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  • Registered: 2017-09-08
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  • Posts: 11
On 2017-10-02 17:52:52Show this Author Only
41#
  • 118-Kazuto On 2017-10-02 17:11:30
  • Plunder nerf is the bad of 4.0 but everyone forgot about the ugly cross server GNW. There are Germany videos on Youtube explaining the full details of 4.0. Take a look and see for yourselves even if don't understand what they are saying, at least u get to expect whats to come in 2 months.

How can we know what to expect when we can't understand what they're saying lol

  • Registered: 2017-07-24
  • Topics: 5
  • Posts: 16
On 2017-10-02 18:02:52Show this Author Only
42#
  • maxx123 On 2017-10-02 17:52:52
  • How can we know what to expect when we can't understand what they're saying lol

Video comes with images and you can select auto translate from Germany to English subtitles.

  • Registered: 2017-07-24
  • Topics: 5
  • Posts: 16
On 2017-10-02 19:10:27Show this Author Only
43#

I can break down the 4.0 update from a German Youtube video. All credits of this information came from German Youtuber Unleash the Pixel.

Here are the goods, the bad and the ugly of 4.0:


The goods: Survival Trials, New Map Areas, Kakashi Handbook and Group Summons

-Survival Trials have difficult modes ranging from C, B, A, S and SS. Higher difficulty yields better rewards if you're at the top of your server.

Survival Trial


-New Map Areas. Turtle island and 2 other areas will be added to world map for new weekly events in the future.

New Map Areas


-Kakashi Handbook gets a prettier interface make over and generates better daily rewards.

Kakashi Handbook


-New group summons, a promise from 3.0 will finally be added after 4.0

Group Summons



The Bad: Convoy/Plunder nerfs/buffs and balance. You can run both convoys and plunders on the same day. SS convoy yields 30 coupons (-5 nerf from current update). If your SS convoy get plunder, you only lose 5 coupons (you get back 25, buff from current update). Here is the big nerf, after first free SS convoy and plunder, it costs 15 ingots (10 for additional SS convoys? German speakers please verify) for additional plunders in the same day. Here is the balance, a successful convoy or plunder can grant you random chances of receiving a command seal that replaces the ingots consumption. Refresh timer for convoys missions changed from 30 minutes down to 20 minutes.

Convoys-Plunders



The ugly: Cross Server GNW. All F2p and low paying p2p (pay to play) get their seal scrolls from weekly GNW. Remember how hard it was to get advanced refine runes after Sage Worlds became cross? Now imagine how hard it would take to get seal scrolls after GNW becomes cross. I hope Oasis balance this problem by increasing the seal scroll prizes for GNW participants like they do for Sage Worlds.

Cross Server GNW



Minor stuff: There are other small details I deliberately leave out from this post as I don't care too much about it such as group menu interface small makeover and other UI changes to fit computers with small screens.


All of this information are extracted from the video I found on Youtube by Unleash the Pixel. I am not a German speaker, anyone from Germany are free to share or alter any information I missed.



PS: Mods please don't delete this post. Most players are already bored of this game. Educating players on whats to come in 2 months will keep them motivated to continue playing and spending.


  • Registered: 2017-07-24
  • Topics: 0
  • Posts: 6
On 2017-10-02 19:18:50Show this Author Only
44#
  • Fher On 2017-10-02 05:57:51
  • well, people would spend if everything wasn't over priced or rigged. As a f2p who does plunders which helped him get to 70kbp I don't mind if they remove plunders since it's kindda unfair to newer or weaker players. on the other hand they should raise the number of free ss missions to two instead of one and just remove plunder.

Plunderers won't be able to catch people who are more than 15 levels below them. As for the weaker players, they c*ways get support from high powered players from their group.


  • Registered: 2017-09-20
  • Topics: 0
  • Posts: 1
On 2017-10-02 22:46:20Show this Author Only
45#

And another thing that most people seem to missunderstand: there will be the cross-server gnw but the normal one will still be there.





This post was last edited by ABC123456 on 2017-10-02 22:46:50.
  • Registered: 2017-07-24
  • Topics: 16
  • Posts: 917
On 2017-10-03 01:26:09Show this Author Only
46#
  • PraiseLuka On 2017-10-02 17:32:46
  • f2p will never catch up to "big spenders"

    They can catch up to some spenders w/o plundering.

