tbh the biggest flaw I see is that if haku is interrupted (which is easy bc of his non-prompt barrier) you literally have no guaranteed combo any turn (tenten doesn't cause chase.)
I'd also fiddle with the placements so that there is a higher chance of ao's clones being killed first round so you can r1 proc tenten and get off that early paralysis.
it's kind of squishy but you have a healer so it should be ok
Other than that, it seems solid :D