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[ Azure Fang ] Immortal teams and you, what's the issue, and how should it be fixed.

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  • Registered: 2017-07-24
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On 2017-05-30 04:42:15Show this Author OnlyDescending Order
1# Go To
The problem:Immortal teams are frustrating to play against, and 1 dimensional / unexciting to play.

Why is this a problem?
Ok, now let me preface this by saying "I am not salty". I understand optimisation within any game. I spent years playing games where theorycrafting the strongest option was the best way to play the games, and realise that people will always choose the easiest path to success.

However in a game where team makeup and tactics are at least 50% of the pvp experience, I'm sure even Oasis realises the nerfhammer needs to come down fairly soon.

*ysis of why immortal teams feel "unfair":
So what is it that makes immortal teams so frustrating? In short they counter their own counter.

The game is designed around a concept of atribute weakness (wind>lightning>earth>water>fire>wind) and buffs/debuffs. There are specific debuffs that focus specific things eg poison beats high hp. The thing that is supposed to beat healing is ignite. The issue with an immortal team they clear so many debuffs that the ignite never really takes effect meaning they are countering the one thing designed to beat them

So how should this be fixed?
There are a few options. Some options would absolutely gut some ninjas.
Option 1: Buff standard attack healing, remove healings from mysteries and change to full team debuff clear (see dance of impetus)
Option 2: remove standard healing attacks and change to debuff clears, buff mystery healing
Option 3: Change to dynamic "chance to remove debuff" with diminishing returns
Option 4: Make ignite non removable (terrible idea)
or my personal favorite
Option 5: Keep everything as it is but add diminishing returns per round so by round 10 healers are only healing for 10% of round 1.

Anyway, thanks for reading my wall of text. I'd like to think this will spark some civil discussion, but forums will forum.

Bonus video/ Example https://www.youtube.com/watch?v=hD3oROHy0MUhttps://www.youtube.com/watch?v=hD3oROHy0MU



This post was last edited by Viralsun at 2017-5-30 04:46 This post was last edited by Viralsun at 2017-5-30 04:50
  • Registered: 2017-07-24
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On 2017-05-30 04:51:21Show this Author Only
2#
immortal teams are easy countered just take high singeltarget dps into your team shurado/watermain punch/tobi/.... and you can just nuke 1 healer after the other
  • Registered: 2017-07-24
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On 2017-05-30 05:09:07Show this Author Only
3#
They can't do anything, they do just the translation from german/chinese.
  • Registered: 2017-07-24
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On 2017-05-30 06:08:29Show this Author Only
4#
One of the problems is just the available ninjas we have. Heavy control teams that can layer debuffs or lots of mass ignite are helpful, but most of the ninjas that can do that are rare (Susanoo Itachi/Ninetails Naruto) or otherwise lackluster (Deidara).

Some of those proposed changes would make the healer teams basically useless. It's easy to perceive them to be really strong when watching them because of how they can get back to full health/end fights at full health, but they're often riding a fine line between victory and defeat. If just one of them ever goes down, it usually means game over. It's just a different playstyle than most teams that people need to adjust to.
  • Registered: 2017-07-24
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On 2017-05-30 06:15:58Show this Author Only
5#
I think the biggest problem with them, is that if one thing goes wrong when trying to fight them its over.
  • Registered: 2017-07-24
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On 2017-05-30 06:17:00Show this Author Only
6#
Immortal teams are very easy to deal with. Just use your regular blitz meta teams and it eat immortal teams alive.

If either of those 2 players went for yoru basic (f2p) lightning blitz team, it would flat out destroy the opposing immortal team.
This post was last edited by IamAscrub at 2017-5-30 06:58
  • Registered: 2017-07-24
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On 2017-05-30 06:42:44Show this Author Only
7#
Nvm ignore my thing, i thought we were talking about earth main immortal teams too by bad :D
  • Registered: 2017-07-24
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On 2017-05-30 06:59:44Show this Author Only
8#
  • Syldor On 2017-05-30 04:51:21
  • immortal teams are easy countered just take high singeltarget dps into your team shurado/watermain punch/tobi/.... and you can just nuke 1 healer after the other
Even if you have 10k power more than your opponents, if they are running a immortal team they have a huge chance of not dying and then healing from 10% Hp to 100% in one turn.

Even if you are running a full DPS team that is the case. Especially if the immortal team mooded life.
  • Registered: 2017-07-24
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On 2017-05-30 07:29:19Show this Author Only
9#
Or u can add another Option.

