Hi Oasis, i am curious about this.
Why do you let the end user decide the optimal gaming experience?
As the developer, you have access to all server data, which will tell you everything from active players to GNW and activities in events.
It is easy to flag a server as unhealthy when the activity rates are deem unacceptable by your standards.
You can then easily plan for mergers of these "unhealthy" servers.
I do not understand why you are requesting for players to report this when all the data is at your fingertips.
By failing to act on an issue and relying on players to take action, this is unacceptable in my opinion of how a game should be run, especially when real $ is involved.
For the paying customer, Oasis should be addressing such issues internally and not be reliant on players to "fix" the game for them.