    I'm ftp, I don't plunder on principle and i can get to 90k power if I wanted (I don't, because it would be worse masuri ranking, so I have, for example, all my injury rune in inventory unequipped since rumor is that it does nothing, so I'm sitting on 85k team)

    Granted, if I did plunder, I would be... emm... 20-25k coupon richer right now. That would give me.. maybe... 4-5k more power? Diminishing return hits hard... Would help me beat some people, but not a whole lot. Cause most of the ptw up here ALSO have event ninjas that trumps power... (granted, could have spent part of that to get some of the ninja that's available via coupon. But I doubt a single super rare makes much of a difference) I mean I fight six tails at least once every week in either masuri or sage... you can't get dat shist with coupon.

injury does work, the effect isnt that big but it does have an effect. when i fight kakashi clone using susano sasuke i hit about 800 more with my lvl 8 injury runes than without them, not a big difference when you see 15k+ crits without them, but 1050 injury giving ~800 bonus damage to crits against kakashi is still pretty nice, sadly once player defenses are added in the number drops to ~200 bonus damage, but if ur adding ~200 damage to every crit on 4 ninjas it adds up, so if i were you i would put those injury runes in, i havent tested how well the crit damage reduction works from injury runes works though so not sure if its worth anything from that point.

  • Registered: 2017-07-24
  • Topics: 29
  • Posts: 2271
On 2017-10-03 02:02:52Show this Author Only
47#
  • Shadoblaze On 2017-10-03 01:26:09
  • injury does work, the effect isnt that big but it does have an effect. when i fight kakashi clone using susano sasuke i hit about 800 more with my lvl 8 injury runes than without them, not a big difference when you see 15k+ crits without them, but 1050 injury giving ~800 bonus damage to crits against kakashi is still pretty nice, sadly once player defenses are added in the number drops to ~200 bonus damage, but if ur adding ~200 damage to every crit on 4 ninjas it adds up, so if i were you i would put those injury runes in, i havent tested how well the crit damage reduction works from injury runes works though so not sure if its worth anything from that point.

Even if it does work to that extend, the damage difference won't make a difference in any fight except maybe once every 2 weeks, I rarely lose to anyone with a margin of less than 2000 hp remaining on any opponent char on any turn. (Mind you, only talking about the ones I lose on, which in itself is a minority)

On the other hand, 5k would certainly get me harder opponent in masuri, opponent that I certainly can't beat... assuming masuri match making actually works of course.

I'm not sure if the pro out weight the con.

  • Registered: 2017-07-24
  • Topics: 3
  • Posts: 405
On 2017-10-03 02:33:23Show this Author Only
48#
  • 118-Kazuto On 2017-10-02 19:10:27
  • I can break down the 4.0 update from a German Youtube video. All credits of this information came from German Youtuber Unleash the Pixel.

    Here are the goods, the bad and the ugly of 4.0:


    The goods: Survival Trials, New Map Areas, Kakashi Handbook and Group Summons

    -Survival Trials have difficult modes ranging from C, B, A, S and SS. Higher difficulty yields better rewards if you're at the top of your server.

    Survival Trial


    -New Map Areas. Turtle island and 2 other areas will be added to world map for new weekly events in the future.

    New Map Areas


    -Kakashi Handbook gets a prettier interface make over and generates better daily rewards.

    Kakashi Handbook


    -New group summons, a promise from 3.0 will finally be added after 4.0

    Group Summons



    The Bad: Convoy/Plunder nerfs/buffs and balance. You can run both convoys and plunders on the same day. SS convoy yields 30 coupons (-5 nerf from current update). If your SS convoy get plunder, you only lose 5 coupons (you get back 25, buff from current update). Here is the big nerf, after first free SS convoy and plunder, it costs 15 ingots (10 for additional SS convoys? German speakers please verify) for additional plunders in the same day. Here is the balance, a successful convoy or plunder can grant you random chances of receiving a command seal that replaces the ingots consumption. Refresh timer for convoys missions changed from 30 minutes down to 20 minutes.

    Convoys-Plunders



    The ugly: Cross Server GNW. All F2p and low paying p2p (pay to play) get their seal scrolls from weekly GNW. Remember how hard it was to get advanced refine runes after Sage Worlds became cross? Now imagine how hard it would take to get seal scrolls after GNW becomes cross. I hope Oasis balance this problem by increasing the seal scroll prizes for GNW participants like they do for Sage Worlds.

    Cross Server GNW



    Minor stuff: There are other small details I deliberately leave out from this post as I don't care too much about it such as group menu interface small makeover and other UI changes to fit computers with small screens.


    All of this information are extracted from the video I found on Youtube by Unleash the Pixel. I am not a German speaker, anyone from Germany are free to share or alter any information I missed.



    PS: Mods please don't delete this post. Most players are already bored of this game. Educating players on whats to come in 2 months will keep them motivated to continue playing and spending.


