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[ Lineup ] Rescue the Jinchuriki : 2mins?

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  • Registered: 2017-07-24
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On 2017-07-07 20:29:44Show this Author OnlyDescending Order
1# Go To
What team are they using? any guess?

https://scontent-hkg3-1.*.fbcdn.net/v/t1.0-9/19756584_1586768181367987_5325543407294732547_n.jpg?oh=3bd4c57a74eba60b495713813d9c346b&oe=59D51CA8


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On 2017-07-07 20:34:42Show this Author Only
2#
2 mins is indeed super fast. Only buffing of two teams takes like 10-15 seconds.
Maybe a bug? Who knows..
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On 2017-07-07 20:36:48Show this Author Only
3#
That's impressing. I really would like too see which team they used :-)
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On 2017-07-07 20:55:44Show this Author Only
4#
Best I have seen was 1:37. :D

Then again it was a Lvl 40 run (I with just my Fire main + a good Lightning team @ lvl 89) so I guess that doesnt count.
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On 2017-07-07 21:01:27Show this Author Only
5#
It is possible in theory:
- All 3 teams need to try minimize combo connections; combo waste time for the sake of getting a fast jinchuriki rescue time.
- 2 fast tendo teams with mabui, tendo, wb asuma. You can fire tendo mystery immediately and not waste any time with combos. Have tendo target someone immune to float conditions.
- 3rd player providing buffs to tendo and provide a float immune target; such as earth main, shurado, chikushodo, konan, with earth main on slot 1 and slot 2 having lower init than the tendos.
- Make sure you play on 1x. Tendo mystery animation doesn't go faster in 2x, but makes the timer tick a lot more.
- Pray that on wave 2, you do not meet ninjas that recover hp on deaths such as danzo or jig.
- Pray that your opponent has a float immune ninja to target with tendo. 2x tendo mystery with sufficient number of crits would clear it.
This post was last edited by IamAscrub at 2017-7-7 21:03
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On 2017-07-07 21:48:27Show this Author Only
6#
maybe the leader the lowest lvl and they go in that range in jinjuriki
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On 2017-07-07 22:34:33Show this Author Only
7#
3 Cursed hidans mabe?
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On 2017-07-07 22:41:01Show this Author Only
8#
Just buffing the ninjas already takes 1 minute for me. That's impressive o_o
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On 2017-07-08 02:19:38Show this Author Only
9#
  • PoisonScrub On 2017-07-07 22:41:01
  • Just buffing the ninjas already takes 1 minute for me. That's impressive o_o
Yes buffing takes too long, I wonder if there's a ninja that doesn't buff but has high damage?
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On 2017-07-08 02:22:18Show this Author Only
10#
  • Belerephon On 2017-07-07 22:34:33
  • 3 Cursed hidans mabe?
hmmm... plausible
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On 2017-07-08 02:42:38Show this Author Only
11#
  • IamAscrub On 2017-07-07 21:01:27
  • It is possible in theory:
    - All 3 teams need to try minimize combo connections; combo waste time for the sake of getting a fast jinchuriki rescue time.
    - 2 fast tendo teams with mabui, tendo, wb asuma. You can fire tendo mystery immediately and not waste any time with combos. Have tendo target someone immune to float conditions.
    - 3rd player providing buffs to tendo and provide a float immune target; such as earth main, shurado, chikushodo, konan, with earth main on slot 1 and slot 2 having lower init than the tendos.
    - Make sure you play on 1x. Tendo mystery animation doesn't go faster in 2x, but makes the timer tick a lot more.
    - Pray that on wave 2, you do not meet ninjas that recover hp on deaths such as danzo or jig.
    - Pray that your opponent has a float immune ninja to target with tendo. 2x tendo mystery with sufficient number of crits would clear it.
    This post was last edited by IamAscrub at 2017-7-7 21:03
I'll do you one better:
3 teams of lighting main(armor, +chakra normal attack, lightning enhancement), tendo, wb asuma +X
Where X differ for each team, being chikushodo, konan and shurado

Only Chikushodo and Konan would chase (one is 10 combo, one is knockdown to knockdown) long as you ensure main don't chase. So use the shurado one first, then the other to minimal chases.

Might do it, 3 +140% nin/atk tendo drops...

Just my guess....
Edit: you know what, replace one of the WB asuma with a darui for barrier, say the 3rd tendo. Then we'd have two 180% and a 150%. the two 180% should wipe field.
Put lightning main move 1, tendo move 2.
This post was last edited by PraiseLuka at 2017-7-7 10:47
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On 2017-07-08 08:03:42Show this Author Only
12#
  • PraiseLuka On 2017-07-08 02:42:38
  • I'll do you one better:
    3 teams of lighting main(armor, +chakra normal attack, lightning enhancement), tendo, wb asuma +X
    Where X differ for each team, being chikushodo, konan and shurado

    Only Chikushodo and Konan would chase (one is 10 combo, one is knockdown to knockdown) long as you ensure main don't chase. So use the shurado one first, then the other to minimal chases.