Option 6. Nerf Lighting Mains Damage, so myself and others dont lose in 4 rounds. My personal favorite

Week after week people come on here and complain, yet they Forget the whole reason the team was made in the 1st place. People got sick of losing in 4 rounds

  • Registered: 2017-07-24
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On 2017-05-30 07:41:50Show this Author Only
10#
  • Karissaa On 2017-05-30 07:29:19
  • Or u can add another Option.

    Option 6. Nerf Lighting Mains Damage, so myself and others dont lose in 4 rounds. My personal favorite

    Week after week people come on here and complain, yet they Forget the whole reason the team was made in the 1st place. People got sick of losing in 4 rounds

No disrespect to you, but when you have those "OP Lightning Mains" switching to a healing team for space time...it should tell you all you need to know about which is more OP.

And as for the lightning teams beating you in four rounds, I am 100% positive that was entirely based on power because I have never lost to a lightning team with 10k less power than me. Meanwhile, these * cancer teams are just the worst..

I would rather a fight end in 4 or 5 rounds then go all the way to 10. (Go all the way to 10 just for it to end with both sides having near 100% hp )
  • Registered: 2017-07-24
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On 2017-05-30 09:36:11Show this Author Only
11#
I think one of the other reasons they might seem unbeatable is because everyone who runs them is a whale with lots of power so it seems impossible to beat but a blitz team with less power can still kill tailed naruto turn 1 the issue is you need to be closer in power if you want to take one of the healers down and by the time you blitz again the poison and hokages kick prob got you.
But then its trading one problem for another immortal team for 1 shot blitz teams and we all know how much people hated tobi 1 shot meta.
  • Registered: 2017-07-24
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On 2017-05-30 10:15:35Show this Author Only
12#
These blitz teams really are only decent if you can actually put out the dmg, most cant. The most optimal team is a cc team with immobi's and chaos.
  • Registered: 2017-07-24
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On 2017-05-30 10:46:52Show this Author Only
13#
They have many counter: blizt, heavy hitter like hidan2, stronger over time like roshi & jonin minato, heavy burst like wind empress.
The only reason they've been so meta is because player always make the same mistake as of AP said. Yes it is true that you can lose to them just because of 1 mistake but as long as you can execute your plan perfectly there's nothing they can do. Immortal team are very VERY limited tactic wise, they are not versitile unlike burst or blitz.
  • Registered: 2017-07-24
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On 2017-05-30 10:56:24Show this Author Only
14#
Idk why people are having hard time dealing with immo teams, you just need ignite and high dps ninjas, or you can go with tobi ssk and ino works very well :D
  • Registered: 2017-07-24
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On 2017-05-30 12:59:50Show this Author Only
15#
  • Altice On 2017-05-30 10:56:24
  • Idk why people are having hard time dealing with immo teams, you just need ignite and high dps ninjas, or you can go with tobi ssk and ino works very well :D
Ignite gets dispelled by the healers though.
  • Registered: 2017-07-24
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On 2017-05-30 14:40:01Show this Author Only
16#
  • RenjiAsuka On 2017-05-30 12:59:50
  • Ignite gets dispelled by the healers though.
Yes but it blocks health recovery for that dispel :D
  • Registered: 2017-07-24
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On 2017-05-30 14:58:15Show this Author Only
17#
some use imortal teams and some metaand some blits its just easy math everbody is looking for a play style that is the best for them and are trying to make a solution for the enemy teams

so dont be salty about the immortal teams just deal with it
  • Registered: 2017-07-24
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On 2017-05-30 16:05:34Show this Author Only
18#
"Immortal" teams are a legit team strategy. How about we remove "Blitz" because it is the easiest to play and most rewarding? No. Water main and Earth main (The two top contenders for Immortal teams) do not excel at damage in any way - they are forced to heavily rely on their team to either:
1. Do enough damage, or
2. Live long enough and win to round limit (Immortal)

Just because you dislike fighting a team setup, doesn't mean it needs to be removed because you can't win.
Every team setup has some form of weakness, you just have to find it.
  • Registered: 2017-07-24
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On 2017-05-30 21:57:41Show this Author Only
19#
Limit teams to only allow 2 healers problem solved
  • Registered: 2017-07-24
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On 2017-05-30 22:47:22Show this Author Only
20#
  • "The Crowley" On 2017-05-30 21:57:41
  • Limit teams to only allow 2 healers problem solved
And limit to 2 dps buffers
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