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Zelgadis~
On
2017-06-30 18:23:15
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The idea behind level first and power after is not wrong per se. What is wrong is that points earned by a victory in the field are the same both for a level 89 58k power that beat a level 90 57k power and for a level 90 110k power that beat a level 89 43k power. Imho what needs to be changed is this system more than the matching system itself because by matching via power only you have a different kind of problem that is the general length of a single fight and the importance of initiative. If you give points based on the actual difference in power and level between people then you would be encouraged after the first 45 people were dead in fighting only people close to your power.
You shouldn't get a ton of points by breaking an enemy streak if your enemy is way weaker, if possible you should lose points by not retreating (and so losing morale), that's the main issue.
If not, if you want to keep the current system of distribution and points then there should be a forceful freezing of people that get too many points within a certain time. Lets say i get 4 victories in less than 10 minutes, then i shouldn't be able to move for 5 minutes. That way, maybe, my rivals are able to reach and pass me in the meanwhile and lets say that i get 2 more wins after it in less than 5 minutes then i should be forcefully kicked out by the field as if i actually lost all my morale. This way if I'm too op i should be way careful in picking up my opponents and sometimes i should be compelled in deliberately lose a match (giving so a ton of point to an enemy that 1 minute after could be nuked by one of my rivals in my same side of the field and, in the meanwhile, reducing my chances to grow my packet of points).
This post was last edited by ayr***@yahoo.com at 2017-6-30 18:30 This post was last edited by ayr***@yahoo.com at 2017-6-30 18:33
nice idea, but it's just too complicated.
This could in theory work, but requires the game to be altered in so many different aspects it would never go through.
Changes to the core mechanics like this need to be kept * simple.