Reply
Views: 5095 | Replies: 13
[ Suggestions ] Team Dosu: A Reinforcement of a Case

 [

Copy Link

]

  • Registered: 2017-07-24
  • Topics: 55
  • Posts: 1213
On 2017-06-12 17:20:26Show this Author OnlyDescending Order
1# Go To
EDIT: Since I got Tendo, I was able to test out Dosu some more. I can testify that his Mystery is pure Ninjutsu...

Well, it's June 12, which means that it's Dosu Kinuta's birthday. Perfect timing for what I have to say.

A while back, it was suggested that Team Dosu were to be implemented into the game as playable. (Original thread here) The development team should know about this suggestion, but they have not responded concerning its status for more than half a year. Within that time, we've gotten two new treasures (and a third one coming up), about 35ish other new characters, and all sorts of other new features (like the Bond system, Space-Time, monthly event), but still no news on Team Dosu's status.

I've decided to expand upon my case on why Team Dosu should be added to the game, even just as collector-type ninjas like Konohamaru Corps et cetera. I'm first going to point out the most obvious reason: in at least one other version of the game, Zaku and only Zaku is playable, albeit as a collector character. Adding just one of the three as a playable character seems downright incomplete; why just add one and not the other two?

I’m going to focus solely on Dosu for my next couple points.

There are several clues that Dosu was programmed in a similar or identical fashion to a playable character. The first of these clues is his in-game sprite.



Seems pretty normal, right? There’s one important thing I noticed here, and it’s that Dosu’s bandages cover the wrong eye. On the sprite, his left eye is covered. If you look at a photo of Dosu from the anime and manga, it is evident that his right eye is the one that the bandages cover, not the left.



So what does this mean?

In the 2.0 update, Oasis fixed the “ambidextrous sprite” problem. Before, whenever a player fought an asymmetrical enemy, the enemy’s sprite would just be the flipped version of the regular sprite. However, after 2.0, this was mostly corrected, as Oasis added different sprites for asymmetrical characters such as Kakashi or Deidara.



This leads me to believe that Dosu was initially intended to be playable in the game, but this was canceled for unknown reasons. The only sprite we see of him - as an enemy - is a flipped version of what should have been his playable sprite, where the correct eye is covered by the bandages.
Why this wasn’t fixed in 2.0, I have no idea.

There’s one other clue that hints towards Dosu being originally programmed as a playable character. In the Plot Instances and the Kabuto Wanted Mission, Dosu has a full set of abilities. By a full set of abilities, I mean a mystery, a standard, and two to three passives or chases.

Correct me if I'm wrong, but I think Dosu is the only Plot Instance enemy who has a full set of abilities that we CAN'T recruit or play. Almost every other character with a full set of abilities is recruitable, from the two different Zabuzas to the Sound Four to the Akatsuki, and so on. The only exception here is the first Animal Path, but since his skills are identical to the second Animal Path, I’m not going to count him.

So what is Dosu’s full skillset?

Mystery: Resonating Echo Drill (40 chakra, 3-round cooldown, either 0 or 1 Battlefield Cooldown)
Causes slight Ninjutsu damage and chaos to one enemy.

Interestingly enough, this Mystery has no Prompt in the Plot Instances but has Prompt in the Wanted Mission. The Cooldown might be different as well, but I haven't had the chance to check.

Standard: Taijutsu Attack
Attack the front enemy and cause 2 combo, chance of High Float.

Passive: Substitution Jutsu
Increase evasion and has a chance of avoiding the enemy.

Passive: Unyielding
When you die, there's a chance of resurrection and returning to battle.

There was one other thing that I noticed, either Dosu or Kin could have this one. I bet Kin has it, though, since Team Dosu seems to only have 4 total abilities instead of the usual 5 (similar to collector characters such as Boy Kakashi/Boy Obito)

Passive: ???
At the beginning of the battle, increase 10 Chakra points for your own team. (Sounds useless xD)

Now there are two possible arguments that I thought about that would be AGAINST adding Team Dosu as playable:

Reason 1: "Those guys? They're too minor. They're insignificant characters!"

DISCLAIMER: I AM NOT COMPLAINING ABOUT THE PRESENCE OR PLAYABILITY OF ANY OF THE CHARACTERS MENTIONED IN THE BELOW SECTION. I'M JUST TRYING TO PROVE A CERTAIN POINT BY CITING THESE CHARACTERS AS EXAMPLES.

So, uh... you're saying Enma the Monkey King isn't minor? Enma, who only appeared in the Third Hokage vs. Orochimaru fight during the Konoha Crush, and then one more time again when Edo Tensei Hiruzen summoned him to free Naruto from the Ten Tails? He only appeared in two fights, and he only actually fought in one of them. I'd say he's pretty insignificant, and yet he’s still a playable character.

What about Hanabi Hyuga, who is playable in one of the other versions? She started out as motivation for Hinata to grow stronger, and then practically spent all of her screen time as a background character marveling over Hinata's progress as a ninja. If I remember correctly, her only fight was a sparring match against Hinata... in a flashback.

