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  • Registered: 2017-07-24
  • Topics: 163
  • Posts: 2514
On 2017-09-30 00:50:32Show All PostsDescending Order
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nintai

I wasn't inciting drama, i just wanted that oasis tell us the general damage formula that is something like:


A*D*M1*K1 + N*R*M2*K2 + min{(M1*TP + M2*NP - DR), 0}.


The only part that is linked to the single ninja are the values of M1, M2 (how much % of a mystery/standard attack/chase is ninjutsu based and how much is taijutsu related, for example (0%,100%), (50%, 50%), (25%, 75%)) and K1, K2 (the multiplier of general effect a mystery/standard attack/chase owns, for example (2, 1, 0.5)), but the other values are fully general and wholly independant to the single ninja.

I wanted (if the formula was really that one) that oasis told us how much are A, D, N, R, TP, NP and DR that are set and fixed for every ninja regardless the specific 4 ninjas values i talked before and simply depending on their basic stats and equipment stats, where A = attack stat value contribution, D = enemy defense stat value contribution, N = ninjutsu stat value contribution, R = enemy resistance stat value contribution, TP = taijutsu *ion stat value contribution, NP = ninjutsu *ion stat value contribution, DR = enemy damage reduction stat value contribution.

Doesn't seem to me that i was asking much. Without knowing that we can't know if with our specific stats adding 100 defense is better than adding 500 damage reduction, or if adding 50 attack is worse than adding 100 taijutsu *ion.

EDIT: BTW, many games just tell how much are M1, M2, K1, K2 in the tooltips of the specific characters after making public the general formula.





This post was last edited by Garv on 2017-09-30 00:50:32.
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