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Karissaa
On
2017-06-14 00:55:17
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You also forgot to add Lighting Blitz teams. As Fire,Wind,Earth,and even Lighting, I lose to higher power lighting blitz teams 99.99999999999% of the time.
The only reason u see people as water, cause its the only chance people have, i rather have a chance to win, then having a next to none chance to winning
Maybe im wrong or unlucky or i dont know how to play, but i have never beaten a lighting blitz team that was stronger then me as any other class, but the small chance i win as water This post was last edited by Karissaa at 2017-6-14 00:57
To be fair your whole argument is being based around a blitz team that is stronger than you. Of course they are going to be likely to win, especially since we can't currently remove buffs (On a large scale outside of wind main of course. A few ninja target single buffs but..you get my point.) But a triple healer team is clearly OP.
Coffee you know I respect you and what you do, and you don't really use trip healer teams so I don't think you are as at fault here as some people. But the fact remains that healing is too OP atm. Speaking as a person who tries out all sorts of teams I can speak objectively about this..without any bias. My time as a water main using an immortal team showed me that they are definitely OP because they allow you to fight outside your power range much more than any normal team. You have to ask yourself why is that?
Short answer is that water main is incredibly versatile atm able to cover most role types with little difficulty. CC, aniti-CC, DPS (With dots of course, while also enabling all other ninja on the team to do the same.) That incredibly wide range of things is a huge plus. BUT, that isn't the sole reason. When you combine that with multiple healers, maybe a hokage tsunade with healing tips...Your team is incredibly tanky on top of all of those other bonuses I listed about the Water main. I think we need to take a good long look at this. You claim Lightning main is OP but you seem to only lose to those who are stronger than you.. I have the same results. But when it comes to immortal/cancer teams right now they can fight and defeat opponents much, much stronger than them. (With a couple of formations built around defeating Immortal teams specifically as an exception. But it comes at a cost usually because it makes you vulnerable to normal teams most of the time.)
We need to stop looking at this topic with bias, and use the scientific method to identify problems. But, then again I doubt Oasis has a plan to nerf or change anything water main related right now. I'm sure all of this will change when the fabled 3.0 update comes, assuming that it comes with the recalculations that people talk about.
This post was last edited by Beji at 2017-6-14 08:20