Then there are the Hebihimes. To be honest, I'm still really bitter over this one personally. As far as I understand, the Hebihimes have never actually appeared in the Naruto series, yet they are still playable while Team Dosu is not. So why does Oasis prioritize the non-canon characters over the canon ones? This was advertised as a Naruto game, not a "Naruto plus random non-canon characters" game.

Technically, I could also make this same argument for Fukurokumaru, who is also a non-canon character.

So clearly, the developers are fine with adding minor characters. This is actually one of my favorite parts of the game, since few other Naruto games give the same character variety. Even Naruto Shippuden: Ultimate Ninja Blazing, a mobile character-collector game which covers almost every single minor character, (even Team Oboro is playable!) doesn’t have Enma as playable.
(I'm not done yet... since my argument is too long I needed to split it up into multiple posts. Sorry for the inconvenience.)


This post was last edited by Dosu at 2017-6-12 17:20 This post was last edited by Dosu at 2017-6-13 11:24
  • Registered: 2017-07-24
  • Topics: 55
  • Posts: 1213
On 2017-06-12 17:21:27Show this Author Only
2#
Reason 2: "They didn't get enough screen/fight time, so they don't have enough skills to become playable characters!"
DISCLAIMER: I AM NOT COMPLAINING ABOUT THE PRESENCE OR PLAYABILITY OF ANY OF THE CHARACTERS MENTIONED IN THE BELOW SECTION. I'M JUST TRYING TO PROVE A CERTAIN POINT BY CITING THESE CHARACTERS AS EXAMPLES.
Okay, I really hope this isn't a legitimate argument, but I'm gonna address it anyways.
What I noticed is that if the devs want a character to become playable, they WILL figure out how to fill in their extra abilities. For example, Mabui's "Secretary Fight" chase.What the heck is that? I don't ever remember Mabui stomping on people in the anime. (correct me if I'm wrong though.)
Another example would be Karin's "Kick flying" chase. Sure, Karin did punch Suigetsu a lot. But I don't think she really kicked that much. (once again, correct me if I'm wrong.)
Then there are the Defender/Protector/Guardian/Power Of skills, the ones that characters like Mabui, Five-Kage Conference Temari, Cee, Ao, Fu Yamanaka, et cetera have. I’m not sure if that’s supposed to represent these characters’ wisdom and insights empowering their allies or something like that… but Fu Yamanaka wasn’t particularly wise (or if he was, he didn't show it, mainly because he had no personality whatsoever).
Then there’s Iruka’s “Demon Wind Shuriken” and “Double Shuriken” attacks. Despite this, I don’t remember Iruka ever actually using a shuriken in the anime. The closest thing would be Iruka getting impaled by one of Mizuki’s shuriken in Episode 1. In fact, the shuriken he uses in game are much more reminiscent of Mizuki’s. As far as I can tell, the devs took Mizuki’s skill set and gave it to Iruka, just so he could be playable in game.
There are a bunch of others I could cite as examples. Tenten’s Critical Hit Tips. Killer Bee’s Yo. Enma’s entire skillset. Deidara’s Art of Blasts, which makes no sense lore-wise. Hanzo’s Poison Eliminating. (is he like sharing his gas mask or something?) Wind Blade Asuma’s Pose of Invincibility. Kurenai’s Genjutsu: Mirror Return. Many of the barrier moves, including Darui’s. And so on and so forth.
None of these make sense when you try to line them up to the Naruto lore. It’s pretty clear that the devs are willing to pull some strings to add characters into the game, so what’s stopping them from adding just a few more?
"So... so what?"
Honestly, I actually really like that the devs did this, because it added a lot of interesting effects in the game that we couldn't see otherwise. Things like Killer Bee's "Yo", or Kabuto's "Human Experiment" combined with the "Curse Mark" passive. This kind of idea gap between the anime and the game lets the developers get really creative with their builds. If they want to add/remodel Dosu, Zaku, and Kin as legitimate characters, it would give them new opportunities to experiment with more interesting and creative chases and passives, like the kind of stuff we've been trying to come up with in the fanmade character thread.
Now one of the core aspects of the game that make it appealing to me personally (and probably to numerous others) is the multitude of characters and interesting abilities, leading to a potentially diverse game/meta and an open sandbox full of potential creativity with team compositions. Teams such as Kedium’s Choza Akimichi team, moumin's Chikushodo-Konan team, ProtoZero’s Suigetsu Assassin team, most Kabuto Curse Mark teams, and hopefully my own Sakon/Killer Bee team exemplify this; we utilize these unique character mechanics to create interesting effects with our team compositions, to various degrees of success.


