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[ Help ] Can someone tell me a good lineup for wind with Pain-Ningendo?

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  • Registered: 2017-07-24
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On 2016-08-22 18:58:14Show this Author OnlyDescending Order
1# Go To
Title + Ninjas i have
  • Registered: 2017-07-24
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On 2016-08-22 21:52:02Show this Author Only
2#
With pain ningendo i use pain shurando n pain tendo with main good combos
  • Registered: 2017-07-24
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On 2016-08-22 23:44:34Show this Author Only
3#
:))) you see my ninjas,i don't have those
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On 2016-08-23 00:45:36Show this Author Only
4#
He doesn't have great synergy with nins you have.

He is okay with other pains and god tier with Chiyo(Ten Puppets).
  • Registered: 2017-07-24
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On 2016-08-23 13:43:45Show this Author Only
5#
  • heyMayhem On 2016-08-23 00:45:36
  • He doesn't have great synergy with nins you have.

    He is okay with other pains and god tier with Chiyo(Ten Puppets).
ah,okey,i will wait then :(
  • Registered: 2017-07-24
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On 2016-08-23 17:52:24Show this Author Only
6#
The problem/ advantage of pains is that they go really well with other pains since their buffs stack with each other and their chase skills complement each other. If you do not have another pain that goes well with this, you need yellow summons or treat him as a Hinata substitute since they will clash with their each other otherwise.

My experience with pains was I didn't use my first pain much till I got my 2nd pain , tobi or hidan.
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On 2016-08-24 02:58:52Show this Author Only
7#
Ningendo is a pretty solid support-attacker, the repulse->kd chase also applies immobilize which is fantastic for CC.

There are many ways to take advantage of this without a full pain team:

One Concept:
Wind main-> Repulse->Ningendo->KD setups w/ Rasengan/Gale Fan
Bull Summon -> All KD->Repulse->Ningendo debuff

So what are some cheap/free Ninjas that can take advantage of this:

Kiba(Great War+):
First auto attack with Kibamaru is guaranteed KD->Bull Repulse-> Ningendo CC
Mystery: Repulse -> Ningendo immobolize

Last slot is to fill whatever you find necessary for the fight:

Ino:
Every Ningendo immobolize turns into chaos, great against auto attackers.

Shikamaru:
Brings more immobilize to the team

Kurenai:
Reflect back debuff (probably necessary against Fire mains)
Replaces bull summon/adds an additional one: KD->Repulze chase

These are just a few examples, you may want to switch main skills into *y Harem no Jutsu for the extra blindness every turn, or Dance of Impetus to greatly chain CC prompt mysteries of Kiba/Ningendo to CC entire teams / drain their chakara for yourself. :loveliness: This post was last edited by PointlesslyEpic at 2016-8-24 03:12
  • Registered: 2017-07-24
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On 2016-08-24 03:27:50Show this Author Only
8#
  • PointlesslyEpic On 2016-08-24 02:58:52
  • Ningendo is a pretty solid support-attacker, the repulse->kd chase also applies immobilize which is fantastic for CC.

    There are many ways to take advantage of this without a full pain team:

    One Concept:
    Wind main-> Repulse->Ningendo->KD setups w/ Rasengan/Gale Fan
    Bull Summon -> All KD->Repulse->Ningendo debuff

    So what are some cheap/free Ninjas that can take advantage of this:

    Kiba(Great War+):
    First auto attack with Kibamaru is guaranteed KD->Bull Repulse-> Ningendo CC
    Mystery: Repulse -> Ningendo immobolize

    Last slot is to fill whatever you find necessary for the fight:

    Ino:
    Every Ningendo immobolize turns into chaos, great against auto attackers.

    Shikamaru:
    Brings more immobilize to the team

    Kurenai:
    Reflect back debuff (probably necessary against Fire mains)
    Replaces bull summon/adds an additional one: KD->Repulze chase

    These are just a few examples, you may want to switch main skills into *y Harem no Jutsu for the extra blindness every turn, or Dance of Impetus to greatly chain CC prompt mysteries of Kiba/Ningendo to CC entire teams / drain their chakara for yourself. :loveliness: This post was last edited by PointlesslyEpic at 2016-8-24 03:12
Wow this actually helped me alot to understand this guy. Thank you so much :)
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On 2016-09-01 10:49:22Show this Author Only
9#
I'm using ww-main and 3 pains: Gakido, Ningendo and Animal Path

Gakido is good for resistance. He makes your team more tanky, he cleans your team from debuffs.
Ningendo is good for successful combos. It is easy to start combos with team, using normal attack. Repulse chase helps to disable opponent. You can stop any active skills. Ningendo is very effective vs fire and it reverts debuffs.

It is impossible to control the team if you have these 2 ninjas in the team.

My team!
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On 2016-09-01 14:50:43Show this Author Only
10#
  • GhostRaider On 2016-09-01 10:49:22
  • I'm using ww-main and 3 pains: Gakido, Ningendo and Animal Path

    Gakido is good for resistance. He makes your team more tanky, he cleans your team from debuffs.
    Ningendo is good for successful combos. It is easy to start combos with team, using normal attack. Repulse chase helps to disable opponent. You can stop any active skills. Ningendo is very effective vs fire and it reverts debuffs.

    It is impossible to control the team if you have these 2 ninjas in the team.

    My team!
i do not have alot of pains,so nah,i cannot go there YET ;)
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On 2016-09-03 08:22:52Show this Author Only
11#
Wait, my Ningendo doesn't have the immobile function on his chase when I look at his skills. Is this a hidden thing? A response would be very appreciated!
  • Registered: 2017-07-24
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On 2016-09-03 10:20:21Show this Author Only
12#
That'd be cool to run. Sadly all I have is gakido and Shurado. Kinda have something going with gakido but. Idk how to make it work without an extra pain , since the Combo transition is awkward back into repulse.
  • Registered: 2017-07-24
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On 2016-09-10 02:01:26Show this Author Only
13#
  • On 2016-09-03 08:22:52
  • Wait, my Ningendo doesn't have the immobile function on his chase when I look at his skills. Is this a hidden thing? A response would be very appreciated!
Yes, it is hidden
  • Registered: 2017-07-24
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On 2016-09-10 02:24:50Show this Author Only
14#
  • On 2016-09-03 08:22:52
  • Wait, my Ningendo doesn't have the immobile function on his chase when I look at his skills. Is this a hidden thing? A response would be very appreciated!
This game when it was translated it was translated horribly, so there are things missing but they are actually there at times.
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