-
Loaf
On
2017-07-10 07:01:12
-
It's more than likely 1 really strong player with Tendo Pain and maxed buffs.
Generally, Tendo team is: MB (+80 chakra with lightning armor/bloodthisty) +nin/tai to lightning ninjas
Tendo slot 2, Asuma WB(+nin/tai max hp), and:
Hashirama (+nin) Tobirama (+tai) Shurado (+tai) Chikoshodo (+nin) Konan (+nin/tai), Darui/Danzo(barrier for lightning) all buff Tendo from any formation.
My Tendo at around 27k bp can generally wipe the board if I can collect all the buffs, just try to minimize the combo chance of the other players turn 1 ninjas. I tend to get around 3min clear time with a few combos going off. The real problem is the lag of the battle taking up 1min+ becuse of ppl with slow computers or the network.
You don't need bloodthirsty thou.
You start with 20+20(WB Asuma), Lightning armor cost 20, so you'd have 20 left. Tendo cost 80, so you only need +60, which 3 attacks form lightning armor is enough.
1 less animation is just a tad bit faster
And since you listed 6 global buffers, which the other team have sufficient room for, your forth ninja can be gnw1010 for the crit or guy or something like that. Never hurts to have more buff.
Other team move 1, they can just use their main, every main have a non-attack basic except fire, and fire have 2 basic attack that don't combo.
Earth main have shield, water main heal, wind main summon clone, lightning +chakra, fire main have dance and sleep, I guess sleep is faster maybe. Most of those have faster animation than most normal attacks
Edit: also make sure everyone is using the right talents. Your lighting talent aside, no other begin of round talent(buff, summon, debuff whatever) should be used. Water should be, for example, poison tai and neuro toxin whereas wind would be queen's momentum and charkra coordination and so on. This will minimize the begin of battle animations and shave off a few seconds more. A bit extreme but if we are going ballz to the wallz...
This post was last edited by PraiseLuka at 2017-7-9 15:31