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[ Suggestions ] Stop Players From Being Able To Halt Their Progression For Sage War!

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  • Registered: 2017-07-24
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On 2017-07-18 07:35:29Show All Posts
11#
Hey there,

What you present here is a very popular issue now, and while I understand it, it is also something I had my own opinion on for some time.
Thing is, with how big power differences are on lvl 90, it's exactly the same thing as it is with stopping the leveling. What I mean is, on my example. I'm a level 90 player with about 74k power. Situation for me is, that I either face players that are 40k power, or 100k power, it goes either way. If we were to take this situation from the 100k players perspective, they are to me, what 60k players are in lvl 89 fields to others.

I apologize if this wasn't too clear, but it's a topic that's a bit complicated for me to explain. Basically what I mean is, no matter if you stop your leveling or not, there is going to be someone who stands on top of SWB. Players who stop leveling make it easier on themselves, and so do players who spend a lot of money to have high power. Personally I don't mind either, I win some, I lose some battles, being fortunate enough to be a "middle class" of my Sage World Battlefields, but I enjoy the fights more than the actual factor of winning or losing. I understand it may be a problem for really competetive players, that cannot afford to increase their power by spending, but it's a problem that's unavoidable.

This all being said, my essay behind, I respect the suggestion, and whilst it's rather unlikely to be implemented, I will forward it to our team to be discussed :) Thanks for the feedback ^^
  • Registered: 2017-07-24
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On 2017-07-18 08:52:17Show All Posts
14#
  • Dragonfire14 On 2017-07-18 08:43:58
  • If they do the brackets by power they could do something like a 10k - 25k , 25k - 40k, 40k - 55k, 55k - 70k, 70k - 100k, and 100k+.

    Yes I know there is never going to be a time where everyone is on even grounds (unless you make it like arena or something like that), but you can help close the gap. Winning a 15k difference is hard, but not impossible my friend recently won in Space Time bracket finals against someone with about 20k more than them. As it stands now people are versing players with upwards of 50k more than them. For example for me in sage:

    I have 62k power, sometimes I verse players with 130k power, that is double mine.....over 62k more power. Just because we are both lvl 90 doesn't mean it is a fair (or even just a possible) fight.
While I see your point, and the lower power brackets would work fine in this system, the problem begins in high end of the spectrum. I suppose it's obvious that top players can't have worst environment to play, which is difficult to promise with how spread top powers are.

Issue that I'm addressing here also affects players that are just above 70k power. 60-70k is currently estimate for a "perfect f2p" or low spender power, so on the high end of the spectrum those players would end up in a situation like the one now, being on the bottom, and only beaten up.

Fair fights are a thing that's very difficult to achieve, especially again, on higher power levels, because there is not enough players to fill 100k spots, and even if there were, there are also players stronger than them, so limiting it is bad.

My point to which I'm going is, no matter how this system would be built, there is always going to be a dissatisfied part of the community. Making it into arena style fights would be technically fair, but at the same time, again, top spending players could see it as a punishment compared to what they have now.
I can't really know for sure, but I believe this is just a very difficult situation to get out of, due to the fact that each solution leads to a dead end.

To wrap it up, while I respect all the ideas suggested here, I don't find them to be easily applicable.
It's not for me to decide, thus I will present those ideas to our team, what I'm saying here is my own opinion on the topic.
  • Registered: 2017-07-24
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On 2017-07-19 05:55:49Show All Posts
33#
  • NobodyReally On 2017-07-18 08:54:44
  • This Sage war power bracket thing had been wanted for months now but i think i have found a way to fix all of this.

    You guys over at oasis can remaster sage world battlefield and have a player pool, the people pool works for the next idea i have.

    Make it were each player has there own target, the game determines the target by battle power not level it self, you go out, find and defeat the target. if you have done so you wait for your next 'bingo target' and if you defeat that target you keep moving up in the bingo books.

    That process repeats until the event is over, Is this not a great idea?

    I feel this is better rather then running around looking at peoples battle Armour hoping you get lucky.

    Reply to this telling me if you have any worries or extra idea for this idea.


    Edit: the player pool is taken from every server the game has not just your server cluster, making it easier for the game to find you good bingo targets and at the same time keeping the SWB size the same or less, less=less lag=more happy players
    This post was last edited by The SageArtist at 2017-7-18 08:58
To answer this idea, once again, it would work nice for lower power, let's say 100k and lower (my apologies for using 100k as "lower" power, it's only to show a point). When we look at stronger players, which are usually at points like ex. 200k, 175k, 140k, 120k, 100k, or so on, then you get a situation where high spenders are punished for not being strongest spenders.
  • Registered: 2017-07-24
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On 2017-07-19 05:57:24Show All Posts
34#
  • SaraJokan On 2017-07-18 08:57:28
  • Would it be possible to somehow incentivize players to target players in Sage World of approximately the same power? I'm not saying it would strictly prevent power discrepancies from showing up (you could still target players below you), but have the scoring system for Sage reward you more for fighting and defeating players of similar and higher power levels consecutively?

    Or if such a system is in place already, make it more obvious?
Once again, an idea that works brilliant for most of the players, but punishes spenders.
If you get extra points for fighting on your power level, that means that highest spenders will fall behind in points.
While I understand the motivation, and I won't skip any of those ideas while suggesting a change, it has a flaw of ignoring the strongest players in game.
  • Registered: 2017-07-24
  • Topics: 58
  • Posts: 1237
On 2017-07-19 05:59:39Show All Posts
35#
  • NobodyReally On 2017-07-18 12:03:59
  • or maybe just give better rewards to everyone who participants? because the people who keep losing are gonna eventually just ignore SWB and then all the higher power people are gonna fight people with more power then them in a continuous cycle until it gets the P2W drive like space time..
This idea doesn't sound so bad, and I agree with it.
That being said, as usual, I can't really do much more other than forward it to our team to be discussed.

Thanks for the incentive though XD
  • Registered: 2017-07-24
  • Topics: 58
  • Posts: 1237
On 2017-07-19 06:04:43Show All Posts
36#
To avoid more spamming of this thread, I will be closing it for now.
I appreciate everyone's effort to make this game a better place, thank you for that ^^

I will do my best to present all ideas to our team :) While I already said, some have flaws, none will be ignored by me, as they may contain potential inspirations.

One thing I would also see helping in a situation like that, would be to make SWB award experience points. This way, slowly but surely, players staying low leveled would be elevated up. That being said, it's again, just a suggestion XD

Once again, thank you all, have a fantastic day, and don't hestitate to suggest anything else for the game, if you find any cool ideas ^^
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