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[ Suggestions ] Stop expanding the Cross Server Sage level brackets

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  • Registered: 2017-07-24
  • Topics: 6
  • Posts: 2832
On 2017-07-01 03:12:05Show All Posts
18#
  • PraiseLuka On 2017-07-01 02:46:12
  • I dunno, top 10 might be a bit much.... I can get top 10 even if I auto afk, and I'm a ftp who is stuck on the first group of the sage where all the big ptws are. granted, this might be due to the fact that a lot of ppl gave up sage and just fight once and leave and stuff. But even during the very first Xserver sage, when most people tried, I was, I believe, ranked 4th (it actually got harder to get higher rank because most of the easier targets quit, so I'm basically surrounded by ptw) and then I believe around 5th-7th in the next few (until i started auto afk) As far as i like free stuff, it shouldn't be THAT easy.


    I dunno what the average sage size was before Xserver, but I'd guess from personal experience(and the minimal requirement which reduces low * that affect the average) that it's mid 20s to low 30s (there are big ones in S1/S2 to increase it a bit maybe)

    Given that, I'd say around 6-8 rewards would be reasonable, as that is how much the participant count scaled. I feel that the same % of population should be getting the reward. Given that some people didn't have sage before, this might actually increase the amount of reward per person over the entire player population.
    6 would be ez, 2 of each 1st-3rd price. 7/8 might be a bit more complicated, but a bit extra "3rds" should do just fine.
Totally agree with you about the increasing the rewards based on the percentage change. Before xsage, the minimal number of any server to get sage was about 18-21. Some servers were able to get that number easily and some servers couldn't (my server was like this for 1 month).

It's a shame that players now have to work harder because the prize pool (1st,2nd,3rd places) for each sage zone got more competitive based on population numbers alone. Increasing the prize pool to even 5th or 6th place would help. Some games even reward players if they rank at a random number like 7 (lucky number i guess).

I would be even ok with sage if rewards are disputed where 1st gets the most rewards and the rewards diminishes as the ranks decrease as long as they increase the prize pool.
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