Nice, ty maybe in 1 month we will get 4.0

  • Registered: 2017-07-24
  • Topics: 16
  • Posts: 917
On 2017-10-03 03:13:04Show this Author Only
49#
  • PraiseLuka On 2017-10-03 02:02:52
  • Even if it does work to that extend, the damage difference won't make a difference in any fight except maybe once every 2 weeks, I rarely lose to anyone with a margin of less than 2000 hp remaining on any opponent char on any turn. (Mind you, only talking about the ones I lose on, which in itself is a minority)

    On the other hand, 5k would certainly get me harder opponent in masuri, opponent that I certainly can't beat... assuming masuri match making actually works of course.

    I'm not sure if the pro out weight the con.

i fight people with up to 100k less power than me, matchmaking doesnt work.


also when you do the math, if you crit 25% of the time, with 4 people whose standards hit 1 target and 2 of which have mysteries that hit 4 people on 2turn cds, that ends up being 4k damage before chase crits over 10 rounds, also im going to assume the defensive portion works too which would mean you take less damage so it could create an 8k damage swap if its defense reduction is as good as its damage gains.


i tested defense a couple weeks ago to see how it scales now compared to the first time i tested it, its reducing so much less damage that im trying to figure out which 8gates runes to swap them out for, injury is worth more than defense now because of the scaling(it was 11 damage reduction for a lvl 10 gold defense chakra on minatos standard attack), so if your worried about your power being too high because of nearly worthless stats then you may wish to look elsewhere cause im sure scaling it hurting you too

  • Registered: 2017-07-24
  • Topics: 29
  • Posts: 2271
On 2017-10-03 03:41:10Show this Author Only
50#
  • Shadoblaze On 2017-10-03 03:13:04
  • i fight people with up to 100k less power than me, matchmaking doesnt work.


    also when you do the math, if you crit 25% of the time, with 4 people whose standards hit 1 target and 2 of which have mysteries that hit 4 people on 2turn cds, that ends up being 4k damage before chase crits over 10 rounds, also im going to assume the defensive portion works too which would mean you take less damage so it could create an 8k damage swap if its defense reduction is as good as its damage gains.


    i tested defense a couple weeks ago to see how it scales now compared to the first time i tested it, its reducing so much less damage that im trying to figure out which 8gates runes to swap them out for, injury is worth more than defense now because of the scaling(it was 11 damage reduction for a lvl 10 gold defense chakra on minatos standard attack), so if your worried about your power being too high because of nearly worthless stats then you may wish to look elsewhere cause im sure scaling it hurting you too

The only person I've ever gone to 10 rounds with in this version are water healer teams. And frankly, once the 3rd turn have passed and my buffs/barrier wears off, it's pretty much over.

Generally speaking fights are determined in the first 3-4 rounds, so we are looking at maybe 2k damage at most, and not on one target if we are talking mystery AoE, which means on single target the difference might be as low as 1k for the duration of meaningful combat, therefore unless a char is below 1k hp at some point in combat, then this would not make a difference.


And just because there is a ridiculous range, there is still something at work. I, for example, have never faced anyone more than 25k away from me even if I'm on winning/losing streak, up or down, w/o hitting the 1 min mark. So it should be working, just not the way you think.

As it stands, half of the matching complaints are "filed" by people who aren't level capped, at which point I believe the matching goes by level, which also have a ridiculous range, and ignores power for the most part (unless the upper range reaches level cap, in which case... there might be some formula?). And as such, there tends to be huge power gaps sometimes.

  • Registered: 2017-07-24
  • Topics: 0
  • Posts: 85
On 2017-10-03 03:49:12Show this Author Only
51#
  • Mass On 2017-10-03 02:33:23
  • Nice, ty maybe in 1 month we will get 4.0

Haha, hope that gets delayed for 4 months or possibly more. I'm not ready to lose the amount of coupons I gain from plunder yet.

  • Registered: 2017-07-24
  • Topics: 16
  • Posts: 46
On 2017-10-03 03:54:16Show this Author Only
52#
  • MasahiroTakai On 2017-10-02 01:46:56
  • Does anybody have the link for German patch notes

For everybody here is the new stuff for 4.0 (You might need a translator) https://forum-narutode.oasgames.com/page/show-post-4739-1.html


  • Registered: 2017-07-24
  • Topics: 2
  • Posts: 1
On 2017-10-03 10:19:19Show this Author Only
53#

does this mean gnw treasures are coming soon?

