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[ Bugs ] Sleep and Chaos interaction

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  • Registered: 2017-07-24
  • Topics: 49
  • Posts: 1169
On 2017-10-10 16:25:53Show All Posts
5#
  • Tobei On 2017-10-10 08:58:10
  • They're all considered hard CC (Crowd Control)

    Sleep < Chaos < Immobile.



It's not written anywhere so i quite understand garv's confusion about it. Btw, since the things are so, imho, if an enemy is chaosed and gets sleeped it should simply continue to stay chaosed. Doesn't make much sense that by hoarding and damaging more an enemy you actually make him a favor. The same for chaos and immobile. If chaos gets applied over an immobile enemy if the enemy gets healed why should get back the standard action immobile negated? Imho how works now doesn't make much sense but i suppose there's not much we can do about it since are core mechanics.

  • Registered: 2017-07-24
  • Topics: 49
  • Posts: 1169
On 2017-10-11 15:32:29Show All Posts
7#
  • Broken Screen On 2017-10-11 08:21:46
  • What if. Susano Itachi uses Chaos and it lasts for 2 rounds, right?


    Then follow by immobile, does that mean you would have only 1 round Chaos? Or completely remove by next round after immobile is over.

Yes, that's how it works currently. If you use itachi susano to chaos a target and lets say your sb clone sleeps it and then you use a mystery with tai attribute then in round 2 the enemy is full awake XD (the same applies if you immobile him after you chaosed him).

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