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[ Player Guide ] Ultimate Guide to Debuffs in Naruto Online [All of them]

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  • Registered: 2017-07-24
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  • Posts: 4
On 2018-01-29 21:32:08Show All Posts
32#
  • Xerneis On 2018-01-28 05:03:25
  • I don't see how that would be possible, but since we don't know the exact formula for calculating damage in NO, let's just say that it increases damage by 10%... We can agree on that, right?

Not really, it would depend upon how much attack you had relative to the target.

If you had 4x as much attack as your target had defense, say 4k vs 1k, you'd expect to do 3k (4k-1k) damage before tagging and 3.3k (4k- 700) after, a 10% increase.

But if you had only 2x as much, say 4k vs 2k, it would increase from 2k (4k-2k) to 2.6k (4k-1.4k), a 30% increase.

  • Registered: 2017-07-24
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  • Posts: 4
On 2018-01-31 11:44:36Show All Posts
35#
  • Xerneis On 2018-01-31 03:17:34
  • Which would imply that if you had higher defense than opponent's attack he would deal 0 (zero) damage. Which is not true, there is always some damage done. Like, if I go to TI with Haku and Zabuza, that is fought at level 30, they surely don't have enough attack to go over my defense since their sum of power is lower than my one unit. But they still do like +-40 damage in a hit.

Yeah if they didn't modify the formula defense was near or greater than attack that would happen, but my understanding was that they have a correction exactly so that what you describe doesn't happen.

I thought this had been worked out and was pretty common knowledge? This model of damage would explain the discrepancy between the description of tag and your results. Maybe we could do some testing at different levels of attack to try to confirm/contradict this?


Edit: Also, even if this isn't how it works, I have trouble thinking of any model where a 30% reduction in defense would consistently result in a 30% increase in damage. What model are you proposing?




This post was last edited by ShikiIga on 2018-01-31 11:49:30.
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