I agree with this wholeheartedly and I'm glad to hear that admins have already been informed of this. It just *s because no matter how much effort you put in as Leader/Seniors of a group there is always going to be a feeling of inequality with the current system.
I agree with the point that we don't necessarily even need them to give more of the current packs, since the addition of another lesser one would be better in my honest opinion. In my server it is uncommon for us to have the same people across every single fight so that would already make it a bit easier to distribute. Then, even if you do end up stalemated in fights at the end between some members, it is easy to look at their contribution for the week or number of bye rounds to fix the tie breaker. However, on the flip side, we also manage our group and decide who goes where during the war. So, as such, some of the bye rounds they get are because we felt they would be best used in said spot. That said, just because they don't do as many fights, doesn't mean I don't want them to feel valued and important but it does warrant a slightly lower reward in itself, since the quality of rewards is directly correlated with your ability to progress in the tournament.
One little remedy is having higher players sacrifice their reward for some of their allies. This works great in theory but it also makes them feel like they aren't rewarded. I have gladly taken a lower reward one week and nothing the second to allow other players to get something. However, eventually, you too feel slightly bothered to even attend. The timing of the event cuts deep into ones time on a weekend and, if you are one of the players repeatedly being relied on to get high numbers, you feel a little unrewarded for your efforts just by trying to be a good team player. Although getting upwards of a few thousand group tokens and quite a bit of donation funds is nice, it still leaves room for improvement.