I'll do you one better: 3 teams of lighting main(armor, +chakra normal attack, lightning enhancement), tendo, wb asuma +X Where X differ for each team, being chikushodo, konan and shurado
Only Chikushodo and Konan would chase (one is 10 combo, one is knockdown to knockdown) long as you ensure main don't chase. So use the shurado one first, then the other to minimal chases.
Might do it, 3 +140% nin/atk tendo drops...
Just my guess.... Edit: you know what, replace one of the WB asuma with a darui for barrier, say the 3rd tendo. Then we'd have two 180% and a 150%. the two 180% should wipe field. Put lightning main move 1, tendo move 2. This post was last edited by PraiseLuka at 2017-7-7 10:47
First, how long does it take to apply buffs: Test: Darui, Bee, jigokudo, wind main with wind buff: result: 3 second for battle to load, 6 seconds for buffs to apply (here, the buff is jigokudo, darui barrier, bee's two part buff(thou one ability)--like konan and wind main wind buff, like LM lighnting buff) this is actually more than what I suggested, per team, but serve as good enough basis.
Second, how long does it take for lightning main to cast mystery and perform 4 "attacks"? I used bee + mabui for this test, from the time after bee's passive triggers(before each action) to after the 4th action of mabui (2 pump 2 heals), 10 seconds (note that you only need 3, as there is WB asuma, so no not using demon talent, should make it 8 seconds)
Third, as I don't have tendo, an estimation of how long it takes to do a tendo drop, I used kazekage, which is somewhat similiar. 7 seconds.
How long does it take to complete a round of battle? Worst case scenario: loading time: let's say 5 seconds for 3v3 instead of 3 for 1v1 buff time: let's say 6x6= 36 seconds (on a side note, it took 20 second for ranked battle start period, including loading and buffing. While I know it says it's 2x, usually it isn't really. Still, even if we double that time, it's less than this estimate, so I think we are safe there, the 5+36 can only be an overestimate. Mind you, my ranked team have 3 passive barrier, which is by far the slowest of "buff" animation) battle time: LM mystery + 3x LM actions: 8x3=24 seconds 3x tendo drop 3x7=21 seconds 1 minute 26 seconds per round, 2 minute 52 seconds to complete both stage of battle. Granted, this indeed didn't quite make the "deadline" of 2:22, but it's certainly faster than what you think it is.
So, how can it be faster? For starters, i think my buffing etc time is over estimated, can probably shave off 5 seconds per round there. Second, if we expect 2 tendo to 'solve" the problem, team 3 c*e a minimal action time ninja in spot 1, say akatuchi, just so team 1&2 can get to their parts faster. And also, it means no 3rd tendo needed. overall, this would mean that instead of 8+7 second action for the first two char, it would be instead like 2 second for the action of one char, shaving 13 seconds off each round, for 26 seconds total. 2 min 56 seconds - 26 seconds - 10 seconds = 2 min 20 seconds.
So in theory, a full tendo buff team, if it can kill the enemy with two buffed tendo drops, will be able to complete in the allotted time.
The only thing to speed this set up is to pray that all the skill would CRIT. Nice work.