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Probability Distribution of Refining, Battle Armor Rank, etc.

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  • Registered: 2017-07-24
  • Topics: 29
  • Posts: 2271
On 2017-08-15 02:34:55Show All Posts
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  • Armand__ On 2017-08-14 23:33:40
  • Wether they know or not doesn't really matter. They won't give us that information either way.


    I would like to say that we can infer the probability distributions from players experience, just by plotting the number of times an upgrade/refinement has succeded at a certain value as a function of the total number of maximum chances before success.


    However, i do not believe (from personal experience) that the probability distribution remains constant at all levels. For example, upgrading anything from lvl 1 or 2 to 2 or 3 usually requires less than 5 tries out of 20 or 30. In other words for the first 2 levels a 20% filled bar will usually result in a successful upgrade/refine. However once you reach lvl 4 or 5 you usually need 80% or more of the bar for a successful upgrade/refine.


    Although this only takes into account my experience when lvling up charms/tactics/refinement/battle armor and is not a very big sample, this behavior uis surprisingly consistent. Thus i believe that the probability distribution for the low levels peaks earlier than the distribution for the latter ones. Also this is supported by the fact that i know no one who needed 18+ tries to upgrade from lvl 1 to 2 however i have seen players who needed 65+/70 tries to upgrade at lvl 4.


    Also i have noticed that its rare for an upgade/refinment to succeed at the middle values, its usually successful whe the first or last quarter of the bar is full. So i do not believe that the probability can be linear.


    Those are my observations, again my sample is only me and what i have seen on the forums from time to time. It only serves to give a tendency and not the full behavior.

Ah, but it could be a consistent formula, say something like this

rand(0, (M-W)^2) == 0

Or, in words.

take your max wish credit, subtract your current wish credit from it, square this difference. Roll a number between 0 and the squared number, if it is 0, it is an upgrade.

At low bar, even if you are empty, M-W is small, so you can upgrade fairly quickly. Whereas for high lv even at 80% the difference is pretty large so it's hard.

Power of 2 might be a bit much, thou I don't think it's linear. Maybe it's ^1.5 and then round to a integer, but you got the idea.

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