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  • Registered: 2017-07-24
  • Topics: 8
  • Posts: 7
On 2016-08-17 01:32:27Show this Author OnlyDescending Order
1# Go To
Hey guys, I need a bit help with the additional stats in this game. I really don't get what Acupuncture, Interruption, Repulse, High Combo, etc means. There are more I think that I don't know about because I maybe haven't seen them yet but an explanation or a link would be very helpful. Thanks
PS: I get the basic ones like low/high float, knockdown etc.
This post was last edited by Zenitx at 2016-8-17 01:33 This post was last edited by Zenitx at 2016-8-17 01:40
  • Registered: 2017-07-24
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On 2016-08-17 01:44:08Show this Author Only
2#
Chaos: Affected will attack own team
Immobile: Affected cannot move
Sleep: Affected cannot move, removed if attacked and damaged
Poison: Affected takes Damage over Time
Acupuncture: Affected cannot use Chakra Skills
Ignition: Affected takes Damage over Time and cannot heal
Blindness: Reduces hit rate (?)
Paralysis: Affected cannot Chase
Tag: Affected has Defense and Resistance reduced by 30%
Interruption: Affected's Mystery will cancel

Let me know if I missed any :victory:
  • Registered: 2017-07-24
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On 2016-08-17 01:46:28Show this Author Only
3#
  • Kfactor5953 On 2016-08-17 01:44:08
  • Chaos: Affected will attack own team
    Immobile: Affected cannot move
    Sleep: Affected cannot move, removed if attacked and damaged
    Poison: Affected takes Damage over Time
    Acupuncture: Affected cannot use Chakra Skills
    Ignition: Affected takes Damage over Time and cannot heal
    Blindness: Reduces hit rate (?)
    Paralysis: Affected cannot Chase
    Tag: Affected has Defense and Resistance reduced by 30%
    Interruption: Affected's Mystery will cancel

    Let me know if I missed any :victory:
blind is cant attack during that round
  • Registered: 2017-07-24
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On 2016-08-17 01:51:09Show this Author Only
4#
  • Kfactor5953 On 2016-08-17 01:44:08
  • Chaos: Affected will attack own team
    Immobile: Affected cannot move
    Sleep: Affected cannot move, removed if attacked and damaged
    Poison: Affected takes Damage over Time
    Acupuncture: Affected cannot use Chakra Skills
    Ignition: Affected takes Damage over Time and cannot heal
    Blindness: Reduces hit rate (?)
    Paralysis: Affected cannot Chase
    Tag: Affected has Defense and Resistance reduced by 30%
    Interruption: Affected's Mystery will cancel

    Let me know if I missed any :victory:
And Repulse ?
  • Registered: 2017-07-24
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On 2016-08-17 01:52:27Show this Author Only
5#
There are a lot of status effects in the game.
Blinded enemies cannot perform standard attacks.
High Combo just means it's a attack which will result in a high hit counter, which allows you to procc chases with 10 hit combos (Sasuke, Karin) easier.Poison: Affected ninja will receive damage at the end of the turn. Poison can be stacked up to 4 times (damage will be added together)
Ignition: Affected ninja cannot be healed, will receive damage at the end of the turn.
That should explain most important. There is a guide about stats, and status effects on my site below.
  • Registered: 2017-07-24
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On 2016-08-17 02:03:27Show this Author Only
6#
  • Trickz On 2016-08-17 01:52:27
  • There are a lot of status effects in the game.
    Blinded enemies cannot perform standard attacks.
    High Combo just means it's a attack which will result in a high hit counter, which allows you to procc chases with 10 hit combos (Sasuke, Karin) easier.Poison: Affected ninja will receive damage at the end of the turn. Poison can be stacked up to 4 times (damage will be added together)
    Ignition: Affected ninja cannot be healed, will receive damage at the end of the turn.
    That should explain most important. There is a guide about stats, and status effects on my site below.
Thanks, very helpful site, bookmarked it in case I need other information. :D
  • Registered: 2017-07-24
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On 2016-08-17 02:06:44Show this Author Only
7#
  • dart feld On 2016-08-17 01:46:28
  • blind is cant attack during that round
i dont think so. Because if that is true, zabuza's mystery will be OP as hell
  • Registered: 2017-07-24
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On 2016-08-17 02:13:17Show this Author Only
8#
Protip:

Not all status effects end when the turn is over.

Acupuncture, Poison, Ignition, Paralysis, Tag, these tend to end at the end of the turn (or at least count down) and apply their effects.

But Immobile or Chaos do not end at the end of the turn unless you've lost an action to them.

What this means is that using your Ino or Shikamaru at the BEGINNING of the turn will cause the enemy to lose their attacks/jutsu chance THAT TURN and just sit there. The effect will wear off at the end of the turn. But if you use these traits AFTER they attack (i.e. their turn has come) then the effect will carry over into the next round, allowing you to shutdown NEXT TURN'S jutsu or attacks.

