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[ Lineup ] Rescue the Jinchuriki : 2mins?

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  • Registered: 2017-07-24
  • Topics: 77
  • Posts: 385
On 2017-07-10 16:30:54Show All Posts
26#
  • IamAscrub On 2017-07-07 21:01:27
  • It is possible in theory:
    - All 3 teams need to try minimize combo connections; combo waste time for the sake of getting a fast jinchuriki rescue time.
    - 2 fast tendo teams with mabui, tendo, wb asuma. You can fire tendo mystery immediately and not waste any time with combos. Have tendo target someone immune to float conditions.
    - 3rd player providing buffs to tendo and provide a float immune target; such as earth main, shurado, chikushodo, konan, with earth main on slot 1 and slot 2 having lower init than the tendos.
    - Make sure you play on 1x. Tendo mystery animation doesn't go faster in 2x, but makes the timer tick a lot more.
    - Pray that on wave 2, you do not meet ninjas that recover hp on deaths such as danzo or jig.
    - Pray that your opponent has a float immune ninja to target with tendo. 2x tendo mystery with sufficient number of crits would clear it.
    This post was last edited by IamAscrub at 2017-7-7 21:03
Wait, we should play Jinchu-Rescue on x1 speed? I thought it was like 9-tails or something where x2 speed is best lol. so the timer ticks x2 as fast as well, huh? . . .
anyone else can support this?
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