  • Registered: 2017-07-24
  • Topics: 6
  • Posts: 2832
On 2017-10-03 10:43:08Show this Author Only
54#
  • i_like_chickenb On 2017-10-03 10:19:19
  • does this mean gnw treasures are coming soon?

Not soon since we have to wait for hidden cloud treasure and edo treasure spliting into two before gnw treasure. GNW treasure most likely be out next year.

  • Registered: 2017-07-24
  • Topics: 24
  • Posts: 361
On 2017-10-03 14:22:57Show this Author Only
55#
  • Danzō On 2017-10-03 10:43:08
  • Not soon since we have to wait for hidden cloud treasure and edo treasure spliting into two before gnw treasure. GNW treasure most likely be out next year.

expect it summer next year ~~ that time

  • Registered: 2017-07-24
  • Topics: 49
  • Posts: 1169
On 2017-10-03 17:21:31Show this Author Only
56#
  • Susanô On 2017-10-02 04:22:28
  • If plunders will cost 15 ingots , then im happy about 4.0

If i don't mistake first is free the other two cost 15 ingots. So for 30ingots spent in plundering you can get 0-50-100 coupons outcome while for the same 30 ingots spent in convoys you surely get 90 and up to 105, that's why plunder is going to disappear, unless you are fine with the 50 coupons only once.

  • Registered: 2017-07-24
  • Topics: 27
  • Posts: 741
On 2017-10-03 21:01:03Show this Author Only
57#

You guys are forgetting the 80 frags you get from refining frags and adv refines from monthly events in 4.0. Also new TI with powerful ninja tools.

  • Registered: 2017-07-24
  • Topics: 2
  • Posts: 135
On 2017-10-03 21:20:20Show this Author Only
58#

These are not all the changes in 4.0, the main character skill changes are in there as well. There are many changes not mentioned in the post. The rather infamous change to mood system might also be coming in this patch, everyone has been blabbering about it since the 2.0 patch, so it might finally be time for us to bid farewell to mood scrolls. This is only speculation, my opinion is not based on any hard evidence.

  • Registered: 2017-07-24
  • Topics: 39
  • Posts: 380
On 2017-10-06 03:23:34Show this Author Only
59#
  • 118-Kazuto On 2017-10-02 19:10:27
  • I can break down the 4.0 update from a German Youtube video. All credits of this information came from German Youtuber Unleash the Pixel.

    Here are the goods, the bad and the ugly of 4.0:


    The goods: Survival Trials, New Map Areas, Kakashi Handbook and Group Summons

    -Survival Trials have difficult modes ranging from C, B, A, S and SS. Higher difficulty yields better rewards if you're at the top of your server.

    Survival Trial


    -New Map Areas. Turtle island and 2 other areas will be added to world map for new weekly events in the future.

    New Map Areas


    -Kakashi Handbook gets a prettier interface make over and generates better daily rewards.

    Kakashi Handbook


    -New group summons, a promise from 3.0 will finally be added after 4.0

    Group Summons



    The Bad: Convoy/Plunder nerfs/buffs and balance. You can run both convoys and plunders on the same day. SS convoy yields 30 coupons (-5 nerf from current update). If your SS convoy get plunder, you only lose 5 coupons (you get back 25, buff from current update). Here is the big nerf, after first free SS convoy and plunder, it costs 15 ingots (10 for additional SS convoys? German speakers please verify) for additional plunders in the same day. Here is the balance, a successful convoy or plunder can grant you random chances of receiving a command seal that replaces the ingots consumption. Refresh timer for convoys missions changed from 30 minutes down to 20 minutes.

    Convoys-Plunders



    The ugly: Cross Server GNW. All F2p and low paying p2p (pay to play) get their seal scrolls from weekly GNW. Remember how hard it was to get advanced refine runes after Sage Worlds became cross? Now imagine how hard it would take to get seal scrolls after GNW becomes cross. I hope Oasis balance this problem by increasing the seal scroll prizes for GNW participants like they do for Sage Worlds.

    Cross Server GNW



    Minor stuff: There are other small details I deliberately leave out from this post as I don't care too much about it such as group menu interface small makeover and other UI changes to fit computers with small screens.


    All of this information are extracted from the video I found on Youtube by Unleash the Pixel. I am not a German speaker, anyone from Germany are free to share or alter any information I missed.



    PS: Mods please don't delete this post. Most players are already bored of this game. Educating players on whats to come in 2 months will keep them motivated to continue playing and spending.


Why does the summons screen say cat urine? lmao

  • Registered: 2017-07-24
  • Topics: 0
  • Posts: 2
On 2017-10-06 18:41:09Show this Author Only
60#

Will the amount of seal scrolls you spent in a treasure be reset?

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