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[ Lineup ] Rescue the Jinchuriki : 2mins?

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  • Registered: 2017-07-24
  • Topics: 13
  • Posts: 153
On 2017-07-09 18:48:22Show All Posts
16#
  • PraiseLuka On 2017-07-08 09:02:27
  • Check your work please

    First, how long does it take to apply buffs:
    Test: Darui, Bee, jigokudo, wind main with wind buff:
    result: 3 second for battle to load, 6 seconds for buffs to apply (here, the buff is jigokudo, darui barrier, bee's two part buff(thou one ability)--like konan and wind main wind buff, like LM lighnting buff) this is actually more than what I suggested, per team, but serve as good enough basis.

    Second, how long does it take for lightning main to cast mystery and perform 4 "attacks"?
    I used bee + mabui for this test, from the time after bee's passive triggers(before each action) to after the
    4th action of mabui (2 pump 2 heals), 10 seconds (note that you only need 3, as there is WB asuma, so no not using demon talent, should make it 8 seconds)

    Third, as I don't have tendo, an estimation of how long it takes to do a tendo drop, I used kazekage, which is somewhat similiar. 7 seconds.

    How long does it take to complete a round of battle? Worst case scenario:
    loading time: let's say 5 seconds for 3v3 instead of 3 for 1v1
    buff time: let's say 6x6= 36 seconds
    (on a side note, it took 20 second for ranked battle start period, including loading and buffing. While I know it says it's 2x, usually it isn't really. Still, even if we double that time, it's less than this estimate, so I think we are safe there, the 5+36 can only be an overestimate. Mind you, my ranked team have 3 passive barrier, which is by far the slowest of "buff" animation)
    battle time: LM mystery + 3x LM actions: 8x3=24 seconds
    3x tendo drop 3x7=21 seconds
    1 minute 26 seconds per round, 2 minute 52 seconds to complete both stage of battle.
    Granted, this indeed didn't quite make the "deadline" of 2:22, but it's certainly faster than what you think it is.

    So, how can it be faster?
    For starters, i think my buffing etc time is over estimated, can probably shave off 5 seconds per round there.
    Second, if we expect 2 tendo to 'solve" the problem, team 3 c*e a minimal action time ninja in spot 1, say akatuchi, just so team 1&2 can get to their parts faster. And also, it means no 3rd tendo needed. overall, this would mean that instead of 8+7 second action for the first two char, it would be instead like 2 second for the action of one char, shaving 13 seconds off each round, for 26 seconds total.
    2 min 56 seconds - 26 seconds - 10 seconds = 2 min 20 seconds.

    So in theory, a full tendo buff team, if it can kill the enemy with two buffed tendo drops, will be able to complete in the allotted time.
have you even tried this? the 3rd tendo doesn't kill for this event. there is some bug. atleast for the ones that i have tried. have tried with 3 different teams each having tendos. 1 of the tendo doesnt get to skill , some bug.
  • Registered: 2017-07-24
  • Topics: 13
  • Posts: 153
On 2017-07-10 06:48:53Show All Posts
18#
  • PraiseLuka On 2017-07-09 19:06:15
  • I haven't tried this as I said in my post that I do not have tendo.

    I'm not aware of any bug with tendo like that, I'm merely theory crafting a team that is fast and have a high theoretical damage output.

    Are you certain that you are seeing the correct result? Specifically, there is, for example, a known bug where repulse's knockback damage sometimes doesn't display properly. So is the 3rd tendo really not doing damage?

    In any case, if you can replicate the bug reliably, you might want to submit a report w/ screenshots or video. (in case of screenshot, show a "before" picture where the mystery is queued and the health condition of the enemy, and a after for after the mystery is cast). Because indeed, that sounds like a bug.
yeah , we have tried this since rescue jinch event started. the 3rd tendo just doesn't get to skill (having 80c in hand ie). he is allowed to skill in the next round itself.

and reg this bug being fixed, i am sure it is in some future update and there is no point submitting here as the mods here cant do anything about it, they just convey ... the devs just look if its fixed anywhere and let them know and the mods will say 'this will be fixed'. so I know what is going to happen , i just need to wait for the right patch to be applied. The mere handling of customer support here is a joke but yeah.

I want to try a Mabui, Tendo, Asuma, WindMain team though... so wave 2 will get to do 6x tendos and hopefully clear it off sooner
  • Registered: 2017-07-24
  • Topics: 13
  • Posts: 153
On 2017-07-10 07:16:44Show All Posts
21#
  • PraiseLuka On 2017-07-10 06:58:10
  • I wonder if it's the long animation causing timing failures....

    Were all the tendo in spot 2? Have you guys tried putting them in different spots? Would be slower (since all the other ninjas would act) but maybe that will let it go off at least. And/or perhaps auto?
yeah, all at #2. one of us couldnt do auto as he brought the prev.called animal pain. and i dont do auto so i target my opp main. could try #2,3,4 positions too and see. will let you know. ty
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