[Catastrophic Planetary Devastation]
Mystery +2: Destroys current barrier and deals high Tai and Nin damage and causes knockdown. Has added 45% crit rate and is immune to interruption.
Chakra cost: 80 Cooldown: 2 rounds Battlefield Cooldown: 0 rounds
Mystery Y+1: [Prompt] Destroys current barrier, reduced Tai and Nin damage by 40%. Causes knockdown.
Chakra cost: 60 Cooldown: 2 rounds Battlefield Cooldown: 1 round
[Chakra Black Recievers]
Chase +2: Chases knockdown, causes knockdown and acupuncture. Ignore some def and res. If the enemy is killed he can't be revived.
Chase Y+1: Chases knockdown, causes knockdown and acupuncture, absorbs 40 chakra.
[Universal Pull]
Chase +1: Chases repulse, causes knockdown, disperses all shield and buffs. Can be activated twice.
Chase Y+2: If there are dead ninja on the field, increase Ninjutsu by 10% and crit rate by 5%.
[Almighty Push]
Passive +1: Dodges the first 2 standard attacks recieved. Immune to pure ninjutsu damage.
Passive Y: Has a high probability of dodging chase skills.
I think I like the sound of those, thanks!
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