    Might do it, 3 +140% nin/atk tendo drops...

    Just my guess....
    Edit: you know what, replace one of the WB asuma with a darui for barrier, say the 3rd tendo. Then we'd have two 180% and a 150%. the two 180% should wipe field.
    Put lightning main move 1, tendo move 2.
    This post was last edited by PraiseLuka at 2017-7-7 10:47
Nope, this is a better pvp team for more burst, but the other team is much better in terms of animation speed. This team will take over 3 minutes for buffs and light main attacks alone.

But i don't think it was tendos either way, tendos aren't even fastest, chocolate hidans or chojuros beat tendos for time on our server.
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On 2017-07-08 09:02:27Show this Author Only
13#
  • Dym On 2017-07-08 08:03:42
  • Nope, this is a better pvp team for more burst, but the other team is much better in terms of animation speed. This team will take over 3 minutes for buffs and light main attacks alone.

    But i don't think it was tendos either way, tendos aren't even fastest, chocolate hidans or chojuros beat tendos for time on our server.
Check your work please

First, how long does it take to apply buffs:
Test: Darui, Bee, jigokudo, wind main with wind buff:
result: 3 second for battle to load, 6 seconds for buffs to apply (here, the buff is jigokudo, darui barrier, bee's two part buff(thou one ability)--like konan and wind main wind buff, like LM lighnting buff) this is actually more than what I suggested, per team, but serve as good enough basis.

Second, how long does it take for lightning main to cast mystery and perform 4 "attacks"?
I used bee + mabui for this test, from the time after bee's passive triggers(before each action) to after the
4th action of mabui (2 pump 2 heals), 10 seconds (note that you only need 3, as there is WB asuma, so no not using demon talent, should make it 8 seconds)

Third, as I don't have tendo, an estimation of how long it takes to do a tendo drop, I used kazekage, which is somewhat similiar. 7 seconds.

How long does it take to complete a round of battle? Worst case scenario:
loading time: let's say 5 seconds for 3v3 instead of 3 for 1v1
buff time: let's say 6x6= 36 seconds
(on a side note, it took 20 second for ranked battle start period, including loading and buffing. While I know it says it's 2x, usually it isn't really. Still, even if we double that time, it's less than this estimate, so I think we are safe there, the 5+36 can only be an overestimate. Mind you, my ranked team have 3 passive barrier, which is by far the slowest of "buff" animation)
battle time: LM mystery + 3x LM actions: 8x3=24 seconds
3x tendo drop 3x7=21 seconds
1 minute 26 seconds per round, 2 minute 52 seconds to complete both stage of battle.
Granted, this indeed didn't quite make the "deadline" of 2:22, but it's certainly faster than what you think it is.

So, how can it be faster?
For starters, i think my buffing etc time is over estimated, can probably shave off 5 seconds per round there.
Second, if we expect 2 tendo to 'solve" the problem, team 3 c*e a minimal action time ninja in spot 1, say akatuchi, just so team 1&2 can get to their parts faster. And also, it means no 3rd tendo needed. overall, this would mean that instead of 8+7 second action for the first two char, it would be instead like 2 second for the action of one char, shaving 13 seconds off each round, for 26 seconds total.
2 min 56 seconds - 26 seconds - 10 seconds = 2 min 20 seconds.

So in theory, a full tendo buff team, if it can kill the enemy with two buffed tendo drops, will be able to complete in the allotted time.
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On 2017-07-08 13:31:21Show this Author Only
14#
  • PraiseLuka On 2017-07-08 02:42:38
  • I'll do you one better:
    3 teams of lighting main(armor, +chakra normal attack, lightning enhancement), tendo, wb asuma +X
    Where X differ for each team, being chikushodo, konan and shurado

    Only Chikushodo and Konan would chase (one is 10 combo, one is knockdown to knockdown) long as you ensure main don't chase. So use the shurado one first, then the other to minimal chases.

    Might do it, 3 +140% nin/atk tendo drops...

    Just my guess....
    Edit: you know what, replace one of the WB asuma with a darui for barrier, say the 3rd tendo. Then we'd have two 180% and a 150%. the two 180% should wipe field.
    Put lightning main move 1, tendo move 2.
    This post was last edited by PraiseLuka at 2017-7-7 10:47
This might work
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On 2017-07-08 13:38:17Show this Author Only
15#
  • PraiseLuka On 2017-07-08 09:02:27
  • Check your work please

    First, how long does it take to apply buffs:
    Test: Darui, Bee, jigokudo, wind main with wind buff:
    result: 3 second for battle to load, 6 seconds for buffs to apply (here, the buff is jigokudo, darui barrier, bee's two part buff(thou one ability)--like konan and wind main wind buff, like LM lighnting buff) this is actually more than what I suggested, per team, but serve as good enough basis.