Proper timing is very important to a control player. If your enemy has already performed their jutsu (usually because their initiative was higher or they were in the front row), using Shikamaru may be a waste as it only counters a single autoattack that round. But if you wait for them to attack then use Shikamaru, they will lose their chance to use a jutsu NEXT round, shutting down an annoying person's predicted jutsu and potentially giving the enemy nothing to cast that turn. This is especially effective against Fire ninja mains.

PS - Immobile also causes automatic defense like Neji or Hinata's rotation or Kimimaro's bone wall to shut off.
  • Registered: 2017-07-24
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On 2016-08-17 03:02:14Show this Author Only
9#
  • Zenitx On 2016-08-17 01:51:09
  • And Repulse ?
Repulse is a Chase condition, like High and Low Float.

blind is cant attack during that round
Thx! I knew that I saw it somewhere, but couldn't find it.
  • Registered: 2017-07-24
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On 2016-08-17 07:25:42Show this Author Only
10#
  • Leesh On 2016-08-17 02:06:44
  • i dont think so. Because if that is true, zabuza's mystery will be OP as hell
let me rephrase it then blind stops all ninjas effected by it from doing standerd attacks
  • Registered: 2017-07-24
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On 2016-08-17 07:26:17Show this Author Only
11#
blind is for standard attack.. they c*e mystery and chase.. not OP.. zabuza *s.. even your team will be blinded by his skill..
  • Registered: 2017-07-24
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On 2016-08-17 11:41:43Show this Author Only
12#
  • IkezeAkamaru On 2016-08-17 07:26:17
  • blind is for standard attack.. they c*e mystery and chase.. not OP.. zabuza *s.. even your team will be blinded by his skill..
Zabuza doesn't *, that ability will be more useful later when standard attacks are important again. Currently it's just a way to deal with certain Midnight Blade setups.

Really though, look at the status effects...

Paralysis stops Chase
Blindness stops Attack
Ignition stops Healing AND deals damage.
Acupuncture stops Jutsu FOR THREE TURNS!
Immobile stops EVERYTHING including Defensive passives!!
Chaos stops everything and makes you hit your own team!!!!! AND it might carry over to the next round if cast late, preventing you from using a Jutsu!!!!!!

The only reason Paralysis and Blind seem so weak in comparison is because they shutdown a type of attack that happens almost every turn, preventing minimal damage but potentially stopping a combo from either continuing or STARTING.

Poison does damage and stacks with itself but it's the real sad panda of the group. Not very special at all.
  • Registered: 2017-07-24
  • Topics: 9
  • Posts: 350
On 2016-08-17 11:44:14Show this Author Only
13#
  • Kfactor5953 On 2016-08-17 01:44:08
  • Chaos: Affected will attack own team
    Immobile: Affected cannot move
    Sleep: Affected cannot move, removed if attacked and damaged
    Poison: Affected takes Damage over Time
    Acupuncture: Affected cannot use Chakra Skills
    Ignition: Affected takes Damage over Time and cannot heal
    Blindness: Reduces hit rate (?)
    Paralysis: Affected cannot Chase
    Tag: Affected has Defense and Resistance reduced by 30%
    Interruption: Affected's Mystery will cancel

    Let me know if I missed any :victory:
Also you're missing a status effect. The Celestial Prison whatever one that Fire mains can put.
  • Registered: 2017-07-24
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On 2016-08-17 11:44:51Show this Author Only
14#
  • Kyutaru On 2016-08-17 11:41:43
  • Zabuza doesn't *, that ability will be more useful later when standard attacks are important again. Currently it's just a way to deal with certain Midnight Blade setups.

    Really though, look at the status effects...

    Paralysis stops Chase
    Blindness stops Attack
    Ignition stops Healing AND deals damage.
    Acupuncture stops Jutsu FOR THREE TURNS!
    Immobile stops EVERYTHING including Defensive passives!!
    Chaos stops everything and makes you hit your own team!!!!! AND it might carry over to the next round if cast late, preventing you from using a Jutsu!!!!!!

    The only reason Paralysis and Blind seem so weak in comparison is because they shutdown a type of attack that happens almost every turn, preventing minimal damage but potentially stopping a combo from either continuing or STARTING.

    Poison does damage and stacks with itself but it's the real sad panda of the group. Not very special at all.
You should see the top dog on S3's (Azure) poison/tank team. That thing is nasty af... She is literally first in every sage for a good 2 weeks now. And she doesn't burst you down or anything - she just stacks poison so hard it's silly...
  • Registered: 2017-07-24
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On 2016-08-17 12:00:54Show this Author Only
15#
the imprison debuff is very op, it causes damage whenever they use chakra, put it on a healer and they wont be able to effectively help their team, put it on a dps and they end up taking more damage than they give, put it on a barrier ninja that needs two turns to finish their jutsu and it destroys them, like haku or gaara
  • Registered: 2017-07-24
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On 2016-08-18 00:29:23Show this Author Only
16#
  • Kyutaru On 2016-08-17 11:44:14
  • Also you're missing a status effect. The Celestial Prison whatever one that Fire mains can put.
Thx! :handshake

Only problem is: the game doesn't explicitly name the debuff in the official description, so I'm not sure what to call it.

Celestial Prison: Affected will take damage when casting Chakra.
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