It's no secret that the game's been going downhill ever since people started realizing how ridiculously overpriced everything in this game actually is, in fact I don't think there's ever been a game in existence that required 1000 bucks for a character let alone a flippin browser flash game. As far as Oasis go why should they care about bettering the player experience when the player deliberately spends ridiculous amounts of money in the game therefore allowing Oasis to just sit back and collect cold, hard cash with no need to make effort in the name of prosperity. When you think about it, is this game really an MMORPG? because those type of games require 99% grinding in order to get stronger, here in Naruto Online you can be the strongest person in an entire merge if you just spend as much as possible in a matter of 2 weeks at max. A formula like that is doomed to fail so at the end this project is neither good for the company's image and it certainly isn't for the player ba
Ever hear of Pockie Ninja? Its a now dead/ended game that was a Naruto/Bleach crossover. I was a free user there and I think they did eventually sold somethings for 1k, but the main thing they would do is sale something like: "Want this sage naruto? he is worth $1,200 but we are gonna release him on sale at $250!" It was frikken ridiculous man, like it was even a deal.
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