This post was last edited by Dosu at 2017-6-12 17:22
  • Registered: 2017-07-24
  • Topics: 55
  • Posts: 1213
On 2017-06-12 17:21:59Show this Author Only
3#
Conclusion
Okay, I've written a lot so I'll try to wrap it up.
One aspect of Naruto Online that I really enjoy is the huge character variety. Characters such as Anko, Iruka, and the Sound Four, despite having secondary and tertiary roles in the plot, are still playable characters. I really like that the devs did that - it’s one of the things that makes this game really stand out as being unique compared to other similar games, like Unlimited Ninja (in that game, you can't even upgrade some characters to Shippuden versions, even ones as important as Sakura and Shikamaru). All I'm trying to ask for here is a slight expansion of one of my favorite aspects of the game.
I understand that there are some other, more important things that should probably be changed first, like Mood Scrolls in the lucky wheel, Mystery Treasure for Jonin Medal users, server merges, et cetera. But please at least consider implementing these characters.
Also, if you do implement Team Dosu as playable, please DO NOT PUT THEM AS SIGN-IN REWARDS LIKE HEBIHIME. In my opinion, a sign-in reward character should be someone who’s moderately powerful, enough so to be at least somewhat hard to get. That would be motivation enough for people to sign in every day. Putting in collector characters (like Team Dosu in this instance) would just be a *n opportunity for players.
(At least, that's how I see it. Putting in GNW Kiba for me has been much more of a motivator for me personally to log in every day, so...)
Anyways... I think that’s why people were so disappointed by Sannin War Jiraiya, and Hebihime as signins.
I personally think it’d be best if their fragments were buyable in the Shop, just like what you guys did when the Hebihimes first became playable. That said, this part's just my take on things - my perspective.
So that’s my appeal. Thanks for reading, and I hope that you guys really take this into consideration.

This post was last edited by Dosu at 2017-6-12 17:23
  • Registered: 2017-07-24
  • Topics: 55
  • Posts: 1213
On 2017-06-12 17:24:04Show this Author Only
4#
TLDR - Add Team Dosu as playable.

- Zaku's already playable in CN, so why aren't the other two?
- There are many subtle clues that hint that Dosu was originally intended to be a playable character.
- For those complaining about Team Dosu being too minor to add, there are several other characters arguably more minor than them who are playable, such as Enma, Hebihime, Hanabi, et cetera.
- For those who say he has too little screen time, one may notice that the developers will come up with something on their own. In fact, adding Team Dosu as a legitimate character instead of a collector could open an opportunity to add more interesting game mechanics.
- Adding Team Dosu is an opportunity to expand one of the game's most prominent and best aspects: the wide variety of interesting skills that creates a diverse game.

That's all I've got. Once again, thank you for reading and I hope both the mods and the devs consider this.
This post was last edited by Dosu at 2017-6-12 17:30
  • Registered: 2017-07-24
  • Topics: 58
  • Posts: 1237
On 2017-06-13 02:55:27Show this Author Only
5#
Hello,
I must say I'm overjoyed to see such a detailed suggestion with cons and pros explained in such a nice manner :) It was nice to read ^^

I will forward this suggestion to our team, thank you for your feedback :D
  • Registered: 2017-07-24
  • Topics: 163
  • Posts: 2514
On 2017-06-13 02:58:54Show this Author Only
6#
If is not in china there's no way he will be available here.
  • Registered: 2017-07-24
  • Topics: 55
  • Posts: 1213
On 2017-06-13 05:13:52Show this Author Only
7#
  • Garv On 2017-06-13 02:58:54
  • If is not in china there's no way he will be available here.
Do you have any reasoning behind that?

(I'm honestly curious as to why. I hadn't heard of any such rule like that.)
  • Registered: 2017-07-24
  • Topics: 8
  • Posts: 83
On 2017-06-13 06:48:11Show this Author Only
8#
  • Garv On 2017-06-13 02:58:54
  • If is not in china there's no way he will be available here.
Dosu, Zaku and Kin are available in China.
  • Registered: 2017-07-24
  • Topics: 55
  • Posts: 1213
On 2017-06-13 12:00:21Show this Author Only
9#
  • Sandara On 2017-06-13 06:48:11
  • Dosu, Zaku and Kin are available in China.
Correct me if I'm wrong here, but only Zaku is playable in China.
  • Registered: 2017-07-24
  • Topics: 9
  • Posts: 325
On 2017-06-13 12:31:47Show this Author Only
10#
  • Dosu On 2017-06-13 05:13:52
  • Do you have any reasoning behind that?

    (I'm honestly curious as to why. I hadn't heard of any such rule like that.)
they are the owners.. NA won't create new chars.
first china.. then here.
  • Registered: 2017-07-24
  • Topics: 55
  • Posts: 1213
On 2017-06-13 12:58:47Show this Author Only
11#
  • LordMeul On 2017-06-13 12:31:47
  • they are the owners.. NA won't create new chars.
    first china.. then here.
Well then... if that's truly how it is, then is there a way to contact the Chinese developers and submit my suggestion there?
  • Registered: 2017-07-24
  • Topics: 0
  • Posts: 45
On 2017-06-13 13:10:24Show this Author Only
12#
I need Dosu in my life...
I am willing to slowly buy him off the shop with coupons like the Hebihimes(because...collection!)
  • Registered: 2017-07-24
  • Topics: 55
  • Posts: 1213
On 2017-06-13 23:58:13Show this Author Only
13#
  • On 2017-06-13 13:10:24
  • I need Dosu in my life...
    I am willing to slowly buy him off the shop with coupons like the Hebihimes(because...collection!)
I'd actually use him in my main team...
Reply
Quicky Post
Reply

Log in in order to Post. | Register