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[ Suggestions ] Stop expanding the Cross Server Sage level brackets

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  • Registered: 2017-07-24
  • Topics: 49
  • Posts: 1169
On 2017-06-30 17:21:14Show All Posts
6#
  • Qolem On 2017-06-30 11:14:43
  • Hello,

    I will let the team know about this situation, however as mentioned earlier, the less players take part in SWB, the bigger the gaps will be.
    If more players would take part in the event, the gaps should be significantly lower.
Maybe if the rewards for swb were for top10 instead of top3 and if the size of the fields would be different the things would not go this way. I am on of those players that begin to be really annoyed by the fact in every 89-90 field he takes part is always 4th-6th because his winning streak get cut by one single unkillable guy 30k power stronger than everybody else in that field.
This post was last edited by ayr***@yahoo.com at 2017-6-30 17:24
  • Registered: 2017-07-24
  • Topics: 49
  • Posts: 1169
On 2017-06-30 18:23:15Show All Posts
9#
  • Eplox On 2017-06-30 17:25:24
  • What about reducing the size of each field?
    This way the powergap between highest and lowest player should be significantly lower.
    Also, I'd suggest players are sorted by power and level at the same time, instead of level, then power as it is now.


    Power+(Level*500).

    E.g.
    Level 90 with 65k power = 110k
    Level 80 with 40k power = 80k
    Level 70 with 80k power = 115k
    Level 50 with 57k power = 82k

    The level 90 and 70 player will be matched, and level 80 will end up against level 50.

    EDIT: Reducing the size of SWB fields will also give more rewards per avarage player, that will fix the constant whining about "it's too difficult to get adv refines."
    EDIT2: The Power must be the players highest recoreded power. If not, people will abuse this by deequipping all items except the main in a blitz team and melt through new players.


    This post was last edited by Eplox at 2017-6-30 17:37
The idea behind level first and power after is not wrong per se. What is wrong is that points earned by a victory in the field are the same both for a level 89 58k power that beat a level 90 57k power and for a level 90 110k power that beat a level 89 43k power. Imho what needs to be changed is this system more than the matching system itself because by matching via power only you have a different kind of problem that is the general length of a single fight and the importance of initiative. If you give points based on the actual difference in power and level between people then you would be encouraged after the first 45 people were dead in fighting only people close to your power.
You shouldn't get a ton of points by breaking an enemy streak if your enemy is way weaker, if possible you should lose points by not retreating (and so losing morale), that's the main issue.
If not, if you want to keep the current system of distribution and points then there should be a forceful freezing of people that get too many points within a certain time. Lets say i get 4 victories in less than 10 minutes, then i shouldn't be able to move for 5 minutes. That way, maybe, my rivals are able to reach and pass me in the meanwhile and lets say that i get 2 more wins after it in less than 5 minutes then i should be forcefully kicked out by the field as if i actually lost all my morale. This way if I'm too op i should be way careful in picking up my opponents and sometimes i should be compelled in deliberately lose a match (giving so a ton of point to an enemy that 1 minute after could be nuked by one of my rivals in my same side of the field and, in the meanwhile, reducing my chances to grow my packet of points).
This post was last edited by ayr***@yahoo.com at 2017-6-30 18:30 This post was last edited by ayr***@yahoo.com at 2017-6-30 18:33
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