It's no secret that the game's been going downhill ever since people started realizing how ridiculously overpriced everything in this game actually is, in fact I don't think there's ever been a game in existence that required 1000 bucks for a character let alone a flippin browser flash game. As far as Oasis go why should they care about bettering the player experience when the player deliberately spends ridiculous amounts of money in the game therefore allowing Oasis to just sit back and collect cold, hard cash with no need to make effort in the name of prosperity. When you think about it, is this game really an MMORPG? because those type of games require 99% grinding in order to get stronger, here in Naruto Online you can be the strongest person in an entire merge if you just spend as much as possible in a matter of 2 weeks at max. A formula like that is doomed to fail so at the end this project is neither good for the company's image and it certainly isn't for the player ba
i'm guessing you haven't played a lot of chinese developed games. its really not that different from any others and some are even worst. i get people come in to these games not knowing that, but that is just how it works. if people think anything is going to change, i'll tell you right now its not going to change. you really just have to decide if the game is worth playing.
You're right NO is the only browser game that I've played and I'm not holding any hopes that the state of the game is ever going to change but if they want their product to survive on the western marked they need to understand that by not responding to the needs of their customers/player ba
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