017-10-22 12:35:10Show All Posts
7#
  • KenR On 2017-10-22 10:54:39
  • [Catastrophic Planetary Devastation]

    Mystery +2: Destroys current barrier and deals high Tai and Nin damage and causes knockdown. Has added 45% crit rate and is immune to interruption.

    Chakra cost: 80 Cooldown: 2 rounds Battlefield Cooldown: 0 rounds

    Mystery Y+1: [Prompt] Destroys current barrier, reduced Tai and Nin damage by 40%. Causes knockdown.

    Chakra cost: 60 Cooldown: 2 rounds Battlefield Cooldown: 1 round

    [Chakra Black Recievers]

    Chase +2: Chases knockdown, causes knockdown and acupuncture. Ignore some def and res. If the enemy is killed he can't be revived.

    Chase Y+1: Chases knockdown, causes knockdown and acupuncture, absorbs 40 chakra.

    [Universal Pull]

    Chase +1: Chases repulse, causes knockdown, disperses all shield and buffs. Can be activated twice.

    Chase Y+2: If there are dead ninja on the field, increase Ninjutsu by 10% and crit rate by 5%.

    [Almighty Push]

    Passive +1: Dodges the first 2 standard attacks recieved. Immune to pure ninjutsu damage.

    Passive Y: Has a high probability of dodging chase skills.


I think I like the sound of those, thanks!

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