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[ Events ] The Best Moods for each Class! List your opinions!

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  • Registered: 2017-07-24
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On 2016-08-20 06:57:15Show this Author OnlyDescending Order
1# Go To
We don't get a lot of meat* to start with so obviously doing your main first is the most beneficial. He's in every team you build.

But the question is which stats do you think are the best for each main? List what you think and why!

Personally I feel like Lightning is already too squishy and has plenty of offense. Taking a loss in some type of defensive stat will just further increase the chance that your main is comboed to death before anyone else. People fear the Chidori, a defensive ability, so playing defensively may be the optimal setup. A small loss to Ninjutsu is worth a boost to Resistance. Alternatively, if you really want to play the glass cannon approach... lose the Resistance and gain Attack. Have fun one-shotting ninjas.

This post was last edited by Kyutaru at 2016-8-20 06:58
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On 2016-08-20 07:05:47Show this Author Only
2#
Agreed, Resistance would be great on a Midnight Blade! As for Azure Fang, I strongly endorse Ninjutsu. All of the healing abilities are based on it, and she gets strong Ninjutsu growths anyway.

I'm currently of the bad habit of deconstructing my opponents' teams, and being able to heal back nearly to full by the end to add insult to injury.
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On 2016-08-20 11:01:20Show this Author Only
3#
Angry is good for wind your defence is your lowest attribute so it's hardly a loss.
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On 2016-08-20 11:27:40Show this Author Only
4#
Mine's Irratable
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On 2016-08-20 12:11:23Show this Author Only
5#
Moar viva le resistance!
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On 2016-08-20 16:26:46Show this Author Only
6#
I'm Thrilled - +Ninjutsu, -Attack. What do all these other moods do?
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On 2016-08-20 16:44:02Show this Author Only
7#
horrified for earth. -5% attack, +65% resistance for a huuuuuge shield. Currently I'm shielding for 2,000 with my standard attack, 4K with the mystery skill active. Add Irukas shield on top and gg. Nothing is getting through that.
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On 2016-08-20 17:06:08Show this Author Only
8#
+ resistance ; -attack on wind main is really good if you want empress build :)
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On 2016-08-20 19:27:18Show this Author Only
9#
I'm Thrilled on my fire main. + Nin - Attack. I only use Nin attacks atm so it's perfect for me.
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On 2016-08-24 23:51:01Show this Author Only
10#
  • xRMKx On 2016-08-20 17:06:08
  • + resistance ; -attack on wind main is really good if you want empress build :)
You don't think Anxious would be better? Losing 5% off of our lowest stat (defense) doesn't seem as bad as losing 5% attack, which a number of Wind's abilities will suffer from.

Being that Wind isn't really a front-liner with all the clone abilities, doesn't seem as bad as a trade off.
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On 2016-08-25 00:54:46Show this Author Only
11#
For earth I feel resistance is the most important because your shields scale of that. so + resistance - attack/ninjutsu. As earth main you dont have to worry about losing attack/ninjutsu since you will either use the interrupt, which you use to interrupt not for the damage. The knockdown, which I personally use as a chase starter if I have no others in my lineup or the double attack for the team.. speaks for itself.
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On 2016-08-25 01:23:25Show this Author Only
12#
earth deffo must be resistance no matter what
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On 2016-08-25 01:29:14Show this Author Only
13#
  • Valroque On 2016-08-24 23:51:01
  • You don't think Anxious would be better? Losing 5% off of our lowest stat (defense) doesn't seem as bad as losing 5% attack, which a number of Wind's abilities will suffer from.

    Being that Wind isn't really a front-liner with all the clone abilities, doesn't seem as bad as a trade off.
I tried that..now i am on + ninjutsu -life..i think it is the same thing :)) not sure,i might go and try -def + nin
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On 2016-08-25 01:41:00Show this Author Only
14#
  • xRMKx On 2016-08-25 01:29:14
  • I tried that..now i am on + ninjutsu -life..i think it is the same thing :)) not sure,i might go and try -def + nin
I have +nin -def on Wind Main and I love it. Since Wind Main doesn't have a lot of defense to begin with, -5% amounts to about -100 defense for me, where as -5% HP amounts to -200 HP for me.
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On 2016-08-25 01:44:06Show this Author Only
15#
  • Kfactor5953 On 2016-08-25 01:41:00
  • I have +nin -def on Wind Main and I love it. Since Wind Main doesn't have a lot of defense to begin with, -5% amounts to about -100 defense for me, where as -5% HP amounts to -200 HP for me.
Oh ok,i will get some mood pills and try to get that too. Thanks for the advice guys :) i am not really that good on moods =)))
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On 2016-08-25 02:01:49Show this Author Only
16#
  • Kfactor5953 On 2016-08-25 01:41:00
  • I have +nin -def on Wind Main and I love it. Since Wind Main doesn't have a lot of defense to begin with, -5% amounts to about -100 defense for me, where as -5% HP amounts to -200 HP for me.
Also, losing HP is worse for two reasons. Not only does HP scale very high, so losing 5% of it is a big hit, but losing HP is worse as it's the buffer for nin and tai attacks. Whereas losing defense only hurts you when getting hit by Tai. (which you should be avoiding, anyways)

Not trying to be captain obvious here, just pretty much reiterating.
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On 2016-09-02 23:40:03Show this Author Only
17#
i dont even understand yet this mood thing and how many kinds of mood there are in naruto online
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On 2016-09-03 00:17:08Show this Author Only
18#
I don't agree with your approach on the Midnight Blade. Also you saying that Chidori is a defensive skill... Like come on? That skill has a lot of damage, sure it has control but that means it's defensive? Sure not. Like you said, midnight blade is squishy so the paralysis that Chidori makes it so that your opponent won't combo on you so even a squishy ninja as midnight blade can tank 1 mystery or 2 without combo following it up. The key thing about midnight is using Chidori before your opponent, paralysing his whole team and if possible bursting down his main or biggest threat with Chidori + combo, in order to accomplish that you need the most attack you can get, meaning you should focus attack on the mood. That's my opinion, if you want to control enemy team and outlast them, you should've chosen Earth Main.
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On 2016-09-03 01:00:18Show this Author Only
19#
What about water main? XD
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On 2016-09-03 02:56:26Show this Author Only
20#
  • øNukenin On 2016-09-03 00:17:08
  • I don't agree with your approach on the Midnight Blade. Also you saying that Chidori is a defensive skill... Like come on? That skill has a lot of damage, sure it has control but that means it's defensive? Sure not. Like you said, midnight blade is squishy so the paralysis that Chidori makes it so that your opponent won't combo on you so even a squishy ninja as midnight blade can tank 1 mystery or 2 without combo following it up. The key thing about midnight is using Chidori before your opponent, paralysing his whole team and if possible bursting down his main or biggest threat with Chidori + combo, in order to accomplish that you need the most attack you can get, meaning you should focus attack on the mood. That's my opinion, if you want to control enemy team and outlast them, you should've chosen Earth Main.
Yes, Chidori does low damage. If you check the AOEs of other ninja, you'll see the difference. The difference gets more and more pronounced as stats raise, like when the level cap goes to 80 it will be plainly obvious. High level Midnights trade their AOE damage and Lightning armors for low damage paralysis and acupuncture. He's a status debuffer rather than a killer.

Players get much tankier later and Ninjutsu scales much better in damage. Your squishy wizard Ninjutsu-based ninja will be your main source of damage while Chidori will continue to drop due to its Attack/Ninjutsu split. Later Chidori will be purely used for the paralysis, the damage becomes negligible. Since Ninjutsu is the meta, Resistance is the counter.
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