    Second, how long does it take for lightning main to cast mystery and perform 4 "attacks"?
    I used bee + mabui for this test, from the time after bee's passive triggers(before each action) to after the
    4th action of mabui (2 pump 2 heals), 10 seconds (note that you only need 3, as there is WB asuma, so no not using demon talent, should make it 8 seconds)

    Third, as I don't have tendo, an estimation of how long it takes to do a tendo drop, I used kazekage, which is somewhat similiar. 7 seconds.

    How long does it take to complete a round of battle? Worst case scenario:
    loading time: let's say 5 seconds for 3v3 instead of 3 for 1v1
    buff time: let's say 6x6= 36 seconds
    (on a side note, it took 20 second for ranked battle start period, including loading and buffing. While I know it says it's 2x, usually it isn't really. Still, even if we double that time, it's less than this estimate, so I think we are safe there, the 5+36 can only be an overestimate. Mind you, my ranked team have 3 passive barrier, which is by far the slowest of "buff" animation)
    battle time: LM mystery + 3x LM actions: 8x3=24 seconds
    3x tendo drop 3x7=21 seconds
    1 minute 26 seconds per round, 2 minute 52 seconds to complete both stage of battle.
    Granted, this indeed didn't quite make the "deadline" of 2:22, but it's certainly faster than what you think it is.

    So, how can it be faster?
    For starters, i think my buffing etc time is over estimated, can probably shave off 5 seconds per round there.
    Second, if we expect 2 tendo to 'solve" the problem, team 3 c*e a minimal action time ninja in spot 1, say akatuchi, just so team 1&2 can get to their parts faster. And also, it means no 3rd tendo needed. overall, this would mean that instead of 8+7 second action for the first two char, it would be instead like 2 second for the action of one char, shaving 13 seconds off each round, for 26 seconds total.
    2 min 56 seconds - 26 seconds - 10 seconds = 2 min 20 seconds.

    So in theory, a full tendo buff team, if it can kill the enemy with two buffed tendo drops, will be able to complete in the allotted time.
The only thing to speed this set up is to pray that all the skill would CRIT. Nice work.
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On 2017-07-09 18:48:22Show this Author Only
16#
  • PraiseLuka On 2017-07-08 09:02:27
  • Check your work please

    First, how long does it take to apply buffs:
    Test: Darui, Bee, jigokudo, wind main with wind buff:
    result: 3 second for battle to load, 6 seconds for buffs to apply (here, the buff is jigokudo, darui barrier, bee's two part buff(thou one ability)--like konan and wind main wind buff, like LM lighnting buff) this is actually more than what I suggested, per team, but serve as good enough basis.

    Second, how long does it take for lightning main to cast mystery and perform 4 "attacks"?
    I used bee + mabui for this test, from the time after bee's passive triggers(before each action) to after the
    4th action of mabui (2 pump 2 heals), 10 seconds (note that you only need 3, as there is WB asuma, so no not using demon talent, should make it 8 seconds)

    Third, as I don't have tendo, an estimation of how long it takes to do a tendo drop, I used kazekage, which is somewhat similiar. 7 seconds.

    How long does it take to complete a round of battle? Worst case scenario:
    loading time: let's say 5 seconds for 3v3 instead of 3 for 1v1
    buff time: let's say 6x6= 36 seconds
    (on a side note, it took 20 second for ranked battle start period, including loading and buffing. While I know it says it's 2x, usually it isn't really. Still, even if we double that time, it's less than this estimate, so I think we are safe there, the 5+36 can only be an overestimate. Mind you, my ranked team have 3 passive barrier, which is by far the slowest of "buff" animation)
    battle time: LM mystery + 3x LM actions: 8x3=24 seconds
    3x tendo drop 3x7=21 seconds
    1 minute 26 seconds per round, 2 minute 52 seconds to complete both stage of battle.
    Granted, this indeed didn't quite make the "deadline" of 2:22, but it's certainly faster than what you think it is.

    So, how can it be faster?
    For starters, i think my buffing etc time is over estimated, can probably shave off 5 seconds per round there.
    Second, if we expect 2 tendo to 'solve" the problem, team 3 c*e a minimal action time ninja in spot 1, say akatuchi, just so team 1&2 can get to their parts faster. And also, it means no 3rd tendo needed. overall, this would mean that instead of 8+7 second action for the first two char, it would be instead like 2 second for the action of one char, shaving 13 seconds off each round, for 26 seconds total.
    2 min 56 seconds - 26 seconds - 10 seconds = 2 min 20 seconds.

