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[ Help ] Sage World Pay to Win Bullying: The Deal with Pay to Win Players

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  • Registered: 2017-07-24
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  • Posts: 34
On 2017-09-05 23:26:39Show All Posts
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  • ⚡️TheShinobiGod On 2017-09-05 14:01:47
  • YES !!! It should be by power instead of level coz big spenders get everything and the word "competition" loses its essence. I'm a f2p player and i have no problem competing against casual spenders but everytime i get high streak, big spenders would come and bully me in sage lol. I know it's a strategy to earn more points for a battlefield but facing the same big spender player everytime i get a streak and every sage that I join in is too much lol. It's like his sole purpose in life is to destroy me and feed off my earnings haha.

You're a f2p player that seems to do well in Sage and get streaks... but, of course, that's not enough because you think you should be able to win at EVERYTHING in the game, right?

Sorry, that's not going to happen and isn't very realistic.

Why do you feel that you should have every thing "given" to you? Because it's "fair?" Who's it "fair" to? Is it fair to Oasis, who wouldn't be giving as much incentive to others to pay the game and would likely decrease their profits (all while you "freeload" on their systems)? Is it fair to the people spending actual sums of money that they would not be advantaged and instead only play against other people spending similar amounts of money?

"Fair" is a relative term that too many of us use to insinuate that we want advantages that we don't currently have.

No one has a "right" to anything in this game. The entire system is based around things like RNG. THAT is the game. It could be called "unfair" that a person with a free spin in an event can get a top prize while someone spending tons of money does not. But... that's the nature of the game. It's all "fair" because the rules are consistent and we're all playing under the same rules. Your job as a gamer is to work within those rules to maximize the value you get from the game.

None of that is to suggest that changes to the game couldn't be made or suggested that might improve the game, mind you. It's only to suggest that most of the arguments made to "improve the game" don't stem from any reasonable arguments built and instead only stem from people that want to suggest they should be entitled to things that they aren't currently getting.

For the record, Sage is a special beast that HAS to be level-based, so far as I'm concerned. It's to reward "sandbaggers" and make people that aren't chasing levels as aggressively feel like they're still doing something worthwhile. This isn't bad. They should be able to play the game as well and think they're doing something with how they choose to play the game - especially since basically everything else in the game actually punishes people for "sandbagging." And the only way to beat a proper sandbagger in Sage is ONLY buy spending enough money to out-advantage them.

Making Sage power-based would take away the one thing in the game that is beneficial to sandbaggers. Not only that... lower levels that join a server later would basically have NOTHING in the game that lets them think they're doing anything good and not just going to be forever behind everyone else on the server that started earlier.

Sage serves an important part in the game. If it's not for YOU? Well, too bad. Everything in the game doesn't have to give YOU all the best things. You know... because that wouldn't be "fair."

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