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Early 3.0 what can we expect

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  • Registered: 2017-07-24
  • Topics: 2
  • Posts: 233
On 2017-08-01 05:45:31Show All Posts
5#

Thanks for digging deep for us! I've got detailed skill descriptions for the ninjas here.


Kushina Uzumaki [Hot-Blooded Habanero]:

Mystery: [Prompt] Attack up to 3 enemy ninjas, and cause paralysis. Cause repulse to the selected ninja, and remove immune state if it has it. At the end of the round, the target will regain immune state, and lose all debuffs caused to it during this round.

Battlefield Entrance Cooldown: 3 rounds

Cooldown: 6 rounds

Chakra Consumption: 20

Standard: Attack the enemy with the lowest life, and cause paralysis. Has a fixed chance of causing high float.

Chase: Chase low float, cause knockdown and immobile.

Passive 1: When this ninja is hit by an attack, reduce the mystery cooldown by 1 round and increase this ninja’s critical rate by 4%.

Passive 2: Recover a certain percentage of life each round before your action, and immune to all debuffs


Sasori [Reanimation]:

Mystery: [Prompt] Grant selected ninja’s team and up to 9 reanimated allies one extra standard attack, and remove one layer of debuffs.

Battlefield Entrance Cooldown: 1 round

Cooldown: 3 rounds

Chakra Consumption: 20

Standard: Attack opposing enemy, cause poisoning.

Passive 1: If a team member is dead, Sasori may use him/her to attack instead of a standard attack, and this causes chaos.

Passive 2: At the beginning of battle, give up to 9 reanimated ninjas a 40% shield and 30% increase attack and ninjutsu for 3 rounds.

Passive 3: When Sasori dies, revive after 2 rounds and re-activate Passive 2.





This post was last edited by Tjun on 2017-08-01 05:45:46.
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