    So in theory, a full tendo buff team, if it can kill the enemy with two buffed tendo drops, will be able to complete in the allotted time.
have you even tried this? the 3rd tendo doesn't kill for this event. there is some bug. atleast for the ones that i have tried. have tried with 3 different teams each having tendos. 1 of the tendo doesnt get to skill , some bug.
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On 2017-07-09 19:06:15Show this Author Only
17#
  • Lvl14RuneStone On 2017-07-09 18:48:22
  • have you even tried this? the 3rd tendo doesn't kill for this event. there is some bug. atleast for the ones that i have tried. have tried with 3 different teams each having tendos. 1 of the tendo doesnt get to skill , some bug.
I haven't tried this as I said in my post that I do not have tendo.

I'm not aware of any bug with tendo like that, I'm merely theory crafting a team that is fast and have a high theoretical damage output.

Are you certain that you are seeing the correct result? Specifically, there is, for example, a known bug where repulse's knockback damage sometimes doesn't display properly. So is the 3rd tendo really not doing damage?

In any case, if you can replicate the bug reliably, you might want to submit a report w/ screenshots or video. (in case of screenshot, show a "before" picture where the mystery is queued and the health condition of the enemy, and a after for after the mystery is cast). Because indeed, that sounds like a bug.
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On 2017-07-10 06:48:53Show this Author Only
18#
  • PraiseLuka On 2017-07-09 19:06:15
  • I haven't tried this as I said in my post that I do not have tendo.

    I'm not aware of any bug with tendo like that, I'm merely theory crafting a team that is fast and have a high theoretical damage output.

    Are you certain that you are seeing the correct result? Specifically, there is, for example, a known bug where repulse's knockback damage sometimes doesn't display properly. So is the 3rd tendo really not doing damage?

    In any case, if you can replicate the bug reliably, you might want to submit a report w/ screenshots or video. (in case of screenshot, show a "before" picture where the mystery is queued and the health condition of the enemy, and a after for after the mystery is cast). Because indeed, that sounds like a bug.
yeah , we have tried this since rescue jinch event started. the 3rd tendo just doesn't get to skill (having 80c in hand ie). he is allowed to skill in the next round itself.

and reg this bug being fixed, i am sure it is in some future update and there is no point submitting here as the mods here cant do anything about it, they just convey ... the devs just look if its fixed anywhere and let them know and the mods will say 'this will be fixed'. so I know what is going to happen , i just need to wait for the right patch to be applied. The mere handling of customer support here is a joke but yeah.

I want to try a Mabui, Tendo, Asuma, WindMain team though... so wave 2 will get to do 6x tendos and hopefully clear it off sooner
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On 2017-07-10 06:58:10Show this Author Only
19#
  • Lvl14RuneStone On 2017-07-10 06:48:53
  • yeah , we have tried this since rescue jinch event started. the 3rd tendo just doesn't get to skill (having 80c in hand ie). he is allowed to skill in the next round itself.

    and reg this bug being fixed, i am sure it is in some future update and there is no point submitting here as the mods here cant do anything about it, they just convey ... the devs just look if its fixed anywhere and let them know and the mods will say 'this will be fixed'. so I know what is going to happen , i just need to wait for the right patch to be applied. The mere handling of customer support here is a joke but yeah.

    I want to try a Mabui, Tendo, Asuma, WindMain team though... so wave 2 will get to do 6x tendos and hopefully clear it off sooner
I wonder if it's the long animation causing timing failures....

Were all the tendo in spot 2? Have you guys tried putting them in different spots? Would be slower (since all the other ninjas would act) but maybe that will let it go off at least. And/or perhaps auto?
  • Registered: 2017-07-24
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On 2017-07-10 07:01:12Show this Author Only
20#
It's more than likely 1 really strong player with Tendo Pain and maxed buffs.

Generally, Tendo team is: MB (+80 chakra with lightning armor/bloodthisty) +nin/tai to lightning ninjas
Tendo slot 2, Asuma WB(+nin/tai max hp), and:

Hashirama (+nin) Tobirama (+tai) Shurado (+tai) Chikoshodo (+nin) Konan (+nin/tai), Darui/Danzo(barrier for lightning) all buff Tendo from any formation.

My Tendo at around 27k bp can generally wipe the board if I can collect all the buffs, just try to minimize the combo chance of the other players turn 1 ninjas. I tend to get around 3min clear time with a few combos going off. The real problem is the lag of the battle taking up 1min+ becuse of ppl with slow computers or the network.



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